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Add note that chat messages can be marked as handled.
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@ -1833,6 +1833,7 @@ Call these functions only at load time!
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* `dug_too_fast`
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* `minetest.register_on_chat_message(func(name, message))`
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* Called always when a player says something
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* Return `true` to mark the message as handled, which means that it will not be sent to other players
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* `minetest.register_on_player_receive_fields(func(player, formname, fields))`
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* Called when a button is pressed in player's inventory form
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* Newest functions are called first
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