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Switch F3 to use 'enable_fog' setting
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parent
e87b410a33
commit
501f936b37
@ -58,7 +58,7 @@ void KeyCache::populate()
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key[KeyType::SCREENSHOT] = getKeySetting("keymap_screenshot");
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key[KeyType::TOGGLE_HUD] = getKeySetting("keymap_toggle_hud");
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key[KeyType::TOGGLE_CHAT] = getKeySetting("keymap_toggle_chat");
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key[KeyType::TOGGLE_FORCE_FOG_OFF] = getKeySetting("keymap_toggle_force_fog_off");
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key[KeyType::TOGGLE_FOG] = getKeySetting("keymap_toggle_fog");
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key[KeyType::TOGGLE_UPDATE_CAMERA] = getKeySetting("keymap_toggle_update_camera");
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key[KeyType::TOGGLE_DEBUG] = getKeySetting("keymap_toggle_debug");
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key[KeyType::TOGGLE_PROFILER] = getKeySetting("keymap_toggle_profiler");
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@ -58,7 +58,7 @@ public:
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SCREENSHOT,
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TOGGLE_HUD,
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TOGGLE_CHAT,
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TOGGLE_FORCE_FOG_OFF,
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TOGGLE_FOG,
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TOGGLE_UPDATE_CAMERA,
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TOGGLE_DEBUG,
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TOGGLE_PROFILER,
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@ -90,7 +90,7 @@ void set_default_settings(Settings *settings)
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settings->setDefault("keymap_cinematic", "");
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settings->setDefault("keymap_toggle_hud", "KEY_F1");
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settings->setDefault("keymap_toggle_chat", "KEY_F2");
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settings->setDefault("keymap_toggle_force_fog_off", "KEY_F3");
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settings->setDefault("keymap_toggle_fog", "KEY_F3");
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#if DEBUG
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settings->setDefault("keymap_toggle_update_camera", "KEY_F4");
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#else
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12
src/game.cpp
12
src/game.cpp
@ -1915,7 +1915,7 @@ void Game::processKeyInput()
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toggleMinimap(isKeyDown(KeyType::SNEAK));
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} else if (wasKeyDown(KeyType::TOGGLE_CHAT)) {
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m_game_ui->toggleChat();
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} else if (wasKeyDown(KeyType::TOGGLE_FORCE_FOG_OFF)) {
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} else if (wasKeyDown(KeyType::TOGGLE_FOG)) {
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toggleFog();
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} else if (wasKeyDown(KeyType::TOGGLE_UPDATE_CAMERA)) {
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toggleUpdateCamera();
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@ -2204,8 +2204,9 @@ void Game::toggleMinimap(bool shift_pressed)
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void Game::toggleFog()
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{
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m_flags.force_fog_off = !m_flags.force_fog_off;
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if (m_flags.force_fog_off)
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bool fog_enabled = g_settings->getBool("enable_fog");
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g_settings->setBool("enable_fog", !fog_enabled);
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if (fog_enabled)
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m_game_ui->showTranslatedStatusText("Fog disabled");
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else
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m_game_ui->showTranslatedStatusText("Fog enabled");
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@ -3672,8 +3673,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
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camera_node_position.Z = camera_node_position.Z + camera_offset.Z * BS;
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clouds->update(camera_node_position,
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sky->getCloudColor());
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if (clouds->isCameraInsideCloud() && m_cache_enable_fog &&
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!m_flags.force_fog_off) {
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if (clouds->isCameraInsideCloud() && m_cache_enable_fog) {
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// if inside clouds, and fog enabled, use that as sky
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// color(s)
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video::SColor clouds_dark = clouds->getColor()
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@ -3698,7 +3698,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
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Fog
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*/
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if (m_cache_enable_fog && !m_flags.force_fog_off) {
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if (m_cache_enable_fog) {
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driver->setFog(
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sky->getBgColor(),
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video::EFT_FOG_LINEAR,
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