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Fixed the password crash on Windows
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bbead93c1a
commit
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@ -71,9 +71,10 @@ std::string base64_encode(unsigned char const* bytes_to_encode, unsigned int in_
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for (j = 0; (j < i + 1); j++)
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ret += base64_chars[char_array_4[j]];
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while((i++ < 3))
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ret += '=';
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// Don't pad it with =
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/*while((i++ < 3))
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ret += '=';*/
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}
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@ -306,8 +306,14 @@ void Client::step(float dtime)
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SharedBuffer<u8> data(2+1+PLAYERNAME_SIZE+PASSWORD_SIZE);
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writeU16(&data[0], TOSERVER_INIT);
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writeU8(&data[2], SER_FMT_VER_HIGHEST);
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memset((char*)&data[3], 0, PLAYERNAME_SIZE);
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snprintf((char*)&data[3], PLAYERNAME_SIZE, "%s", myplayer->getName());
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/*dstream<<"Client: password hash is \""<<m_password<<"\""
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<<std::endl;*/
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memset((char*)&data[23], 0, PASSWORD_SIZE);
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snprintf((char*)&data[23], PASSWORD_SIZE, "%s", m_password.c_str());
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// Send as unreliable
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@ -314,6 +314,7 @@ Fixes to the current release:
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-----------------------------
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- Fix client password crash
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- Remember to release the fixes (some are already done)
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- A command to set one's password when the server is running
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Stuff to do after release:
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---------------------------
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@ -1527,6 +1528,8 @@ int main(int argc, char *argv[])
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g_settings.set("creative_mode", itos(menudata.creative_mode));
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g_settings.set("enable_damage", itos(menudata.enable_damage));
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// NOTE: These are now checked server side; no need to do it
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// here, so let's not do it here.
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/*// Check for valid parameters, restart menu if invalid.
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if(playername == "")
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{
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@ -1923,7 +1923,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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checkpwd = g_settings.get("default_password");
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}
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if(password != checkpwd)
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if(password != checkpwd && checkpwd != "")
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{
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derr_server<<DTIME<<"Server: peer_id="<<peer_id
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<<": supplied invalid password for "
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@ -229,10 +229,10 @@ std::string translatePassword(std::string playername, std::wstring password)
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if(password.length() == 0)
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return "";
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std::string slt=playername + wide_to_narrow(password);
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SHA1 *sha1 = new SHA1();
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sha1->addBytes(slt.c_str(), slt.length());
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unsigned char *digest = sha1->getDigest();
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std::string slt = playername + wide_to_narrow(password);
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SHA1 sha1;
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sha1.addBytes(slt.c_str(), slt.length());
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unsigned char *digest = sha1.getDigest();
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std::string pwd = base64_encode(digest, 20);
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free(digest);
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return pwd;
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