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Mgfractal: Improve spawning behaviour
Spawn player 1 node higher to avoid spawning waist-deep in a possible biome 'dust' node, such as tundra snowblock. Tune default offset to spawn players in a more interesting location on the mandelbrot sets, on a raised area that looks like a spawn platform. Tune julia parameters to help avoid spawn search failing, especially for fractal 6.
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@ -156,7 +156,8 @@ int MapgenFractal::getSpawnLevelAtPoint(v2s16 p)
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air_count = 0;
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air_count = 0;
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} else if (solid_below) { // Air above solid node
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} else if (solid_below) { // Air above solid node
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air_count++;
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air_count++;
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if (air_count == 2)
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// 3 to account for snowblock dust
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if (air_count == 3)
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return y - 2;
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return y - 2;
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}
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}
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}
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}
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@ -39,12 +39,12 @@ struct MapgenFractalParams : public MapgenParams
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u16 fractal = 1;
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u16 fractal = 1;
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u16 iterations = 11;
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u16 iterations = 11;
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v3f scale = v3f(4096.0, 1024.0, 4096.0);
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v3f scale = v3f(4096.0, 1024.0, 4096.0);
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v3f offset = v3f(1.79, 0.0, 0.0);
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v3f offset = v3f(1.52, 0.0, 0.0);
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float slice_w = 0.0f;
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float slice_w = 0.0f;
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float julia_x = 0.33f;
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float julia_x = 0.267f;
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float julia_y = 0.33f;
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float julia_y = 0.2f;
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float julia_z = 0.33f;
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float julia_z = 0.133f;
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float julia_w = 0.33f;
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float julia_w = 0.067f;
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NoiseParams np_seabed;
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NoiseParams np_seabed;
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NoiseParams np_filler_depth;
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NoiseParams np_filler_depth;
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NoiseParams np_cave1;
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NoiseParams np_cave1;
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