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https://github.com/minetest/minetest.git
synced 2024-12-27 16:37:30 +01:00
Deprecate game.conf name, use title instead (#12030)
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dc45b85a54
commit
4e9e230e34
@ -151,11 +151,9 @@ local function start_install(package, reason)
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if conf_path then
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local conf = Settings(conf_path)
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if name_is_title then
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conf:set("name", package.title)
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else
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conf:set("title", package.title)
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conf:set("name", package.name)
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conf:set("title", package.title)
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if not name_is_title then
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conf:set("name", package.name)
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end
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if not conf:get("description") then
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conf:set("description", package.short_description)
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@ -360,7 +358,7 @@ function install_dialog.get_formspec()
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selected_game_idx = i
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end
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games[i] = core.formspec_escape(games[i].name)
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games[i] = core.formspec_escape(games[i].title)
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end
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local selected_game = pkgmgr.games[selected_game_idx]
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@ -410,7 +408,7 @@ function install_dialog.get_formspec()
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"container[0.375,0.70]",
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"label[0,0.25;", fgettext("Base Game:"), "]",
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"dropdown[2,0;4.25,0.5;gameid;", table.concat(games, ","), ";", selected_game_idx, "]",
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"dropdown[2,0;4.25,0.5;selected_game;", table.concat(games, ","), ";", selected_game_idx, "]",
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"label[0,0.8;", fgettext("Dependencies:"), "]",
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@ -461,9 +459,9 @@ function install_dialog.handle_submit(this, fields)
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return true
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end
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if fields.gameid then
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if fields.selected_game then
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for _, game in pairs(pkgmgr.games) do
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if game.name == fields.gameid then
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if game.title == fields.selected_game then
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core.settings:set("menu_last_game", game.id)
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break
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end
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@ -646,6 +646,8 @@ function pkgmgr.install_dir(type, path, basename, targetpath)
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else
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targetpath = core.get_gamepath() .. DIR_DELIM .. basename
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end
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else
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error("basefolder didn't return a recognised type, this shouldn't happen")
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end
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-- Copy it
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@ -692,7 +694,7 @@ function pkgmgr.preparemodlist(data)
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retval[#retval + 1] = {
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type = "game",
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is_game_content = true,
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name = fgettext("$1 mods", gamespec.name),
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name = fgettext("$1 mods", gamespec.title),
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path = gamespec.path
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}
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end
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@ -873,10 +875,10 @@ end
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function pkgmgr.gamelist()
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local retval = ""
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if #pkgmgr.games > 0 then
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retval = retval .. core.formspec_escape(pkgmgr.games[1].name)
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retval = retval .. core.formspec_escape(pkgmgr.games[1].title)
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for i=2,#pkgmgr.games,1 do
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retval = retval .. "," .. core.formspec_escape(pkgmgr.games[i].name)
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retval = retval .. "," .. core.formspec_escape(pkgmgr.games[i].title)
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end
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end
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return retval
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@ -88,7 +88,7 @@ if enable_gamebar then
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local image = nil
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local text = nil
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local tooltip = core.formspec_escape(game.name)
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local tooltip = core.formspec_escape(game.title)
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if (game.menuicon_path or "") ~= "" then
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image = core.formspec_escape(game.menuicon_path)
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@ -62,7 +62,8 @@ Where `<gameid>` is unique to each game.
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The game directory can contain the following files:
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* `game.conf`, with the following keys:
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* `name`: Required, a human readable title to address the game, e.g. `name = Minetest`.
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* `title`: Required, a human-readable title to address the game, e.g. `title = Minetest Game`.
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* `name`: (Deprecated) same as title.
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* `description`: Short description to be shown in the content tab
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* `allowed_mapgens = <comma-separated mapgens>`
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e.g. `allowed_mapgens = v5,v6,flat`
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@ -246,13 +246,14 @@ Package - content which is downloadable from the content db, may or may not be i
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* core.get_texturepath() (possible in async calls)
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* returns path to default textures
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* core.get_game(index)
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* `name` in return value is deprecated, use `title` instead.
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* returns:
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{
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id = <id>,
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path = <full path to game>,
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gamemods_path = <path>,
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name = <name of game>,
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title = <title of game>,
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menuicon_path = <full path to menuicon>,
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author = "author",
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DEPRECATED:
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@ -264,8 +265,9 @@ Package - content which is downloadable from the content db, may or may not be i
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* returns
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{
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name = "name of content",
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name = "technical_id",
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type = "mod" or "modpack" or "game" or "txp",
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title = "Human readable title",
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description = "description",
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author = "author",
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path = "path/to/content",
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@ -1,2 +1,2 @@
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name = Development Test
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title = Development Test
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description = Testing environment to help with testing the engine features of Minetest. It can also be helpful in mod development.
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@ -96,7 +96,12 @@ void parseContentInfo(ContentSpec &spec)
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Settings conf;
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if (!conf_path.empty() && conf.readConfigFile(conf_path.c_str())) {
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if (conf.exists("name"))
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if (conf.exists("title"))
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spec.title = conf.get("title");
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else if (spec.type == "game" && conf.exists("name"))
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spec.title = conf.get("name");
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if (spec.type != "game" && conf.exists("name"))
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spec.name = conf.get("name");
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if (conf.exists("description"))
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@ -27,7 +27,14 @@ struct ContentSpec
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std::string type;
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std::string author;
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u32 release = 0;
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/// Technical name / Id
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std::string name;
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/// Human-readable title
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std::string title;
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/// Short description
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std::string desc;
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std::string path;
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};
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@ -17,6 +17,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include <common/c_internal.h>
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#include "content/subgames.h"
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#include "porting.h"
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#include "filesys.h"
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@ -45,6 +46,25 @@ bool getGameMinetestConfig(const std::string &game_path, Settings &conf)
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}
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void SubgameSpec::checkAndLog() const
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{
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// Log deprecation messages
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auto handling_mode = get_deprecated_handling_mode();
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if (!deprecation_msgs.empty() && handling_mode != DeprecatedHandlingMode::Ignore) {
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std::ostringstream os;
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os << "Game " << title << " at " << path << ":" << std::endl;
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for (auto msg : deprecation_msgs)
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os << "\t" << msg << std::endl;
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if (handling_mode == DeprecatedHandlingMode::Error)
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throw ModError(os.str());
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else
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warningstream << os.str();
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}
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}
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struct GameFindPath
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{
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std::string path;
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@ -121,11 +141,13 @@ SubgameSpec findSubgame(const std::string &id)
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Settings conf;
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conf.readConfigFile(conf_path.c_str());
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std::string game_name;
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if (conf.exists("name"))
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game_name = conf.get("name");
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std::string game_title;
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if (conf.exists("title"))
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game_title = conf.get("title");
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else if (conf.exists("name"))
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game_title = conf.get("name");
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else
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game_name = id;
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game_title = id;
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std::string game_author;
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if (conf.exists("author"))
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@ -140,8 +162,14 @@ SubgameSpec findSubgame(const std::string &id)
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menuicon_path = getImagePath(
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game_path + DIR_DELIM + "menu" + DIR_DELIM + "icon.png");
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#endif
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return SubgameSpec(id, game_path, gamemod_path, mods_paths, game_name,
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SubgameSpec spec(id, game_path, gamemod_path, mods_paths, game_title,
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menuicon_path, game_author, game_release);
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if (conf.exists("name") && !conf.exists("title"))
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spec.deprecation_msgs.push_back("\"name\" setting in game.conf is deprecated, please use \"title\" instead");
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return spec;
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}
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SubgameSpec findWorldSubgame(const std::string &world_path)
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@ -159,10 +187,12 @@ SubgameSpec findWorldSubgame(const std::string &world_path)
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std::string conf_path = world_gamepath + DIR_DELIM + "game.conf";
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conf.readConfigFile(conf_path.c_str());
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if (conf.exists("name"))
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gamespec.name = conf.get("name");
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if (conf.exists("title"))
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gamespec.title = conf.get("title");
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else if (conf.exists("name"))
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gamespec.title = conf.get("name");
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else
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gamespec.name = world_gameid;
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gamespec.title = world_gameid;
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return gamespec;
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}
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@ -29,7 +29,7 @@ class Settings;
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struct SubgameSpec
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{
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std::string id;
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std::string name;
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std::string title;
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std::string author;
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int release;
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std::string path;
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@ -41,20 +41,24 @@ struct SubgameSpec
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std::unordered_map<std::string, std::string> addon_mods_paths;
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std::string menuicon_path;
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// For logging purposes
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std::vector<const char *> deprecation_msgs;
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SubgameSpec(const std::string &id = "", const std::string &path = "",
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const std::string &gamemods_path = "",
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const std::unordered_map<std::string, std::string> &addon_mods_paths = {},
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const std::string &name = "",
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const std::string &title = "",
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const std::string &menuicon_path = "",
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const std::string &author = "", int release = 0) :
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id(id),
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name(name), author(author), release(release), path(path),
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title(title), author(author), release(release), path(path),
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gamemods_path(gamemods_path), addon_mods_paths(addon_mods_paths),
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menuicon_path(menuicon_path)
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{
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}
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bool isValid() const { return (!id.empty() && !path.empty()); }
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void checkAndLog() const;
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};
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SubgameSpec findSubgame(const std::string &id);
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@ -304,7 +304,11 @@ int ModApiMainMenu::l_get_games(lua_State *L)
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lua_settable(L, top_lvl2);
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lua_pushstring(L, "name");
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lua_pushstring(L, game.name.c_str());
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lua_pushstring(L, game.title.c_str());
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lua_settable(L, top_lvl2);
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lua_pushstring(L, "title");
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lua_pushstring(L, game.title.c_str());
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lua_settable(L, top_lvl2);
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lua_pushstring(L, "author");
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@ -356,6 +360,11 @@ int ModApiMainMenu::l_get_content_info(lua_State *L)
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lua_pushstring(L, spec.author.c_str());
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lua_setfield(L, -2, "author");
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if (!spec.title.empty()) {
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lua_pushstring(L, spec.title.c_str());
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lua_setfield(L, -2, "title");
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}
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lua_pushinteger(L, spec.release);
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lua_setfield(L, -2, "release");
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@ -440,6 +440,7 @@ void Server::init()
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m_script->loadMod(getBuiltinLuaPath() + DIR_DELIM "init.lua", BUILTIN_MOD_NAME);
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m_gamespec.checkAndLog();
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m_modmgr->loadMods(m_script);
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// Read Textures and calculate sha1 sums
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@ -3109,7 +3110,7 @@ std::string Server::getStatusString()
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// Version
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os << "version: " << g_version_string;
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// Game
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os << " | game: " << (m_gamespec.name.empty() ? m_gamespec.id : m_gamespec.name);
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os << " | game: " << (m_gamespec.title.empty() ? m_gamespec.id : m_gamespec.title);
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// Uptime
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os << " | uptime: " << duration_to_string((int) m_uptime_counter->get());
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// Max lag estimate
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