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https://github.com/minetest/minetest.git
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Make itemdef.h safe to include anywhere
This commit is contained in:
parent
a18355e7e8
commit
4e9aa7dc77
@ -396,12 +396,14 @@ set(independent_SRCS
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gettext_plural_form.cpp
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gettext_plural_form.cpp
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httpfetch.cpp
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httpfetch.cpp
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hud.cpp
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hud.cpp
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inventory.cpp
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itemstackmetadata.cpp
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itemstackmetadata.cpp
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lighting.cpp
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lighting.cpp
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log.cpp
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log.cpp
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metadata.cpp
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metadata.cpp
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modchannels.cpp
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modchannels.cpp
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nameidmapping.cpp
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nameidmapping.cpp
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nodemetadata.cpp
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nodetimer.cpp
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nodetimer.cpp
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noise.cpp
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noise.cpp
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objdef.cpp
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objdef.cpp
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@ -429,7 +431,6 @@ set(common_SRCS
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environment.cpp
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environment.cpp
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filesys.cpp
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filesys.cpp
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gettext.cpp
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gettext.cpp
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inventory.cpp
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inventorymanager.cpp
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inventorymanager.cpp
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itemdef.cpp
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itemdef.cpp
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light.cpp
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light.cpp
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@ -440,7 +441,6 @@ set(common_SRCS
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mapnode.cpp
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mapnode.cpp
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mapsector.cpp
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mapsector.cpp
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nodedef.cpp
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nodedef.cpp
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nodemetadata.cpp
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pathfinder.cpp
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pathfinder.cpp
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player.cpp
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player.cpp
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porting.cpp
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porting.cpp
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@ -33,6 +33,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "client/renderingengine.h"
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#include "client/renderingengine.h"
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#include "client/sound.h"
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#include "client/sound.h"
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#include "client/texturepaths.h"
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#include "client/texturepaths.h"
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#include "client/texturesource.h"
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#include "client/mesh_generator_thread.h"
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#include "client/mesh_generator_thread.h"
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#include "client/particles.h"
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#include "client/particles.h"
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#include "client/localplayer.h"
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#include "client/localplayer.h"
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@ -25,6 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "shader.h"
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#include "shader.h"
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#include "mapblock.h"
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#include "mapblock.h"
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#include "client/renderingengine.h"
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#include "client/renderingengine.h"
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#include "client/texturesource.h"
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#include "gettext.h"
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#include "gettext.h"
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////
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////
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@ -25,6 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "client/content_cao.h"
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#include "client/content_cao.h"
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#include "client/clientevent.h"
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#include "client/clientevent.h"
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#include "client/renderingengine.h"
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#include "client/renderingengine.h"
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#include "client/texturesource.h"
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#include "util/numeric.h"
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#include "util/numeric.h"
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#include "light.h"
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#include "light.h"
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#include "localplayer.h"
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#include "localplayer.h"
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@ -27,6 +27,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "guiscalingfilter.h"
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#include "guiscalingfilter.h"
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#include "localplayer.h"
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#include "localplayer.h"
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#include "client/hud.h"
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#include "client/hud.h"
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#include "client/texturesource.h"
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#include "camera.h"
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#include "camera.h"
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#include "minimap.h"
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#include "minimap.h"
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#include "clientmap.h"
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#include "clientmap.h"
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@ -31,6 +31,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "profiler.h"
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#include "profiler.h"
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#include "util/numeric.h"
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#include "util/numeric.h"
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#include "client/renderingengine.h"
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#include "client/renderingengine.h"
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#include "client/texturesource.h"
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#include "settings.h"
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#include "settings.h"
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#include "camera.h" // CameraModes
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#include "camera.h" // CameraModes
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@ -29,6 +29,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "mapblock_mesh.h"
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#include "mapblock_mesh.h"
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#include "client/meshgen/collector.h"
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#include "client/meshgen/collector.h"
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#include "client/tile.h"
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#include "client/tile.h"
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#include "client/texturesource.h"
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#include "log.h"
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#include "log.h"
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#include "util/numeric.h"
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#include "util/numeric.h"
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#include <map>
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#include <map>
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@ -24,6 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "IVideoDriver.h"
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#include "IVideoDriver.h"
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#include "client/client.h"
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#include "client/client.h"
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#include "client/renderingengine.h"
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#include "client/renderingengine.h"
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#include "client/texturesource.h"
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#include "hud.h"
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#include "hud.h"
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#include "inventory.h"
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#include "inventory.h"
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#include "util/string.h"
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#include "util/string.h"
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@ -34,13 +34,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "itemdef.h"
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#include "itemdef.h"
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#include "client/game.h"
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#include "client/game.h"
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#include "util/basic_macros.h"
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#include "util/basic_macros.h"
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#include "client/texturesource.h"
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namespace irr
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namespace irr
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{
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{
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class IrrlichtDevice;
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class IrrlichtDevice;
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}
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}
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using namespace irr;
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using namespace irr::core;
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using namespace irr::core;
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using namespace irr::gui;
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using namespace irr::gui;
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@ -28,6 +28,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "client/mesh.h"
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#include "client/mesh.h"
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#include "client/wieldmesh.h"
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#include "client/wieldmesh.h"
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#include "client/client.h"
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#include "client/client.h"
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#include "client/texturesource.h"
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#endif
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#endif
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#include "log.h"
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#include "log.h"
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#include "settings.h"
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#include "settings.h"
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@ -448,8 +449,9 @@ public:
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// Get the definition
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// Get the definition
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return m_item_definitions.find(name) != m_item_definitions.cend();
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return m_item_definitions.find(name) != m_item_definitions.cend();
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}
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}
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#if CHECK_CLIENT_BUILD()
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#if CHECK_CLIENT_BUILD()
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public:
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protected:
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ClientCached* createClientCachedDirect(const ItemStack &item, Client *client) const
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ClientCached* createClientCachedDirect(const ItemStack &item, Client *client) const
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{
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{
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// This is not thread-safe
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// This is not thread-safe
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@ -490,6 +492,7 @@ public:
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return ptr;
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return ptr;
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}
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}
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public:
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// Get item inventory texture
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// Get item inventory texture
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virtual video::ITexture* getInventoryTexture(const ItemStack &item,
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virtual video::ITexture* getInventoryTexture(const ItemStack &item,
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Client *client) const
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Client *client) const
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@ -35,11 +35,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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class IGameDef;
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class IGameDef;
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class Client;
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class Client;
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struct ToolCapabilities;
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struct ToolCapabilities;
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#if CHECK_CLIENT_BUILD()
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#include "client/texturesource.h"
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struct ItemMesh;
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struct ItemMesh;
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struct ItemStack;
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struct ItemStack;
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#endif
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typedef std::vector<video::SColor> Palette; // copied from src/client/texturesource.h
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namespace irr::video { class ITexture; }
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using namespace irr;
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/*
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/*
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Base item definition
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Base item definition
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@ -155,25 +155,32 @@ public:
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virtual void getAll(std::set<std::string> &result) const=0;
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virtual void getAll(std::set<std::string> &result) const=0;
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// Check if item is known
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// Check if item is known
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virtual bool isKnown(const std::string &name) const=0;
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virtual bool isKnown(const std::string &name) const=0;
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#if CHECK_CLIENT_BUILD()
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virtual void serialize(std::ostream &os, u16 protocol_version)=0;
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/* Client-specific methods */
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// TODO: should be moved elsewhere in the future
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// Get item inventory texture
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// Get item inventory texture
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virtual video::ITexture* getInventoryTexture(const ItemStack &item, Client *client) const=0;
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virtual video::ITexture* getInventoryTexture(const ItemStack &item, Client *client) const
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{ return nullptr; }
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/**
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/**
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* Get wield mesh
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* Get wield mesh
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*
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* @returns nullptr if there is an inventory image
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* Returns nullptr if there is an inventory image
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*/
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*/
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virtual ItemMesh* getWieldMesh(const ItemStack &item, Client *client) const = 0;
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virtual ItemMesh* getWieldMesh(const ItemStack &item, Client *client) const
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{ return nullptr; }
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// Get item palette
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// Get item palette
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virtual Palette* getPalette(const ItemStack &item, Client *client) const = 0;
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virtual Palette* getPalette(const ItemStack &item, Client *client) const
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{ return nullptr; }
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// Returns the base color of an item stack: the color of all
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// Returns the base color of an item stack: the color of all
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// tiles that do not define their own color.
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// tiles that do not define their own color.
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virtual video::SColor getItemstackColor(const ItemStack &stack,
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virtual video::SColor getItemstackColor(const ItemStack &stack,
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Client *client) const = 0;
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Client *client) const
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#endif
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{ return video::SColor(0); }
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virtual void serialize(std::ostream &os, u16 protocol_version)=0;
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};
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};
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class IWritableItemDefManager : public IItemDefManager
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class IWritableItemDefManager : public IItemDefManager
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@ -25,6 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "client/shader.h"
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#include "client/shader.h"
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#include "client/client.h"
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#include "client/client.h"
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#include "client/renderingengine.h"
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#include "client/renderingengine.h"
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#include "client/texturesource.h"
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#include "client/tile.h"
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#include "client/tile.h"
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#include <IMeshManipulator.h>
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#include <IMeshManipulator.h>
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#endif
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#endif
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