Document that item_image_button[] name is non-optional

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DS 2023-03-01 09:09:29 +01:00 committed by GitHub
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@ -2726,6 +2726,7 @@ Elements
### `item_image_button[<X>,<Y>;<W>,<H>;<item name>;<name>;<label>]` ### `item_image_button[<X>,<Y>;<W>,<H>;<item name>;<name>;<label>]`
* `item name` is the registered name of an item/node * `item name` is the registered name of an item/node
* `name` is non-optional and must be unique, or else tooltips are broken.
* The item description will be used as the tooltip. This can be overridden with * The item description will be used as the tooltip. This can be overridden with
a tooltip element. a tooltip element.
@ -7801,7 +7802,7 @@ Player properties need to be saved manually.
-- If `rotate = false`, the selection box will not rotate with the object itself, remaining fixed to the axes. -- If `rotate = false`, the selection box will not rotate with the object itself, remaining fixed to the axes.
-- If `rotate = true`, it will match the object's rotation and any attachment rotations. -- If `rotate = true`, it will match the object's rotation and any attachment rotations.
-- Raycasts use the selection box and object's rotation, but do *not* obey attachment rotations. -- Raycasts use the selection box and object's rotation, but do *not* obey attachment rotations.
pointable = true, pointable = true,
-- Whether the object can be pointed at -- Whether the object can be pointed at
@ -9356,10 +9357,10 @@ description fields is shown when the "/help" chatcommand is issued.
-- the format and see [Privileges] for an overview of privileges. -- the format and see [Privileges] for an overview of privileges.
func = function(name, param), func = function(name, param),
-- Called when command is run. -- Called when command is run.
-- * `name` is the name of the player who issued the command. -- * `name` is the name of the player who issued the command.
-- * `param` is a string with the full arguments to the command. -- * `param` is a string with the full arguments to the command.
-- Returns a boolean for success and a string value. -- Returns a boolean for success and a string value.
-- The string is shown to the issuing player upon exit of `func` or, -- The string is shown to the issuing player upon exit of `func` or,
-- if `func` returns `false` and no string, the help message is shown. -- if `func` returns `false` and no string, the help message is shown.
} }