Document keymap_toggle_block_bounds, remove unimplemented BLOCK_BOUNDS_MAX (#14722)

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grorp 2024-06-02 21:05:35 +02:00 committed by GitHub
parent 833bb542fc
commit 508b5ccc63
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GPG Key ID: B5690EEEBB952194
4 changed files with 4 additions and 5 deletions

@ -2525,6 +2525,9 @@ keymap_toggle_debug (Debug info toggle key) key KEY_F5
# Key for toggling the display of the profiler. Used for development. # Key for toggling the display of the profiler. Used for development.
keymap_toggle_profiler (Profiler toggle key) key KEY_F6 keymap_toggle_profiler (Profiler toggle key) key KEY_F6
# Key for toggling the display of mapblock boundaries.
keymap_toggle_block_bounds (Block bounds toggle key) key
# Key for switching between first- and third-person camera. # Key for switching between first- and third-person camera.
keymap_camera_mode (Toggle camera mode key) key KEY_KEY_C keymap_camera_mode (Toggle camera mode key) key KEY_KEY_C

@ -2427,9 +2427,6 @@ void Game::toggleBlockBounds()
case Hud::BLOCK_BOUNDS_NEAR: case Hud::BLOCK_BOUNDS_NEAR:
m_game_ui->showTranslatedStatusText("Block bounds shown for nearby blocks"); m_game_ui->showTranslatedStatusText("Block bounds shown for nearby blocks");
break; break;
case Hud::BLOCK_BOUNDS_MAX:
m_game_ui->showTranslatedStatusText("Block bounds shown for all blocks");
break;
default: default:
break; break;
} }

@ -913,7 +913,7 @@ enum Hud::BlockBoundsMode Hud::toggleBlockBounds()
{ {
m_block_bounds_mode = static_cast<BlockBoundsMode>(m_block_bounds_mode + 1); m_block_bounds_mode = static_cast<BlockBoundsMode>(m_block_bounds_mode + 1);
if (m_block_bounds_mode >= BLOCK_BOUNDS_MAX) { if (m_block_bounds_mode > BLOCK_BOUNDS_NEAR) {
m_block_bounds_mode = BLOCK_BOUNDS_OFF; m_block_bounds_mode = BLOCK_BOUNDS_OFF;
} }
return m_block_bounds_mode; return m_block_bounds_mode;

@ -40,7 +40,6 @@ public:
BLOCK_BOUNDS_OFF, BLOCK_BOUNDS_OFF,
BLOCK_BOUNDS_CURRENT, BLOCK_BOUNDS_CURRENT,
BLOCK_BOUNDS_NEAR, BLOCK_BOUNDS_NEAR,
BLOCK_BOUNDS_MAX
} m_block_bounds_mode = BLOCK_BOUNDS_OFF; } m_block_bounds_mode = BLOCK_BOUNDS_OFF;
video::SColor crosshair_argb; video::SColor crosshair_argb;