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Lua_api.txt: Add documentation of required mapgen aliases
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@ -214,7 +214,8 @@ when registering it.
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The `:` prefix can also be used for maintaining backwards compatibility.
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### Aliases
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Aliases
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-------
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Aliases can be added by using `minetest.register_alias(name, convert_to)` or
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`minetest.register_alias_force(name, convert_to)`.
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@ -235,6 +236,75 @@ you have an item called `epiclylongmodname:stuff`, you could do
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and be able to use `/giveme stuff`.
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Mapgen aliases
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--------------
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In a game, a certain number of these must be set to tell core mapgens which
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of the game's nodes are to be used by the core mapgens. For example:
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minetest.register_alias("mapgen_stone", "default:stone")
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### Aliases needed for all mapgens except Mapgen v6
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Base terrain:
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"mapgen_stone"
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"mapgen_water_source"
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"mapgen_river_water_source"
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Caves:
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"mapgen_lava_source"
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Dungeons:
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Only needed for registered biomes where 'node_stone' is stone:
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"mapgen_cobble"
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"mapgen_stair_cobble"
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"mapgen_mossycobble"
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Only needed for registered biomes where 'node_stone' is desert stone:
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"mapgen_desert_stone"
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"mapgen_stair_desert_stone"
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Only needed for registered biomes where 'node_stone' is sandstone:
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"mapgen_sandstone"
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"mapgen_sandstonebrick"
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"mapgen_stair_sandstone_block"
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### Aliases needed for Mapgen v6
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Terrain and biomes:
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"mapgen_stone"
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"mapgen_water_source"
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"mapgen_lava_source"
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"mapgen_dirt"
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"mapgen_dirt_with_grass"
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"mapgen_sand"
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"mapgen_gravel"
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"mapgen_desert_stone"
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"mapgen_desert_sand"
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"mapgen_dirt_with_snow"
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"mapgen_snowblock"
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"mapgen_snow"
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"mapgen_ice"
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Flora:
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"mapgen_tree"
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"mapgen_leaves"
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"mapgen_apple"
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"mapgen_jungletree"
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"mapgen_jungleleaves"
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"mapgen_junglegrass"
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"mapgen_pine_tree"
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"mapgen_pine_needles"
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Dungeons:
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"mapgen_cobble"
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"mapgen_stair_cobble"
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"mapgen_mossycobble"
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"mapgen_stair_desert_stone"
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Textures
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--------
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Mods should generally prefix their textures with `modname_`, e.g. given
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@ -2417,6 +2487,8 @@ Call these functions only at load time!
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* `minetest.register_craftitem(name, item definition)`
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* `minetest.unregister_item(name)`
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* `minetest.register_alias(name, convert_to)`
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* Also use this to set the 'mapgen aliases' needed in a game for the core
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* mapgens. See 'Mapgen aliases' section above.
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* `minetest.register_alias_force(name, convert_to)`
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* `minetest.register_craft(recipe)`
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* Check recipe table syntax for different types below.
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