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Schematic decorations: Add 'place_offset_y' placement parameter
For precise control of schematic vertical position relative to the 'place_on' node. Avoids workarounds that add empty nodes to a schematic and therefore reduce performance. Also remove long-unused decoration cutoff code.
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@ -4743,6 +4743,13 @@ The Biome API is still in an experimental phase and subject to change.
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-- ^ Flags for schematic decorations. See 'Schematic attributes'.
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rotation = "90" -- rotate schematic 90 degrees on placement
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-- ^ Rotation can be "0", "90", "180", "270", or "random".
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place_offset_y = 0,
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-- ^ Y offset of the schematic base node layer relative to the 'place_on'
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-- ^ node.
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-- ^ Can be positive or negative. Default is 0.
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-- ^ If the flag 'place_center_y' is set this parameter is ignored.
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-- ^ If absent or 0 the schematic base node layer will be placed level
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-- ^ with the 'place_on' node.
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}
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### Chat command definition (`register_chatcommand`)
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@ -67,6 +67,7 @@ size_t DecorationManager::placeAllDecos(Mapgen *mg, u32 blockseed,
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///////////////////////////////////////////////////////////////////////////////
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void Decoration::resolveNodeNames()
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{
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getIdsFromNrBacklog(&c_place_on);
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@ -192,15 +193,8 @@ size_t Decoration::placeDeco(Mapgen *mg, u32 blockseed,
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if (y < y_min_disp || y > y_max_disp || y < nmin.Y || y > nmax.Y)
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continue;
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if (y + getHeight() > mg->vm->m_area.MaxEdge.Y) {
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if (y + getHeight() > mg->vm->m_area.MaxEdge.Y)
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continue;
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#if 0
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printf("Decoration at (%d %d %d) cut off\n", x, y, z);
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//add to queue
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MutexAutoLock cutofflock(cutoff_mutex);
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cutoffs.push_back(CutoffData(x, y, z, height));
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#endif
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}
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if (mg->biomemap && !biomes.empty()) {
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std::unordered_set<u8>::const_iterator iter =
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@ -219,60 +213,6 @@ size_t Decoration::placeDeco(Mapgen *mg, u32 blockseed,
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}
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#if 0
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void Decoration::placeCutoffs(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax)
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{
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PcgRandom pr(blockseed + 53);
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std::vector<CutoffData> handled_cutoffs;
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// Copy over the cutoffs we're interested in so we don't needlessly hold a lock
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{
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MutexAutoLock cutofflock(cutoff_mutex);
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for (std::list<CutoffData>::iterator i = cutoffs.begin();
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i != cutoffs.end(); ++i) {
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CutoffData cutoff = *i;
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v3s16 p = cutoff.p;
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s16 height = cutoff.height;
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if (p.X < nmin.X || p.X > nmax.X ||
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p.Z < nmin.Z || p.Z > nmax.Z)
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continue;
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if (p.Y + height < nmin.Y || p.Y > nmax.Y)
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continue;
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handled_cutoffs.push_back(cutoff);
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}
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}
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// Generate the cutoffs
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for (size_t i = 0; i != handled_cutoffs.size(); i++) {
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v3s16 p = handled_cutoffs[i].p;
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s16 height = handled_cutoffs[i].height;
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if (p.Y + height > nmax.Y) {
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//printf("Decoration at (%d %d %d) cut off again!\n", p.X, p.Y, p.Z);
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cuttoffs.push_back(v3s16(p.X, p.Y, p.Z));
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}
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generate(mg, &pr, nmax.Y, nmin.Y - p.Y, v3s16(p.X, nmin.Y, p.Z));
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}
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// Remove cutoffs that were handled from the cutoff list
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{
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MutexAutoLock cutofflock(cutoff_mutex);
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for (std::list<CutoffData>::iterator i = cutoffs.begin();
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i != cutoffs.end(); ++i) {
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for (size_t j = 0; j != handled_cutoffs.size(); j++) {
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CutoffData coff = *i;
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if (coff.p == handled_cutoffs[j].p)
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i = cutoffs.erase(i);
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}
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}
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}
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}
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#endif
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///////////////////////////////////////////////////////////////////////////////
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@ -324,6 +264,7 @@ int DecoSimple::getHeight()
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///////////////////////////////////////////////////////////////////////////////
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size_t DecoSchematic::generate(MMVManip *vm, PcgRandom *pr, v3s16 p)
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{
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// Schematic could have been unloaded but not the decoration
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@ -336,11 +277,17 @@ size_t DecoSchematic::generate(MMVManip *vm, PcgRandom *pr, v3s16 p)
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if (flags & DECO_PLACE_CENTER_X)
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p.X -= (schematic->size.X - 1) / 2;
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if (flags & DECO_PLACE_CENTER_Y)
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p.Y -= (schematic->size.Y - 1) / 2;
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if (flags & DECO_PLACE_CENTER_Z)
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p.Z -= (schematic->size.Z - 1) / 2;
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if (flags & DECO_PLACE_CENTER_Y)
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p.Y -= (schematic->size.Y - 1) / 2;
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else
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p.Y += place_offset_y;
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// Check shifted schematic base is in voxelmanip
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if (p.Y < vm->m_area.MinEdge.Y)
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return 0;
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Rotation rot = (rotation == ROTATE_RAND) ?
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(Rotation)pr->range(ROTATE_0, ROTATE_270) : rotation;
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@ -355,8 +302,8 @@ size_t DecoSchematic::generate(MMVManip *vm, PcgRandom *pr, v3s16 p)
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int DecoSchematic::getHeight()
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{
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// Account for a schematic being sunk into the ground by flag.
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// When placed normally account for how a schematic is placed
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// sunk 1 node into the ground.
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// When placed normally account for how a schematic is by default placed
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// sunk 1 node into the ground or is vertically shifted by 'y_offset'.
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return (flags & DECO_PLACE_CENTER_Y) ?
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(schematic->size.Y - 1) / 2 : schematic->size.Y - 1;
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(schematic->size.Y - 1) / 2 : schematic->size.Y - 1 + place_offset_y;
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}
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@ -46,21 +46,6 @@ enum DecorationType {
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extern FlagDesc flagdesc_deco[];
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#if 0
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struct CutoffData {
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VoxelArea a;
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Decoration *deco;
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//v3s16 p;
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//v3s16 size;
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//s16 height;
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CutoffData(s16 x, s16 y, s16 z, s16 h) {
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p = v3s16(x, y, z);
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height = h;
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}
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};
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#endif
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class Decoration : public ObjDef, public NodeResolver {
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public:
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Decoration() = default;
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@ -71,7 +56,6 @@ public:
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bool canPlaceDecoration(MMVManip *vm, v3s16 p);
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size_t placeDeco(Mapgen *mg, u32 blockseed,
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v3s16 nmin, v3s16 nmax, s16 deco_zero_level);
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//size_t placeCutoffs(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
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virtual size_t generate(MMVManip *vm, PcgRandom *pr, v3s16 p) = 0;
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virtual int getHeight() = 0;
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@ -90,6 +74,7 @@ public:
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std::unordered_set<u8> biomes;
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};
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class DecoSimple : public Decoration {
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public:
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virtual void resolveNodeNames();
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@ -102,6 +87,7 @@ public:
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u8 deco_param2;
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};
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class DecoSchematic : public Decoration {
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public:
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DecoSchematic() = default;
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@ -110,6 +96,7 @@ public:
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virtual int getHeight();
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Rotation rotation;
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s16 place_offset_y = 0;
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Schematic *schematic = nullptr;
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};
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@ -121,6 +108,7 @@ public:
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};
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*/
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class DecorationManager : public ObjDefManager {
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public:
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DecorationManager(IGameDef *gamedef);
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@ -1018,6 +1018,8 @@ bool read_deco_schematic(lua_State *L, SchematicManager *schemmgr, DecoSchematic
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deco->rotation = (Rotation)getenumfield(L, index, "rotation",
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ModApiMapgen::es_Rotation, ROTATE_0);
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deco->place_offset_y = getintfield_default(L, index, "place_offset_y", 0);
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StringMap replace_names;
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lua_getfield(L, index, "replacements");
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if (lua_istable(L, -1))
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