Add mesh generation delay

This commit is contained in:
number Zero 2017-02-18 21:53:05 +03:00 committed by paramat
parent 22567d107f
commit 4d5177ff70
6 changed files with 22 additions and 2 deletions

@ -511,6 +511,10 @@ hud_hotbar_max_width (Maximum hotbar width) float 1.0
# Enables caching of facedir rotated meshes. # Enables caching of facedir rotated meshes.
enable_mesh_cache (Mesh cache) bool false enable_mesh_cache (Mesh cache) bool false
# Delay between mesh updates on the client in ms. Increasing this will slow
# down the rate of mesh updates, thus reducing jitter on slower clients.
mesh_generation_interval (Mapblock mesh generation delay) int 0 0 50
# Enables minimap. # Enables minimap.
enable_minimap (Minimap) bool true enable_minimap (Minimap) bool true

@ -594,6 +594,11 @@ enable_client_modding (Client modding) bool false
# type: bool # type: bool
# enable_mesh_cache = false # enable_mesh_cache = false
# Delay between mesh updates on the client in ms. Increasing this will slow
# down the rate of mesh updates, thus reducing jitter on slower clients.
# type: int min: 0 max: 50
# mesh_generation_interval = 0
# Enables minimap. # Enables minimap.
# type: bool # type: bool
# enable_minimap = true # enable_minimap = true

@ -157,6 +157,12 @@ QueuedMeshUpdate *MeshUpdateQueue::pop()
MeshUpdateThread MeshUpdateThread
*/ */
MeshUpdateThread::MeshUpdateThread() : UpdateThread("Mesh")
{
m_generation_interval = g_settings->getU16("mesh_generation_interval");
m_generation_interval = rangelim(m_generation_interval, 0, 50);
}
void MeshUpdateThread::enqueueUpdate(v3s16 p, MeshMakeData *data, void MeshUpdateThread::enqueueUpdate(v3s16 p, MeshMakeData *data,
bool ack_block_to_server, bool urgent) bool ack_block_to_server, bool urgent)
{ {
@ -168,7 +174,8 @@ void MeshUpdateThread::doUpdate()
{ {
QueuedMeshUpdate *q; QueuedMeshUpdate *q;
while ((q = m_queue_in.pop())) { while ((q = m_queue_in.pop())) {
if (m_generation_interval)
sleep_ms(m_generation_interval);
ScopeProfiler sp(g_profiler, "Client: Mesh making"); ScopeProfiler sp(g_profiler, "Client: Mesh making");
MapBlockMesh *mesh_new = new MapBlockMesh(q->data, m_camera_offset); MapBlockMesh *mesh_new = new MapBlockMesh(q->data, m_camera_offset);

@ -120,13 +120,14 @@ class MeshUpdateThread : public UpdateThread
{ {
private: private:
MeshUpdateQueue m_queue_in; MeshUpdateQueue m_queue_in;
int m_generation_interval;
protected: protected:
virtual void doUpdate(); virtual void doUpdate();
public: public:
MeshUpdateThread() : UpdateThread("Mesh") {} MeshUpdateThread();
void enqueueUpdate(v3s16 p, MeshMakeData *data, void enqueueUpdate(v3s16 p, MeshMakeData *data,
bool ack_block_to_server, bool urgent); bool ack_block_to_server, bool urgent);

@ -38,6 +38,7 @@ void set_default_settings(Settings *settings)
settings->setDefault("enable_sound", "true"); settings->setDefault("enable_sound", "true");
settings->setDefault("sound_volume", "0.8"); settings->setDefault("sound_volume", "0.8");
settings->setDefault("enable_mesh_cache", "false"); settings->setDefault("enable_mesh_cache", "false");
settings->setDefault("mesh_generation_interval", "0");
settings->setDefault("enable_vbo", "true"); settings->setDefault("enable_vbo", "true");
settings->setDefault("free_move", "false"); settings->setDefault("free_move", "false");
settings->setDefault("fast_move", "false"); settings->setDefault("fast_move", "false");

@ -245,6 +245,8 @@ fake_function() {
gettext("Maximum proportion of current window to be used for hotbar.\nUseful if there's something to be displayed right or left of hotbar."); gettext("Maximum proportion of current window to be used for hotbar.\nUseful if there's something to be displayed right or left of hotbar.");
gettext("Mesh cache"); gettext("Mesh cache");
gettext("Enables caching of facedir rotated meshes."); gettext("Enables caching of facedir rotated meshes.");
gettext("Mapblock mesh generation delay");
gettext("Delay between mesh updates on the client in ms. Increasing this will slow\ndown the rate of mesh updates, thus reducing jitter on slower clients.");
gettext("Minimap"); gettext("Minimap");
gettext("Enables minimap."); gettext("Enables minimap.");
gettext("Round minimap"); gettext("Round minimap");