mirror of
https://github.com/minetest/minetest.git
synced 2024-11-23 16:13:46 +01:00
Menu: Merge singleplayer and server tabs (#5627)
Rename "Singleplayer" tab to "Play" and remove "Server" tab placing server functionality under a "Host Game" checkbox in "Play."
This commit is contained in:
parent
50cb503d77
commit
4dc97eb99f
@ -56,9 +56,8 @@ tabs.credits = dofile(menupath .. DIR_DELIM .. "tab_credits.lua")
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if PLATFORM == "Android" then
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if PLATFORM == "Android" then
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tabs.simple_main = dofile(menupath .. DIR_DELIM .. "tab_simple_main.lua")
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tabs.simple_main = dofile(menupath .. DIR_DELIM .. "tab_simple_main.lua")
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else
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else
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tabs.singleplayer = dofile(menupath .. DIR_DELIM .. "tab_singleplayer.lua")
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tabs.local_game = dofile(menupath .. DIR_DELIM .. "tab_local.lua")
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tabs.multiplayer = dofile(menupath .. DIR_DELIM .. "tab_multiplayer.lua")
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tabs.play_online = dofile(menupath .. DIR_DELIM .. "tab_online.lua")
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tabs.server = dofile(menupath .. DIR_DELIM .. "tab_server.lua")
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tabs.texturepacks = dofile(menupath .. DIR_DELIM .. "tab_texturepacks.lua")
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tabs.texturepacks = dofile(menupath .. DIR_DELIM .. "tab_texturepacks.lua")
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end
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end
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@ -135,9 +134,8 @@ local function init_globals()
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tv_main:add(tabs.settings)
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tv_main:add(tabs.settings)
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else
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else
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tv_main:set_autosave_tab(true)
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tv_main:set_autosave_tab(true)
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tv_main:add(tabs.singleplayer)
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tv_main:add(tabs.local_game)
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tv_main:add(tabs.multiplayer)
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tv_main:add(tabs.play_online)
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tv_main:add(tabs.server)
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tv_main:add(tabs.settings)
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tv_main:add(tabs.settings)
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tv_main:add(tabs.texturepacks)
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tv_main:add(tabs.texturepacks)
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end
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end
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@ -167,4 +165,3 @@ local function init_globals()
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end
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end
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init_globals()
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init_globals()
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@ -96,21 +96,50 @@ local function get_formspec(tabview, name, tabdata)
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"button[4,4.15;2.6,0.5;world_delete;".. fgettext("Delete") .. "]" ..
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"button[4,4.15;2.6,0.5;world_delete;".. fgettext("Delete") .. "]" ..
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"button[6.5,4.15;2.8,0.5;world_create;".. fgettext("New") .. "]" ..
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"button[6.5,4.15;2.8,0.5;world_create;".. fgettext("New") .. "]" ..
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"button[9.2,4.15;2.55,0.5;world_configure;".. fgettext("Configure") .. "]" ..
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"button[9.2,4.15;2.55,0.5;world_configure;".. fgettext("Configure") .. "]" ..
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"button[8.5,5;3.25,0.5;play;".. fgettext("Play") .. "]" ..
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"label[4,-0.25;".. fgettext("Select World:") .. "]"..
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"label[4,-0.25;".. fgettext("Select World:") .. "]"..
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"checkbox[0.25,0.25;cb_creative_mode;".. fgettext("Creative Mode") .. ";" ..
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"checkbox[0.25,0.25;cb_creative_mode;".. fgettext("Creative Mode") .. ";" ..
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dump(core.settings:get_bool("creative_mode")) .. "]"..
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dump(core.settings:get_bool("creative_mode")) .. "]"..
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"checkbox[0.25,0.7;cb_enable_damage;".. fgettext("Enable Damage") .. ";" ..
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"checkbox[0.25,0.7;cb_enable_damage;".. fgettext("Enable Damage") .. ";" ..
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dump(core.settings:get_bool("enable_damage")) .. "]"..
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dump(core.settings:get_bool("enable_damage")) .. "]"..
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"checkbox[0.25,1.15;cb_server;".. fgettext("Host Server") ..";" ..
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dump(core.settings:get_bool("enable_server")) .. "]" ..
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"textlist[4,0.25;7.5,3.7;sp_worlds;" ..
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"textlist[4,0.25;7.5,3.7;sp_worlds;" ..
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menu_render_worldlist() ..
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menu_render_worldlist() ..
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";" .. index .. "]"
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";" .. index .. "]"
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if core.settings:get_bool("enable_server") then
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retval = retval ..
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"button[8.5,5;3.25,0.5;play;".. fgettext("Host Game") .. "]" ..
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"checkbox[0.25,1.6;cb_server_announce;" .. fgettext("Announce Server") .. ";" ..
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dump(core.settings:get_bool("server_announce")) .. "]" ..
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"label[0.25,2.2;" .. fgettext("Name/Password") .. "]" ..
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"field[0.55,3.2;3.5,0.5;te_playername;;" ..
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core.formspec_escape(core.settings:get("name")) .. "]" ..
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"pwdfield[0.55,4;3.5,0.5;te_passwd;]"
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local bind_addr = core.settings:get("bind_address")
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if bind_addr ~= nil and bind_addr ~= "" then
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retval = retval ..
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"field[0.55,5.2;2.25,0.5;te_serveraddr;" .. fgettext("Bind Address") .. ";" ..
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core.formspec_escape(core.settings:get("bind_address")) .. "]" ..
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"field[2.8,5.2;1.25,0.5;te_serverport;" .. fgettext("Port") .. ";" ..
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core.formspec_escape(core.settings:get("port")) .. "]"
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else
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retval = retval ..
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"field[0.55,5.2;3.5,0.5;te_serverport;" .. fgettext("Server Port") .. ";" ..
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core.formspec_escape(core.settings:get("port")) .. "]"
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end
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else
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retval = retval ..
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"button[8.5,5;3.25,0.5;play;".. fgettext("Play Game") .. "]"
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end
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return retval
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return retval
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end
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end
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local function main_button_handler(this, fields, name, tabdata)
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local function main_button_handler(this, fields, name, tabdata)
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assert(name == "singleplayer")
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assert(name == "local")
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local world_doubleclick = false
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local world_doubleclick = false
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@ -151,12 +180,49 @@ local function main_button_handler(this, fields, name, tabdata)
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return true
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return true
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end
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end
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if fields["play"] ~= nil or
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if fields["cb_server"] then
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world_doubleclick or
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core.settings:set("enable_server", fields["cb_server"])
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fields["key_enter"] then
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return true
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end
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if fields["cb_server_announce"] then
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core.settings:set("server_announce", fields["cb_server_announce"])
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local selected = core.get_textlist_index("srv_worlds")
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menu_worldmt(selected, "server_announce", fields["cb_server_announce"])
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return true
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end
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if fields["play"] ~= nil or world_doubleclick or fields["key_enter"] then
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local selected = core.get_textlist_index("sp_worlds")
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local selected = core.get_textlist_index("sp_worlds")
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gamedata.selected_world = menudata.worldlist:get_raw_index(selected)
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gamedata.selected_world = menudata.worldlist:get_raw_index(selected)
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if core.settings:get_bool("enable_server") then
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if selected ~= nil and gamedata.selected_world ~= 0 then
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gamedata.playername = fields["te_playername"]
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gamedata.password = fields["te_passwd"]
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gamedata.port = fields["te_serverport"]
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gamedata.address = ""
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core.settings:set("port",gamedata.port)
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if fields["te_serveraddr"] ~= nil then
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core.settings:set("bind_address",fields["te_serveraddr"])
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end
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--update last game
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local world = menudata.worldlist:get_raw_element(gamedata.selected_world)
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if world then
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local game, index = gamemgr.find_by_gameid(world.gameid)
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core.settings:set("menu_last_game", game.id)
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end
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core.start()
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else
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gamedata.errormessage =
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fgettext("No world created or selected!")
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end
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else
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if selected ~= nil and gamedata.selected_world ~= 0 then
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if selected ~= nil and gamedata.selected_world ~= 0 then
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gamedata.singleplayer = true
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gamedata.singleplayer = true
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core.start()
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core.start()
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@ -166,6 +232,7 @@ local function main_button_handler(this, fields, name, tabdata)
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end
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end
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return true
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return true
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end
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end
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end
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if fields["world_create"] ~= nil then
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if fields["world_create"] ~= nil then
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local create_world_dlg = create_create_world_dlg(true)
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local create_world_dlg = create_create_world_dlg(true)
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@ -242,8 +309,8 @@ end
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--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
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return {
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return {
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name = "singleplayer",
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name = "local",
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caption = fgettext("Singleplayer"),
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caption = fgettext("Local Game"),
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cbf_formspec = get_formspec,
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cbf_formspec = get_formspec,
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cbf_button_handler = main_button_handler,
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cbf_button_handler = main_button_handler,
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on_change = on_change
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on_change = on_change
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@ -342,8 +342,8 @@ end
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--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
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return {
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return {
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name = "multiplayer",
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name = "online",
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caption = fgettext("Client"),
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caption = fgettext("Play Online"),
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cbf_formspec = get_formspec,
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cbf_formspec = get_formspec,
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cbf_button_handler = main_button_handler,
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cbf_button_handler = main_button_handler,
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on_change = on_change
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on_change = on_change
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@ -1,195 +0,0 @@
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--Minetest
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--Copyright (C) 2014 sapier
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--
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--This program is free software; you can redistribute it and/or modify
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--it under the terms of the GNU Lesser General Public License as published by
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--the Free Software Foundation; either version 2.1 of the License, or
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--(at your option) any later version.
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--
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--This program is distributed in the hope that it will be useful,
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--but WITHOUT ANY WARRANTY; without even the implied warranty of
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--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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--GNU Lesser General Public License for more details.
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--
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--You should have received a copy of the GNU Lesser General Public License along
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--with this program; if not, write to the Free Software Foundation, Inc.,
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--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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--------------------------------------------------------------------------------
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local function get_formspec(tabview, name, tabdata)
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local index = menudata.worldlist:get_current_index(
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tonumber(core.settings:get("mainmenu_last_selected_world"))
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)
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local retval =
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"button[4,4.15;2.6,0.5;world_delete;" .. fgettext("Delete") .. "]" ..
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"button[6.5,4.15;2.8,0.5;world_create;" .. fgettext("New") .. "]" ..
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"button[9.2,4.15;2.55,0.5;world_configure;" .. fgettext("Configure") .. "]" ..
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"button[8.5,5;3.25,0.5;start_server;" .. fgettext("Start Game") .. "]" ..
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"label[4,-0.25;" .. fgettext("Select World:") .. "]" ..
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"checkbox[0.25,0.25;cb_creative_mode;" .. fgettext("Creative Mode") .. ";" ..
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dump(core.settings:get_bool("creative_mode")) .. "]" ..
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"checkbox[0.25,0.7;cb_enable_damage;" .. fgettext("Enable Damage") .. ";" ..
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dump(core.settings:get_bool("enable_damage")) .. "]" ..
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"checkbox[0.25,1.15;cb_server_announce;" .. fgettext("Public") .. ";" ..
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dump(core.settings:get_bool("server_announce")) .. "]" ..
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"label[0.25,2.2;" .. fgettext("Name/Password") .. "]" ..
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"field[0.55,3.2;3.5,0.5;te_playername;;" ..
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core.formspec_escape(core.settings:get("name")) .. "]" ..
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"pwdfield[0.55,4;3.5,0.5;te_passwd;]"
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local bind_addr = core.settings:get("bind_address")
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if bind_addr ~= nil and bind_addr ~= "" then
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retval = retval ..
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"field[0.55,5.2;2.25,0.5;te_serveraddr;" .. fgettext("Bind Address") .. ";" ..
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core.formspec_escape(core.settings:get("bind_address")) .. "]" ..
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"field[2.8,5.2;1.25,0.5;te_serverport;" .. fgettext("Port") .. ";" ..
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core.formspec_escape(core.settings:get("port")) .. "]"
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else
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retval = retval ..
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"field[0.55,5.2;3.5,0.5;te_serverport;" .. fgettext("Server Port") .. ";" ..
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core.formspec_escape(core.settings:get("port")) .. "]"
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end
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retval = retval ..
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"textlist[4,0.25;7.5,3.7;srv_worlds;" ..
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menu_render_worldlist() ..
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";" .. index .. "]"
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return retval
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end
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--------------------------------------------------------------------------------
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local function main_button_handler(this, fields, name, tabdata)
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local world_doubleclick = false
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if fields["srv_worlds"] ~= nil then
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local event = core.explode_textlist_event(fields["srv_worlds"])
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local selected = core.get_textlist_index("srv_worlds")
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menu_worldmt_legacy(selected)
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if event.type == "DCL" then
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world_doubleclick = true
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end
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if event.type == "CHG" then
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core.settings:set("mainmenu_last_selected_world",
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menudata.worldlist:get_raw_index(core.get_textlist_index("srv_worlds")))
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return true
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end
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end
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if menu_handle_key_up_down(fields,"srv_worlds","mainmenu_last_selected_world") then
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return true
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end
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if fields["cb_creative_mode"] then
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core.settings:set("creative_mode", fields["cb_creative_mode"])
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local selected = core.get_textlist_index("srv_worlds")
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menu_worldmt(selected, "creative_mode", fields["cb_creative_mode"])
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return true
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end
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if fields["cb_enable_damage"] then
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core.settings:set("enable_damage", fields["cb_enable_damage"])
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local selected = core.get_textlist_index("srv_worlds")
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menu_worldmt(selected, "enable_damage", fields["cb_enable_damage"])
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return true
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end
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if fields["cb_server_announce"] then
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core.settings:set("server_announce", fields["cb_server_announce"])
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local selected = core.get_textlist_index("srv_worlds")
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menu_worldmt(selected, "server_announce", fields["cb_server_announce"])
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return true
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end
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if fields["start_server"] ~= nil or
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world_doubleclick or
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fields["key_enter"] then
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local selected = core.get_textlist_index("srv_worlds")
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gamedata.selected_world = menudata.worldlist:get_raw_index(selected)
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if selected ~= nil and gamedata.selected_world ~= 0 then
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gamedata.playername = fields["te_playername"]
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gamedata.password = fields["te_passwd"]
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gamedata.port = fields["te_serverport"]
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gamedata.address = ""
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core.settings:set("port",gamedata.port)
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if fields["te_serveraddr"] ~= nil then
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core.settings:set("bind_address",fields["te_serveraddr"])
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end
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--update last game
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local world = menudata.worldlist:get_raw_element(gamedata.selected_world)
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if world then
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local game, index = gamemgr.find_by_gameid(world.gameid)
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core.settings:set("menu_last_game", game.id)
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end
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core.start()
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else
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gamedata.errormessage =
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fgettext("No world created or selected!")
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end
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return true
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end
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if fields["world_create"] ~= nil then
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local create_world_dlg = create_create_world_dlg(true)
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create_world_dlg:set_parent(this)
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create_world_dlg:show()
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this:hide()
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return true
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end
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if fields["world_delete"] ~= nil then
|
|
||||||
local selected = core.get_textlist_index("srv_worlds")
|
|
||||||
if selected ~= nil and
|
|
||||||
selected <= menudata.worldlist:size() then
|
|
||||||
local world = menudata.worldlist:get_list()[selected]
|
|
||||||
if world ~= nil and
|
|
||||||
world.name ~= nil and
|
|
||||||
world.name ~= "" then
|
|
||||||
local index = menudata.worldlist:get_raw_index(selected)
|
|
||||||
local delete_world_dlg = create_delete_world_dlg(world.name,index)
|
|
||||||
delete_world_dlg:set_parent(this)
|
|
||||||
delete_world_dlg:show()
|
|
||||||
this:hide()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
|
|
||||||
if fields["world_configure"] ~= nil then
|
|
||||||
local selected = core.get_textlist_index("srv_worlds")
|
|
||||||
if selected ~= nil then
|
|
||||||
local configdialog =
|
|
||||||
create_configure_world_dlg(
|
|
||||||
menudata.worldlist:get_raw_index(selected))
|
|
||||||
|
|
||||||
if (configdialog ~= nil) then
|
|
||||||
configdialog:set_parent(this)
|
|
||||||
configdialog:show()
|
|
||||||
this:hide()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
|
|
||||||
--------------------------------------------------------------------------------
|
|
||||||
return {
|
|
||||||
name = "server",
|
|
||||||
caption = fgettext("Server"),
|
|
||||||
cbf_formspec = get_formspec,
|
|
||||||
cbf_button_handler = main_button_handler,
|
|
||||||
on_change = nil
|
|
||||||
}
|
|
Loading…
Reference in New Issue
Block a user