Mgv5: Change tunnel parameters to those of other mapgens (#7641)

Make tunnels wider and use the noise parameters of most other mapgens.
All other underground features are already identical to all other
non-mgv6 mapgens, this final change modernises and improves the tunnels.
This commit is contained in:
Paramat 2018-08-16 19:10:56 +01:00 committed by SmallJoker
parent 297beea5bf
commit 4dff0021b8
4 changed files with 11 additions and 11 deletions

@ -1314,7 +1314,7 @@ mg_biome_np_humidity_blend (Humidity blend noise) noise_params_2d 0, 1.5, (8, 8,
mgv5_spflags (Mapgen V5 specific flags) flags caverns caverns,nocaverns mgv5_spflags (Mapgen V5 specific flags) flags caverns caverns,nocaverns
# Controls width of tunnels, a smaller value creates wider tunnels. # Controls width of tunnels, a smaller value creates wider tunnels.
mgv5_cave_width (Cave width) float 0.125 mgv5_cave_width (Cave width) float 0.09
# Y of upper limit of large caves. # Y of upper limit of large caves.
mgv5_large_cave_depth (Large cave depth) int -256 mgv5_large_cave_depth (Large cave depth) int -256
@ -1350,10 +1350,10 @@ mgv5_np_factor (Factor noise) noise_params_2d 0, 1, (250, 250, 250), 920381, 3,
mgv5_np_height (Height noise) noise_params_2d 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0, eased mgv5_np_height (Height noise) noise_params_2d 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0, eased
# First of 2 3D noises that together define tunnels. # First of 2 3D noises that together define tunnels.
mgv5_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0 mgv5_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
# Second of 2 3D noises that together define tunnels. # Second of 2 3D noises that together define tunnels.
mgv5_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0 mgv5_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
# 3D noise defining giant caverns. # 3D noise defining giant caverns.
mgv5_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0 mgv5_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0

@ -1654,7 +1654,7 @@
# Controls width of tunnels, a smaller value creates wider tunnels. # Controls width of tunnels, a smaller value creates wider tunnels.
# type: float # type: float
# mgv5_cave_width = 0.125 # mgv5_cave_width = 0.09
# Y of upper limit of large caves. # Y of upper limit of large caves.
# type: int # type: int
@ -1731,9 +1731,9 @@
# mgv5_np_cave1 = { # mgv5_np_cave1 = {
# offset = 0, # offset = 0,
# scale = 12, # scale = 12,
# spread = (50, 50, 50), # spread = (61, 61, 61),
# seed = 52534, # seed = 52534,
# octaves = 4, # octaves = 3,
# persistence = 0.5, # persistence = 0.5,
# lacunarity = 2.0, # lacunarity = 2.0,
# flags = "" # flags = ""
@ -1744,9 +1744,9 @@
# mgv5_np_cave2 = { # mgv5_np_cave2 = {
# offset = 0, # offset = 0,
# scale = 12, # scale = 12,
# spread = (50, 50, 50), # spread = (67, 67, 67),
# seed = 10325, # seed = 10325,
# octaves = 4, # octaves = 3,
# persistence = 0.5, # persistence = 0.5,
# lacunarity = 2.0, # lacunarity = 2.0,
# flags = "" # flags = ""

@ -87,8 +87,8 @@ MapgenV5Params::MapgenV5Params():
np_factor (0, 1, v3f(250, 250, 250), 920381, 3, 0.45, 2.0), np_factor (0, 1, v3f(250, 250, 250), 920381, 3, 0.45, 2.0),
np_height (0, 10, v3f(250, 250, 250), 84174, 4, 0.5, 2.0), np_height (0, 10, v3f(250, 250, 250), 84174, 4, 0.5, 2.0),
np_ground (0, 40, v3f(80, 80, 80), 983240, 4, 0.55, 2.0, NOISE_FLAG_EASED), np_ground (0, 40, v3f(80, 80, 80), 983240, 4, 0.55, 2.0, NOISE_FLAG_EASED),
np_cave1 (0, 12, v3f(50, 50, 50), 52534, 4, 0.5, 2.0), np_cave1 (0, 12, v3f(61, 61, 61), 52534, 3, 0.5, 2.0),
np_cave2 (0, 12, v3f(50, 50, 50), 10325, 4, 0.5, 2.0), np_cave2 (0, 12, v3f(67, 67, 67), 10325, 3, 0.5, 2.0),
np_cavern (0, 1, v3f(384, 128, 384), 723, 5, 0.63, 2.0) np_cavern (0, 1, v3f(384, 128, 384), 723, 5, 0.63, 2.0)
{ {
} }

@ -32,7 +32,7 @@ extern FlagDesc flagdesc_mapgen_v5[];
struct MapgenV5Params : public MapgenParams struct MapgenV5Params : public MapgenParams
{ {
u32 spflags = MGV5_CAVERNS; u32 spflags = MGV5_CAVERNS;
float cave_width = 0.125f; float cave_width = 0.09f;
s16 large_cave_depth = -256; s16 large_cave_depth = -256;
s16 lava_depth = -256; s16 lava_depth = -256;
s16 cavern_limit = -256; s16 cavern_limit = -256;