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Add some simple unittests for shapeless recipes
Note: devtest also has craft unittests (see devtest/mods/unittests/crafting.lua), but those aren't run at load-time.
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parent
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commit
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@ -8,6 +8,7 @@ set (UNITTEST_SRCS
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${CMAKE_CURRENT_SOURCE_DIR}/test_collision.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/test_compression.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/test_connection.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/test_craft.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/test_filepath.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/test_inventory.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/test_irrptr.cpp
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275
src/unittest/test_craft.cpp
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275
src/unittest/test_craft.cpp
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@ -0,0 +1,275 @@
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/*
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Minetest
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Copyright (C) 2023 DS
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "test.h"
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#include "craftdef.h"
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class TestCraft : public TestBase
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{
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public:
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TestCraft() { TestManager::registerTestModule(this); }
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const char *getName() { return "TestCraft"; }
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void runTests(IGameDef *gamedef);
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static std::string getDumpedCraftResult(CraftInput input, IGameDef *gamedef);
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static void registerItemWithGroups(const std::string &itemname,
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const std::vector<std::string> &groups, IGameDef *gamedef);
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void testShapeless(IGameDef *gamedef);
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};
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static TestCraft g_test_instance;
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void TestCraft::runTests(IGameDef *gamedef)
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{
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TEST(testShapeless, gamedef);
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}
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std::string TestCraft::getDumpedCraftResult(CraftInput input, IGameDef *gamedef)
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{
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// (input is passed by value, because getCraftResult needs a non-const ref
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// for decrementing input)
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IWritableCraftDefManager *cdef = (IWritableCraftDefManager *)gamedef->getCraftDefManager();
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CraftOutput output{};
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std::vector<ItemStack> output_replacements;
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cdef->getCraftResult(input, output, output_replacements, false, gamedef);
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return output.dump();
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}
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void TestCraft::registerItemWithGroups(const std::string &itemname,
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const std::vector<std::string> &groups, IGameDef *gamedef)
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{
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IWritableItemDefManager *idef = (IWritableItemDefManager *)gamedef->getItemDefManager();
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if (idef->isKnown(itemname)) {
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// already registered. check that the groups match
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const ItemDefinition &itemdef = idef->get(itemname);
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SANITY_CHECK(itemdef.groups.size() == groups.size());
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for (const auto &g : groups) {
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auto it = itemdef.groups.find(g);
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SANITY_CHECK(it != itemdef.groups.end());
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SANITY_CHECK(it->second == 1);
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}
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} else {
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// register it
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ItemDefinition itemdef{};
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itemdef.type = ITEM_CRAFT;
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itemdef.name = itemname;
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itemdef.description = itemname;
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for (const auto &g : groups)
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itemdef.groups[g] = 1;
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idef->registerItem(itemdef);
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}
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}
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void TestCraft::testShapeless(IGameDef *gamedef)
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{
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IWritableItemDefManager *idef = (IWritableItemDefManager *)gamedef->getItemDefManager();
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IWritableCraftDefManager *cdef = (IWritableCraftDefManager *)gamedef->getCraftDefManager();
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auto to_item = [&](const std::string &itemstring) -> ItemStack {
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ItemStack item;
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item.deSerialize(itemstring, idef);
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return item;
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};
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cdef->clear();
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idef->registerAlias("crafttest:a1", "crafttest:i1");
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registerItemWithGroups("crafttest:i1", {}, gamedef);
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registerItemWithGroups("crafttest:i2", {}, gamedef);
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registerItemWithGroups("crafttest:i3", {}, gamedef);
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registerItemWithGroups("crafttest:i4", {}, gamedef);
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registerItemWithGroups("crafttest:g1g2", {"crafttest_g1", "crafttest_g2"}, gamedef);
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cdef->registerCraft(new CraftDefinitionShapeless(
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"crafttest:i1",
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{
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"crafttest:i1",
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"crafttest:a1",
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},
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CraftReplacements{}
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), gamedef);
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cdef->registerCraft(new CraftDefinitionShapeless(
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"crafttest:i2",
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{
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"crafttest:i2",
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"crafttest:i1",
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"crafttest:i2",
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"crafttest:i1",
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"crafttest:i2",
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"crafttest:i1",
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"crafttest:i2",
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"crafttest:i1",
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"crafttest:i2",
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"crafttest:i1",
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"crafttest:i2",
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"crafttest:i1",
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},
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CraftReplacements{}
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), gamedef);
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cdef->registerCraft(new CraftDefinitionShapeless(
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"crafttest:i3",
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{
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"crafttest:i2",
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"crafttest:i1",
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"crafttest:i2",
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"group:crafttest_g1",
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},
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CraftReplacements{}
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), gamedef);
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cdef->registerCraft(new CraftDefinitionShapeless(
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"crafttest:i4",
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{
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"group:crafttest_g1",
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"group:crafttest_g1",
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"group:crafttest_g1",
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"group:crafttest_g1",
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"group:crafttest_g1",
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"group:crafttest_g1",
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"group:crafttest_g1",
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"group:crafttest_g1",
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"group:crafttest_g2",
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"group:crafttest_g1",
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"group:crafttest_g1",
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"group:crafttest_g1",
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"group:crafttest_g1",
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"group:crafttest_g1",
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"group:crafttest_g1",
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"group:crafttest_g1",
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},
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CraftReplacements{}
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), gamedef);
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UASSERTEQ(std::string, getDumpedCraftResult(CraftInput(CRAFT_METHOD_NORMAL, 3,
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{
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to_item("crafttest:i1"),
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to_item("crafttest:i1"),
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}), gamedef),
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"(item=\"crafttest:i1\", time=0)");
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cdef->initHashes(gamedef);
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UASSERTEQ(std::string, getDumpedCraftResult(CraftInput(CRAFT_METHOD_NORMAL, 3,
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{
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to_item("crafttest:i1"),
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to_item("crafttest:i1"),
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}), gamedef),
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"(item=\"crafttest:i1\", time=0)");
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UASSERTEQ(std::string, getDumpedCraftResult(CraftInput(CRAFT_METHOD_NORMAL, 3,
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{
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to_item("crafttest:i1"),
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to_item(""),
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to_item("crafttest:i1"),
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}), gamedef),
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"(item=\"crafttest:i1\", time=0)");
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UASSERTEQ(std::string, getDumpedCraftResult(CraftInput(CRAFT_METHOD_NORMAL, 4,
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{
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to_item("crafttest:i1"),
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to_item("crafttest:i1"),
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}), gamedef),
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"(item=\"crafttest:i1\", time=0)");
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UASSERTEQ(std::string, getDumpedCraftResult(CraftInput(CRAFT_METHOD_NORMAL, 3,
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{
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to_item("crafttest:i2"),
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to_item("crafttest:i1"),
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to_item("crafttest:i2"),
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to_item("crafttest:i1"),
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to_item("crafttest:i2"),
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to_item("crafttest:i1"),
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to_item("crafttest:i2"),
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to_item("crafttest:i1"),
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to_item("crafttest:i2"),
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to_item("crafttest:i1"),
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to_item("crafttest:i2"),
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to_item("crafttest:i1"),
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}), gamedef),
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"(item=\"crafttest:i2\", time=0)");
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UASSERTEQ(std::string, getDumpedCraftResult(CraftInput(CRAFT_METHOD_NORMAL, 4,
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{
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to_item("crafttest:i2"),
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to_item("crafttest:i1"),
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to_item("crafttest:i2"),
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to_item("crafttest:i1"),
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to_item("crafttest:i2"),
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to_item("crafttest:i1"),
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to_item("crafttest:i2"),
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to_item("crafttest:i1"),
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to_item("crafttest:i2"),
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to_item("crafttest:i1"),
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to_item("crafttest:i2"),
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to_item("crafttest:i1"),
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}), gamedef),
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"(item=\"crafttest:i2\", time=0)");
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UASSERTEQ(std::string, getDumpedCraftResult(CraftInput(CRAFT_METHOD_NORMAL, 3,
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{
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to_item("crafttest:i2"),
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to_item("crafttest:i1"),
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to_item("crafttest:i2"),
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to_item("crafttest:g1g2"),
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}), gamedef),
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"(item=\"crafttest:i3\", time=0)");
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UASSERTEQ(std::string, getDumpedCraftResult(CraftInput(CRAFT_METHOD_NORMAL, 3,
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{
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to_item("crafttest:g1g2"),
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to_item("crafttest:i1"),
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to_item("crafttest:i2"),
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to_item("crafttest:i2"),
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}), gamedef),
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"(item=\"crafttest:i3\", time=0)");
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UASSERTEQ(std::string, getDumpedCraftResult(CraftInput(CRAFT_METHOD_NORMAL, 3,
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{
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to_item("crafttest:g1g2"),
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to_item("crafttest:g1g2"),
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to_item("crafttest:g1g2"),
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to_item("crafttest:g1g2"),
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to_item("crafttest:g1g2"),
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to_item("crafttest:g1g2"),
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to_item("crafttest:g1g2"),
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to_item("crafttest:g1g2"),
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to_item("crafttest:g1g2"),
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to_item("crafttest:g1g2"),
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to_item("crafttest:g1g2"),
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to_item("crafttest:g1g2"),
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to_item("crafttest:g1g2"),
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to_item("crafttest:g1g2"),
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to_item("crafttest:g1g2"),
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to_item("crafttest:g1g2"),
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}), gamedef),
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"(item=\"crafttest:i4\", time=0)");
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}
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