Play sounds/main_menu.ogg in menu

This commit is contained in:
PilzAdam 2013-07-28 23:14:42 +02:00
parent 174285f298
commit 4fb4efd8ed
7 changed files with 117 additions and 47 deletions

@ -1106,5 +1106,6 @@ tabbuilder.init()
menubar.refresh()
modstore.init()
engine.sound_play("main_menu", true)
update_menu()

@ -82,6 +82,10 @@ engine.download_file(url,target)
^ returns true/false
engine.get_version()
^ returns current minetest version
engine.sound_play(spec, looped) -> handle
^ spec = SimpleSoundSpec (see lua-api.txt)
^ looped = bool
engine.sound_stop(handle)
GUI:
engine.update_formspec(formspec)

@ -30,6 +30,8 @@ extern "C" {
#include "main.h"
#include "settings.h"
#include "guiMainMenu.h"
#include "sound.h"
#include "sound_openal.h"
#include "guiEngine.h"
@ -84,6 +86,7 @@ GUIEngine::GUIEngine( irr::IrrlichtDevice* dev,
m_menumanager(menumgr),
m_smgr(smgr),
m_data(data),
m_sound_manager(NULL),
m_formspecgui(0),
m_buttonhandler(0),
m_menu(0),
@ -122,6 +125,14 @@ GUIEngine::GUIEngine( irr::IrrlichtDevice* dev,
m_data->errormessage = "";
}
//create soundmanager
MenuMusicFetcher soundfetcher;
#if USE_SOUND
m_sound_manager = createOpenALSoundManager(&soundfetcher);
#endif
if(!m_sound_manager)
m_sound_manager = &dummySoundManager;
//create topleft header
core::rect<s32> rect(0, 0, 500, 40);
rect += v2s32(4, 0);
@ -299,7 +310,12 @@ GUIEngine::~GUIEngine()
{
video::IVideoDriver* driver = m_device->getVideoDriver();
assert(driver != 0);
if(m_sound_manager != &dummySoundManager){
delete m_sound_manager;
m_sound_manager = NULL;
}
//TODO: clean up m_menu here
lua_close(m_engineluastack);
@ -571,3 +587,16 @@ void GUIEngine::setTopleftText(std::string append) {
m_irr_toplefttext->setText(narrow_to_wide(toset).c_str());
}
/******************************************************************************/
s32 GUIEngine::playSound(SimpleSoundSpec spec, bool looped)
{
s32 handle = m_sound_manager->playSound(spec, looped);
return handle;
}
/******************************************************************************/
void GUIEngine::stopSound(s32 handle)
{
m_sound_manager->stopSound(handle);
}

@ -28,6 +28,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "clouds.h"
#include "guiLuaApi.h"
#include "guiFormSpecMenu.h"
#include "sound.h"
/******************************************************************************/
/* Typedefs and macros */
@ -50,6 +51,7 @@ typedef enum {
/******************************************************************************/
class GUIEngine;
struct MainMenuData;
struct SimpleSoundSpec;
/******************************************************************************/
/* declarations */
@ -80,6 +82,30 @@ private:
GUIEngine* m_engine;
};
class MenuMusicFetcher: public OnDemandSoundFetcher
{
std::set<std::string> m_fetched;
public:
void fetchSounds(const std::string &name,
std::set<std::string> &dst_paths,
std::set<std::string> &dst_datas)
{
if(m_fetched.count(name))
return;
m_fetched.insert(name);
std::string base;
base = porting::path_share + DIR_DELIM + "sounds";
dst_paths.insert(base + DIR_DELIM + name + ".ogg");
int i;
for(i=0; i<10; i++)
dst_paths.insert(base + DIR_DELIM + name + "."+itos(i)+".ogg");
base = porting::path_user + DIR_DELIM + "sounds";
dst_paths.insert(base + DIR_DELIM + name + ".ogg");
for(i=0; i<10; i++)
dst_paths.insert(base + DIR_DELIM + name + "."+itos(i)+".ogg");
}
};
/** implementation of main menu based uppon formspecs */
class GUIEngine {
@ -106,6 +132,9 @@ public:
/** default destructor */
virtual ~GUIEngine();
s32 playSound(SimpleSoundSpec spec, bool looped);
void stopSound(s32 handle);
protected:
/**
* process field data recieved from formspec
@ -143,6 +172,8 @@ private:
scene::ISceneManager* m_smgr;
/** pointer to data beeing transfered back to main game handling */
MainMenuData* m_data;
/** pointer to soundmanager*/
ISoundManager* m_sound_manager;
/** representation of form source to be used in mainmenu formspec */
FormspecFormSource* m_formspecgui;

@ -31,6 +31,7 @@ extern "C" {
#include "settings.h"
#include "filesys.h"
#include "convert_json.h"
#include "sound.h"
#include "IFileArchive.h"
@ -92,6 +93,8 @@ void guiLuaApi::initialize(lua_State* L,GUIEngine* engine)
retval &= API_FCT(download_file);
retval &= API_FCT(get_modstore_details);
retval &= API_FCT(get_modstore_list);
retval &= API_FCT(sound_play);
retval &= API_FCT(sound_stop);
if (!retval) {
//TODO show error
@ -1050,6 +1053,49 @@ int guiLuaApi::l_get_version(lua_State *L) {
return 1;
}
/******************************************************************************/
int guiLuaApi::l_sound_play(lua_State *L) {
GUIEngine* engine = get_engine(L);
SimpleSoundSpec spec;
if(lua_isnil(L, 1))
{
} else if(lua_istable(L, 1)){
lua_getfield(L, 1, "name");
if(lua_isstring(L, -1)){
size_t len = 0;
spec.name = lua_tolstring(L, -1, &len);
}
lua_pop(L, 1);
//luaL_checkfloat(L, 1, "gain", spec.gain);
lua_getfield(L, 1, "gain");
if(lua_isnumber(L, -1)){
spec.gain = lua_tonumber(L, -1);
}
lua_pop(L, 1);
} else if(lua_isstring(L, 1)){
spec.name = luaL_checkstring(L, 1);
}
bool looped = lua_toboolean(L, 2);
u32 handle = engine->playSound(spec, looped);
lua_pushinteger(L, handle);
return 1;
}
/******************************************************************************/
int guiLuaApi::l_sound_stop(lua_State *L) {
GUIEngine* engine = get_engine(L);
u32 handle = luaL_checkinteger(L, 1);
engine->stopSound(handle);
return 1;
}
/******************************************************************************/
int guiLuaApi::l_download_file(lua_State *L) {
GUIEngine* engine = get_engine(L);

@ -127,6 +127,10 @@ private:
static int l_get_version(lua_State *L);
static int l_sound_play(lua_State *L);
static int l_sound_stop(lua_State *L);
//gui
static int l_show_keys_menu(lua_State *L);

@ -76,8 +76,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "subgame.h"
#include "quicktune.h"
#include "serverlist.h"
#include "sound.h"
#include "sound_openal.h"
#include "guiEngine.h"
/*
@ -205,49 +203,6 @@ u32 getTime(TimePrecision prec) {
}
#endif
//Client side main menu music fetcher
#ifndef SERVER
class MenuMusicFetcher: public OnDemandSoundFetcher
{
std::set<std::string> m_fetched;
public:
void fetchSounds(const std::string &name,
std::set<std::string> &dst_paths,
std::set<std::string> &dst_datas)
{
if(m_fetched.count(name))
return;
m_fetched.insert(name);
std::string base;
base = porting::path_share + DIR_DELIM + "sounds";
dst_paths.insert(base + DIR_DELIM + name + ".ogg");
dst_paths.insert(base + DIR_DELIM + name + ".0.ogg");
dst_paths.insert(base + DIR_DELIM + name + ".1.ogg");
dst_paths.insert(base + DIR_DELIM + name + ".2.ogg");
dst_paths.insert(base + DIR_DELIM + name + ".3.ogg");
dst_paths.insert(base + DIR_DELIM + name + ".4.ogg");
dst_paths.insert(base + DIR_DELIM + name + ".5.ogg");
dst_paths.insert(base + DIR_DELIM + name + ".6.ogg");
dst_paths.insert(base + DIR_DELIM + name + ".7.ogg");
dst_paths.insert(base + DIR_DELIM + name + ".8.ogg");
dst_paths.insert(base + DIR_DELIM + name + ".9.ogg");
base = porting::path_user + DIR_DELIM + "sounds";
dst_paths.insert(base + DIR_DELIM + name + ".ogg");
dst_paths.insert(base + DIR_DELIM + name + ".0.ogg");
dst_paths.insert(base + DIR_DELIM + name + ".1.ogg");
dst_paths.insert(base + DIR_DELIM + name + ".2.ogg");
dst_paths.insert(base + DIR_DELIM + name + ".3.ogg");
dst_paths.insert(base + DIR_DELIM + name + ".4.ogg");
dst_paths.insert(base + DIR_DELIM + name + ".5.ogg");
dst_paths.insert(base + DIR_DELIM + name + ".6.ogg");
dst_paths.insert(base + DIR_DELIM + name + ".7.ogg");
dst_paths.insert(base + DIR_DELIM + name + ".8.ogg");
dst_paths.insert(base + DIR_DELIM + name + ".9.ogg");
}
};
#endif
class StderrLogOutput: public ILogOutput
{
public:
@ -1711,7 +1666,7 @@ int main(int argc, char *argv[])
// Continue to game
break;
}
// Break out of menu-game loop to shut down cleanly
if(device->run() == false || kill == true) {
g_settings->updateConfigFile(configpath.c_str());