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Add consistent monotonic day counter - get_day_count()
I've written several experimental bits of code that revolve around the need for a consistent calendar, but implementing one is extremely hard in mods due to time changes and mods overriding core.get_timeofday(), which will conflict. The second part of the problem is that doing this from a mod requires constant maintenance of a settings file. An implementation in core is trivial, however, and solves all of these problems at virtually no cost: No extra branches in server steps, and a single branch when minetest.set_time_of_day(), which is entirely reasonable. We store the day_count value in env_meta.txt. The use case is obvious: This change allows mods to create an actual virtual calendar, or properly account for seasonal changes, etc.. We add a "/days" chatcommand that displays the current day count. No permissions are needed. It can only retrieve the day count, not modify it.
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@ -785,6 +785,13 @@ core.register_chatcommand("time", {
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end,
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})
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core.register_chatcommand("days", {
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description = "Display day count",
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func = function(name, param)
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return true, "Current day is " .. core.get_day_count()
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end
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})
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core.register_chatcommand("shutdown", {
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description = "shutdown server",
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privs = {server=true},
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@ -1998,6 +1998,8 @@ and `minetest.auth_reload` call the authetification handler.
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* `val` is between `0` and `1`; `0` for midnight, `0.5` for midday
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* `minetest.get_timeofday()`
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* `minetest.get_gametime()`: returns the time, in seconds, since the world was created
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* `minetest.get_day_count()`: returns number days elapsed since world was created,
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* accounting for time changes.
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* `minetest.find_node_near(pos, radius, nodenames)`: returns pos or `nil`
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* `radius`: using a maximum metric
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* `nodenames`: e.g. `{"ignore", "group:tree"}` or `"default:dirt"`
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@ -208,6 +208,8 @@ void Environment::setDayNightRatioOverride(bool enable, u32 value)
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void Environment::setTimeOfDay(u32 time)
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{
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MutexAutoLock lock(this->m_time_lock);
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if (m_time_of_day > time)
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m_day_count++;
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m_time_of_day = time;
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m_time_of_day_f = (float)time / 24000.0;
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}
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@ -238,8 +240,10 @@ void Environment::stepTimeOfDay(float dtime)
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bool sync_f = false;
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if (units > 0) {
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// Sync at overflow
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if (m_time_of_day + units >= 24000)
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if (m_time_of_day + units >= 24000) {
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sync_f = true;
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m_day_count++;
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}
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m_time_of_day = (m_time_of_day + units) % 24000;
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if (sync_f)
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m_time_of_day_f = (float)m_time_of_day / 24000.0;
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@ -256,6 +260,13 @@ void Environment::stepTimeOfDay(float dtime)
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}
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}
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u32 Environment::getDayCount()
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{
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// Atomic<u32> counter
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return m_day_count;
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}
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/*
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ABMWithState
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*/
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@ -727,6 +738,7 @@ void ServerEnvironment::saveMeta()
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args.setU64("lbm_introduction_times_version", 1);
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args.set("lbm_introduction_times",
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m_lbm_mgr.createIntroductionTimesString());
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args.setU64("day_count", m_day_count);
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args.writeLines(ss);
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ss<<"EnvArgsEnd\n";
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@ -792,6 +804,12 @@ void ServerEnvironment::loadMeta()
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}
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m_lbm_mgr.loadIntroductionTimes(lbm_introduction_times, m_gamedef, m_game_time);
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try {
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m_day_count = args.getU64("day_count");
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} catch (SettingNotFoundException &e) {
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// If missing, start the day counter
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m_day_count = 0;
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}
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}
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void ServerEnvironment::loadDefaultMeta()
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@ -95,6 +95,8 @@ public:
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void setDayNightRatioOverride(bool enable, u32 value);
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u32 getDayCount();
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// counter used internally when triggering ABMs
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u32 m_added_objects;
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@ -117,6 +119,9 @@ protected:
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// Overriding the day-night ratio is useful for custom sky visuals
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bool m_enable_day_night_ratio_override;
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u32 m_day_night_ratio_override;
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// Days from the server start, accounts for time shift
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// in game (e.g. /time or bed usage)
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Atomic<u32> m_day_count;
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/*
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* Above: values managed by m_time_lock
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*/
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@ -561,6 +561,15 @@ int ModApiEnvMod::l_get_timeofday(lua_State *L)
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return 1;
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}
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// get_day_count() -> int
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int ModApiEnvMod::l_get_day_count(lua_State *L)
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{
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GET_ENV_PTR;
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lua_pushnumber(L, env->getDayCount());
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return 1;
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}
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// get_gametime()
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int ModApiEnvMod::l_get_gametime(lua_State *L)
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{
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@ -1055,6 +1064,7 @@ void ModApiEnvMod::Initialize(lua_State *L, int top)
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API_FCT(set_timeofday);
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API_FCT(get_timeofday);
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API_FCT(get_gametime);
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API_FCT(get_day_count);
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API_FCT(find_node_near);
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API_FCT(find_nodes_in_area);
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API_FCT(find_nodes_in_area_under_air);
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@ -113,6 +113,9 @@ private:
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// get_gametime()
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static int l_get_gametime(lua_State *L);
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// get_day_count() -> int
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static int l_get_day_count(lua_State *L);
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// find_node_near(pos, radius, nodenames) -> pos or nil
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// nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
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static int l_find_node_near(lua_State *L);
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