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Fix regression (increase/decrease viewing range with +/- keys)
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@ -109,8 +109,6 @@ Camera::Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control,
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*/
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m_cache_fall_bobbing_amount = g_settings->getFloat("fall_bobbing_amount");
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m_cache_view_bobbing_amount = g_settings->getFloat("view_bobbing_amount");
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m_cache_viewing_range_min = g_settings->getFloat("viewing_range_nodes_min");
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m_cache_viewing_range_max = g_settings->getFloat("viewing_range_nodes_max");
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m_cache_wanted_fps = g_settings->getFloat("wanted_fps");
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m_cache_fov = g_settings->getFloat("fov");
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m_cache_view_bobbing = g_settings->getBool("view_bobbing");
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@ -539,10 +537,10 @@ void Camera::updateViewingRange(f32 frametime_in, f32 busytime_in)
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<<std::endl;*/
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// Get current viewing range and FPS settings
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f32 viewing_range_min = m_cache_viewing_range_min;
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f32 viewing_range_min = g_settings->getFloat("viewing_range_nodes_min");
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viewing_range_min = MYMAX(15.0, viewing_range_min);
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f32 viewing_range_max = m_cache_viewing_range_max;
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f32 viewing_range_max = g_settings->getFloat("viewing_range_nodes_max");
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viewing_range_max = MYMAX(viewing_range_min, viewing_range_max);
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// Immediately apply hard limits
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@ -212,8 +212,6 @@ private:
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f32 m_cache_fall_bobbing_amount;
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f32 m_cache_view_bobbing_amount;
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f32 m_cache_viewing_range_min;
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f32 m_cache_viewing_range_max;
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f32 m_cache_wanted_fps;
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f32 m_cache_fov;
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bool m_cache_view_bobbing;
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