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Update minetest.conf.example a bit
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@ -8,7 +8,7 @@
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# Uncomment settings by removing the preceding #.
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#
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# Further documentation:
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# http://celeron.55.lt/~celeron55/minetest/wiki/doku.php
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# http://c55.me/minetest/wiki/doku.php
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#
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# NOTE: This file might not be up-to-date, refer to the
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# defaultsettings.cpp file for an up-to-date list:
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@ -16,6 +16,7 @@
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#
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# A vim command to convert most of defaultsettings.cpp to conf file format:
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# :'<,'>s/\tg_settings\.setDefault("\([^"]*\)", "\([^"]*\)");.*/#\1 = \2/g
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# Note: Some of the settings are implemented in Lua
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#
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# Client and server
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@ -149,6 +150,8 @@
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#unlimited_player_transfer_distance = true
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# Whether to enable players killing each other
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#enable_pvp = true
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# Set static spawnpoint
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#static_spawnpoint = 0, 10, 0
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# Profiler data print interval. #0 = disable.
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#profiler_print_interval = 0
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@ -161,12 +164,16 @@
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#max_simultaneous_block_sends_per_client = 2
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# how many blocks are flying in the wire simultaneously per server
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#max_simultaneous_block_sends_server_total = 8
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# From how far blocks are sent to clients (value * 16 nodes)
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#max_block_send_distance = 10
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# From how far blocks are generated for clients (value * 16 nodes)
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#max_block_generate_distance = 6
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# Interval of sending time of day to clients
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#time_send_interval = 5
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# Length of day/night cycle. 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged
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#time_speed = 96
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#server_unload_unused_data_timeout = 29
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# Interval of saving important changes in the world
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#server_map_save_interval = 5.3
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# To reduce lag, block transfers are slowed down when a player is building something.
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# This determines how long they are slowed down after placing or removing a node.
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