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Use fixed size for builtin menus on non-android platforms
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@ -139,7 +139,11 @@ local function init_globals()
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tv_main:add(tab_credits)
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tv_main:add(tab_credits)
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tv_main:set_global_event_handler(main_event_handler)
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tv_main:set_global_event_handler(main_event_handler)
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tv_main:set_fixed_size(false)
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if PLATFORM ~= "Android" then
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tv_main:set_fixed_size(true)
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else
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tv_main:set_fixed_size(false)
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end
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if not (PLATFORM == "Android") then
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if not (PLATFORM == "Android") then
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tv_main:set_tab(core.setting_get("maintab_LAST"))
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tv_main:set_tab(core.setting_get("maintab_LAST"))
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@ -1043,7 +1043,11 @@ static inline void create_formspec_menu(GUIFormSpecMenu **cur_formspec,
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}
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}
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}
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}
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#ifdef __ANDROID__
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#define SIZE_TAG "size[11,5.5]"
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#define SIZE_TAG "size[11,5.5]"
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#else
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#define SIZE_TAG "size[11,5.5,true]" // Fixed size on desktop
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#endif
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static void show_chat_menu(GUIFormSpecMenu **cur_formspec,
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static void show_chat_menu(GUIFormSpecMenu **cur_formspec,
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InventoryManager *invmgr, IGameDef *gamedef,
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InventoryManager *invmgr, IGameDef *gamedef,
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