Fix line_of_sight (AGAIN)

This commit is contained in:
sapier 2013-11-25 00:03:03 +01:00
parent f87c1c2410
commit 4f246f0e22

@ -660,10 +660,12 @@ int ModApiEnvMod::l_line_of_sight(lua_State *L) {
// read position 2 from lua // read position 2 from lua
v3f pos2 = checkFloatPos(L, 2); v3f pos2 = checkFloatPos(L, 2);
//read step size from lua //read step size from lua
if (lua_isnumber(L, 3)) if (lua_isnumber(L, 3)) {
stepsize = lua_tonumber(L, 3); stepsize = lua_tonumber(L, 3);
}
return (env->line_of_sight(pos1,pos2,stepsize)); lua_pushboolean(L, env->line_of_sight(pos1,pos2,stepsize));
return 1;
} }
// minetest.find_path(pos1, pos2, searchdistance, // minetest.find_path(pos1, pos2, searchdistance,