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Fix line_of_sight (AGAIN)
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@ -660,10 +660,12 @@ int ModApiEnvMod::l_line_of_sight(lua_State *L) {
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// read position 2 from lua
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// read position 2 from lua
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v3f pos2 = checkFloatPos(L, 2);
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v3f pos2 = checkFloatPos(L, 2);
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//read step size from lua
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//read step size from lua
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if (lua_isnumber(L, 3))
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if (lua_isnumber(L, 3)) {
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stepsize = lua_tonumber(L, 3);
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stepsize = lua_tonumber(L, 3);
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}
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return (env->line_of_sight(pos1,pos2,stepsize));
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lua_pushboolean(L, env->line_of_sight(pos1,pos2,stepsize));
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return 1;
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}
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}
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// minetest.find_path(pos1, pos2, searchdistance,
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// minetest.find_path(pos1, pos2, searchdistance,
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