Document which noise APIs add world seed to noiseparams seed (#9693)

This commit is contained in:
Paramat 2020-04-17 09:24:51 +01:00 committed by GitHub
parent e88719bcdd
commit 4e2473ec49
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

@ -3250,9 +3250,9 @@ For this parameter you can randomly choose any whole number. Usually it is
preferable for this to be different from other seeds, but sometimes it is useful preferable for this to be different from other seeds, but sometimes it is useful
to be able to create identical noise patterns. to be able to create identical noise patterns.
When used in mapgen this is actually a 'seed offset', it is added to the In some noise APIs the world seed is added to the seed specified in noise
'world seed' to create the seed used by the noise, to ensure the noise has a parameters. This is done to make the resulting noise pattern vary in different
different pattern in different worlds. worlds, and be 'world-specific'.
### `octaves` ### `octaves`
@ -4649,8 +4649,11 @@ Environment access
* Return value: Table with all node positions with a node air above * Return value: Table with all node positions with a node air above
* Area volume is limited to 4,096,000 nodes * Area volume is limited to 4,096,000 nodes
* `minetest.get_perlin(noiseparams)` * `minetest.get_perlin(noiseparams)`
* Return world-specific perlin noise.
* The actual seed used is the noiseparams seed plus the world seed.
* `minetest.get_perlin(seeddiff, octaves, persistence, spread)` * `minetest.get_perlin(seeddiff, octaves, persistence, spread)`
* Return world-specific perlin noise (`int(worldseed)+seeddiff`) * Deprecated: use `minetest.get_perlin(noiseparams)` instead.
* Return world-specific perlin noise.
* `minetest.get_voxel_manip([pos1, pos2])` * `minetest.get_voxel_manip([pos1, pos2])`
* Return voxel manipulator object. * Return voxel manipulator object.
* Loads the manipulator from the map if positions are passed. * Loads the manipulator from the map if positions are passed.
@ -6207,10 +6210,15 @@ It can be created via `PcgRandom(seed)` or `PcgRandom(seed, sequence)`.
------------- -------------
A perlin noise generator. A perlin noise generator.
It can be created via `PerlinNoise(seed, octaves, persistence, spread)` It can be created via `PerlinNoise()` or `minetest.get_perlin()`.
or `PerlinNoise(noiseparams)`. For `minetest.get_perlin()`, the actual seed used is the noiseparams seed
Alternatively with `minetest.get_perlin(seeddiff, octaves, persistence, spread)` plus the world seed, to create world-specific noise.
or `minetest.get_perlin(noiseparams)`.
`PerlinNoise(noiseparams)`
`PerlinNoise(seed, octaves, persistence, spread)` (Deprecated).
`minetest.get_perlin(noiseparams)`
`minetest.get_perlin(seeddiff, octaves, persistence, spread)` (Deprecated).
### Methods ### Methods
@ -6224,6 +6232,8 @@ A fast, bulk perlin noise generator.
It can be created via `PerlinNoiseMap(noiseparams, size)` or It can be created via `PerlinNoiseMap(noiseparams, size)` or
`minetest.get_perlin_map(noiseparams, size)`. `minetest.get_perlin_map(noiseparams, size)`.
For `minetest.get_perlin_map()`, the actual seed used is the noiseparams seed
plus the world seed, to create world-specific noise.
Format of `size` is `{x=dimx, y=dimy, z=dimz}`. The `z` component is omitted Format of `size` is `{x=dimx, y=dimy, z=dimz}`. The `z` component is omitted
for 2D noise, and it must be must be larger than 1 for 3D noise (otherwise for 2D noise, and it must be must be larger than 1 for 3D noise (otherwise