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Do not add group values of zero to group lists. (#8751)
This fixes an issue where when the engine looked up groups (for example, in ABM node names), NodeDefManager's m_group_to_items would contain nodes with a group value of zero, resulting in nodes with flammable = 0 being burned by a fire mod with a group:flammable checking ABM. It brings consistency to the behaviour described in the api documentation, where zero and nil groups should be the same.
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@ -1529,13 +1529,15 @@ void read_groups(lua_State *L, int index, ItemGroupList &result)
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return;
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result.clear();
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lua_pushnil(L);
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if(index < 0)
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if (index < 0)
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index -= 1;
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while(lua_next(L, index) != 0){
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while (lua_next(L, index) != 0) {
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// key at index -2 and value at index -1
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std::string name = luaL_checkstring(L, -2);
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int rating = luaL_checkinteger(L, -1);
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result[name] = rating;
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// zero rating indicates not in the group
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if (rating != 0)
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result[name] = rating;
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// removes value, keeps key for next iteration
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lua_pop(L, 1);
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}
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