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In-cloud fog: Strengthen effect when small view range is used
Ensure in-cloud fog is always stronger than outside-of-cloud-fog even when using a small view range. Also limit in-cloud fog range to a maximum of 32 nodes to keep it fairly strong when using a large view range.
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@ -20,6 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "game.h"
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#include <iomanip>
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#include <cmath>
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#include "client/renderingengine.h"
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#include "camera.h"
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#include "client.h"
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@ -4124,7 +4125,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
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.getInterpolated(video::SColor(255, 0, 0, 0), 0.9);
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sky->overrideColors(clouds_dark, clouds->getColor());
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sky->setBodiesVisible(false);
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runData.fog_range = 20.0f * BS;
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runData.fog_range = std::fmin(runData.fog_range * 0.5f, 32.0f * BS);
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// do not draw clouds after all
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clouds->setVisible(false);
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}
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