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content_mapblock: Move static initialization out of functions
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be38a44ffe
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52430d34d3
@ -512,8 +512,7 @@ f32 MapblockMeshGenerator::getCornerLevel(int i, int k)
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return 0;
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}
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void MapblockMeshGenerator::drawLiquidSides()
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{
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namespace {
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struct LiquidFaceDesc {
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v3s16 dir; // XZ
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v3s16 p[2]; // XZ only; 1 means +, 0 means -
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@ -521,20 +520,23 @@ void MapblockMeshGenerator::drawLiquidSides()
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struct UV {
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int u, v;
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};
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static const LiquidFaceDesc base_faces[4] = {
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static const LiquidFaceDesc liquid_base_faces[4] = {
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{v3s16( 1, 0, 0), {v3s16(1, 0, 1), v3s16(1, 0, 0)}},
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{v3s16(-1, 0, 0), {v3s16(0, 0, 0), v3s16(0, 0, 1)}},
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{v3s16( 0, 0, 1), {v3s16(0, 0, 1), v3s16(1, 0, 1)}},
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{v3s16( 0, 0, -1), {v3s16(1, 0, 0), v3s16(0, 0, 0)}},
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};
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static const UV base_vertices[4] = {
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static const UV liquid_base_vertices[4] = {
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{0, 1},
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{1, 1},
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{1, 0},
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{0, 0}
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};
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}
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for (const auto &face : base_faces) {
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void MapblockMeshGenerator::drawLiquidSides()
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{
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for (const auto &face : liquid_base_faces) {
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const NeighborData &neighbor = liquid_neighbors[face.dir.Z + 1][face.dir.X + 1];
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// No face between nodes of the same liquid, unless there is node
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@ -554,7 +556,7 @@ void MapblockMeshGenerator::drawLiquidSides()
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video::S3DVertex vertices[4];
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for (int j = 0; j < 4; j++) {
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const UV &vertex = base_vertices[j];
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const UV &vertex = liquid_base_vertices[j];
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const v3s16 &base = face.p[vertex.u];
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float v = vertex.v;
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@ -1193,15 +1195,14 @@ bool MapblockMeshGenerator::isSameRail(v3s16 dir)
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(def2.getGroup(raillike_groupname) == raillike_group));
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}
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void MapblockMeshGenerator::drawRaillikeNode()
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{
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static const v3s16 direction[4] = {
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namespace {
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static const v3s16 rail_direction[4] = {
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v3s16( 0, 0, 1),
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v3s16( 0, 0, -1),
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v3s16(-1, 0, 0),
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v3s16( 1, 0, 0),
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};
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static const int slope_angle[4] = {0, 180, 90, -90};
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static const int rail_slope_angle[4] = {0, 180, 90, -90};
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enum RailTile {
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straight,
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@ -1214,8 +1215,8 @@ void MapblockMeshGenerator::drawRaillikeNode()
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int angle;
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};
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static const RailDesc rail_kinds[16] = {
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// +x -x -z +z
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//-------------
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// +x -x -z +z
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//-------------
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{straight, 0}, // . . . .
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{straight, 0}, // . . . +Z
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{straight, 0}, // . . -Z .
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@ -1233,7 +1234,10 @@ void MapblockMeshGenerator::drawRaillikeNode()
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{junction, 270}, // +X -X -Z .
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{ cross, 0}, // +X -X -Z +Z
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};
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}
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void MapblockMeshGenerator::drawRaillikeNode()
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{
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raillike_group = nodedef->get(n).getGroup(raillike_groupname);
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int code = 0;
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@ -1241,14 +1245,14 @@ void MapblockMeshGenerator::drawRaillikeNode()
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int tile_index;
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bool sloped = false;
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for (int dir = 0; dir < 4; dir++) {
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bool rail_above = isSameRail(direction[dir] + v3s16(0, 1, 0));
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bool rail_above = isSameRail(rail_direction[dir] + v3s16(0, 1, 0));
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if (rail_above) {
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sloped = true;
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angle = slope_angle[dir];
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angle = rail_slope_angle[dir];
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}
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if (rail_above ||
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isSameRail(direction[dir]) ||
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isSameRail(direction[dir] + v3s16(0, -1, 0)))
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isSameRail(rail_direction[dir]) ||
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isSameRail(rail_direction[dir] + v3s16(0, -1, 0)))
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code |= 1 << dir;
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}
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@ -1276,9 +1280,8 @@ void MapblockMeshGenerator::drawRaillikeNode()
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drawQuad(vertices);
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}
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void MapblockMeshGenerator::drawNodeboxNode()
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{
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static const v3s16 tile_dirs[6] = {
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namespace {
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static const v3s16 nodebox_tile_dirs[6] = {
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v3s16(0, 1, 0),
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v3s16(0, -1, 0),
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v3s16(1, 0, 0),
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@ -1288,7 +1291,7 @@ void MapblockMeshGenerator::drawNodeboxNode()
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};
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// we have this order for some reason...
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static const v3s16 connection_dirs[6] = {
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static const v3s16 nodebox_connection_dirs[6] = {
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v3s16( 0, 1, 0), // top
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v3s16( 0, -1, 0), // bottom
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v3s16( 0, 0, -1), // front
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@ -1296,19 +1299,22 @@ void MapblockMeshGenerator::drawNodeboxNode()
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v3s16( 0, 0, 1), // back
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v3s16( 1, 0, 0), // right
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};
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}
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void MapblockMeshGenerator::drawNodeboxNode()
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{
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TileSpec tiles[6];
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for (int face = 0; face < 6; face++) {
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// Handles facedir rotation for textures
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getTile(tile_dirs[face], &tiles[face]);
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getTile(nodebox_tile_dirs[face], &tiles[face]);
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}
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// locate possible neighboring nodes to connect to
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int neighbors_set = 0;
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u8 neighbors_set = 0;
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if (f->node_box.type == NODEBOX_CONNECTED) {
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for (int dir = 0; dir != 6; dir++) {
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int flag = 1 << dir;
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v3s16 p2 = blockpos_nodes + p + connection_dirs[dir];
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u8 flag = 1 << dir;
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v3s16 p2 = blockpos_nodes + p + nodebox_connection_dirs[dir];
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MapNode n2 = data->m_vmanip.getNodeNoEx(p2);
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if (nodedef->nodeboxConnects(n, n2, flag))
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neighbors_set |= flag;
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