mirror of
https://github.com/minetest/minetest.git
synced 2024-11-23 16:13:46 +01:00
content_mapblock: Move static initialization out of functions
This commit is contained in:
parent
be38a44ffe
commit
52430d34d3
@ -512,8 +512,7 @@ f32 MapblockMeshGenerator::getCornerLevel(int i, int k)
|
||||
return 0;
|
||||
}
|
||||
|
||||
void MapblockMeshGenerator::drawLiquidSides()
|
||||
{
|
||||
namespace {
|
||||
struct LiquidFaceDesc {
|
||||
v3s16 dir; // XZ
|
||||
v3s16 p[2]; // XZ only; 1 means +, 0 means -
|
||||
@ -521,20 +520,23 @@ void MapblockMeshGenerator::drawLiquidSides()
|
||||
struct UV {
|
||||
int u, v;
|
||||
};
|
||||
static const LiquidFaceDesc base_faces[4] = {
|
||||
static const LiquidFaceDesc liquid_base_faces[4] = {
|
||||
{v3s16( 1, 0, 0), {v3s16(1, 0, 1), v3s16(1, 0, 0)}},
|
||||
{v3s16(-1, 0, 0), {v3s16(0, 0, 0), v3s16(0, 0, 1)}},
|
||||
{v3s16( 0, 0, 1), {v3s16(0, 0, 1), v3s16(1, 0, 1)}},
|
||||
{v3s16( 0, 0, -1), {v3s16(1, 0, 0), v3s16(0, 0, 0)}},
|
||||
};
|
||||
static const UV base_vertices[4] = {
|
||||
static const UV liquid_base_vertices[4] = {
|
||||
{0, 1},
|
||||
{1, 1},
|
||||
{1, 0},
|
||||
{0, 0}
|
||||
};
|
||||
}
|
||||
|
||||
for (const auto &face : base_faces) {
|
||||
void MapblockMeshGenerator::drawLiquidSides()
|
||||
{
|
||||
for (const auto &face : liquid_base_faces) {
|
||||
const NeighborData &neighbor = liquid_neighbors[face.dir.Z + 1][face.dir.X + 1];
|
||||
|
||||
// No face between nodes of the same liquid, unless there is node
|
||||
@ -554,7 +556,7 @@ void MapblockMeshGenerator::drawLiquidSides()
|
||||
|
||||
video::S3DVertex vertices[4];
|
||||
for (int j = 0; j < 4; j++) {
|
||||
const UV &vertex = base_vertices[j];
|
||||
const UV &vertex = liquid_base_vertices[j];
|
||||
const v3s16 &base = face.p[vertex.u];
|
||||
float v = vertex.v;
|
||||
|
||||
@ -1193,15 +1195,14 @@ bool MapblockMeshGenerator::isSameRail(v3s16 dir)
|
||||
(def2.getGroup(raillike_groupname) == raillike_group));
|
||||
}
|
||||
|
||||
void MapblockMeshGenerator::drawRaillikeNode()
|
||||
{
|
||||
static const v3s16 direction[4] = {
|
||||
namespace {
|
||||
static const v3s16 rail_direction[4] = {
|
||||
v3s16( 0, 0, 1),
|
||||
v3s16( 0, 0, -1),
|
||||
v3s16(-1, 0, 0),
|
||||
v3s16( 1, 0, 0),
|
||||
};
|
||||
static const int slope_angle[4] = {0, 180, 90, -90};
|
||||
static const int rail_slope_angle[4] = {0, 180, 90, -90};
|
||||
|
||||
enum RailTile {
|
||||
straight,
|
||||
@ -1214,8 +1215,8 @@ void MapblockMeshGenerator::drawRaillikeNode()
|
||||
int angle;
|
||||
};
|
||||
static const RailDesc rail_kinds[16] = {
|
||||
// +x -x -z +z
|
||||
//-------------
|
||||
// +x -x -z +z
|
||||
//-------------
|
||||
{straight, 0}, // . . . .
|
||||
{straight, 0}, // . . . +Z
|
||||
{straight, 0}, // . . -Z .
|
||||
@ -1233,7 +1234,10 @@ void MapblockMeshGenerator::drawRaillikeNode()
|
||||
{junction, 270}, // +X -X -Z .
|
||||
{ cross, 0}, // +X -X -Z +Z
|
||||
};
|
||||
}
|
||||
|
||||
void MapblockMeshGenerator::drawRaillikeNode()
|
||||
{
|
||||
raillike_group = nodedef->get(n).getGroup(raillike_groupname);
|
||||
|
||||
int code = 0;
|
||||
@ -1241,14 +1245,14 @@ void MapblockMeshGenerator::drawRaillikeNode()
|
||||
int tile_index;
|
||||
bool sloped = false;
|
||||
for (int dir = 0; dir < 4; dir++) {
|
||||
bool rail_above = isSameRail(direction[dir] + v3s16(0, 1, 0));
|
||||
bool rail_above = isSameRail(rail_direction[dir] + v3s16(0, 1, 0));
|
||||
if (rail_above) {
|
||||
sloped = true;
|
||||
angle = slope_angle[dir];
|
||||
angle = rail_slope_angle[dir];
|
||||
}
|
||||
if (rail_above ||
|
||||
isSameRail(direction[dir]) ||
|
||||
isSameRail(direction[dir] + v3s16(0, -1, 0)))
|
||||
isSameRail(rail_direction[dir]) ||
|
||||
isSameRail(rail_direction[dir] + v3s16(0, -1, 0)))
|
||||
code |= 1 << dir;
|
||||
}
|
||||
|
||||
@ -1276,9 +1280,8 @@ void MapblockMeshGenerator::drawRaillikeNode()
|
||||
drawQuad(vertices);
|
||||
}
|
||||
|
||||
void MapblockMeshGenerator::drawNodeboxNode()
|
||||
{
|
||||
static const v3s16 tile_dirs[6] = {
|
||||
namespace {
|
||||
static const v3s16 nodebox_tile_dirs[6] = {
|
||||
v3s16(0, 1, 0),
|
||||
v3s16(0, -1, 0),
|
||||
v3s16(1, 0, 0),
|
||||
@ -1288,7 +1291,7 @@ void MapblockMeshGenerator::drawNodeboxNode()
|
||||
};
|
||||
|
||||
// we have this order for some reason...
|
||||
static const v3s16 connection_dirs[6] = {
|
||||
static const v3s16 nodebox_connection_dirs[6] = {
|
||||
v3s16( 0, 1, 0), // top
|
||||
v3s16( 0, -1, 0), // bottom
|
||||
v3s16( 0, 0, -1), // front
|
||||
@ -1296,19 +1299,22 @@ void MapblockMeshGenerator::drawNodeboxNode()
|
||||
v3s16( 0, 0, 1), // back
|
||||
v3s16( 1, 0, 0), // right
|
||||
};
|
||||
}
|
||||
|
||||
void MapblockMeshGenerator::drawNodeboxNode()
|
||||
{
|
||||
TileSpec tiles[6];
|
||||
for (int face = 0; face < 6; face++) {
|
||||
// Handles facedir rotation for textures
|
||||
getTile(tile_dirs[face], &tiles[face]);
|
||||
getTile(nodebox_tile_dirs[face], &tiles[face]);
|
||||
}
|
||||
|
||||
// locate possible neighboring nodes to connect to
|
||||
int neighbors_set = 0;
|
||||
u8 neighbors_set = 0;
|
||||
if (f->node_box.type == NODEBOX_CONNECTED) {
|
||||
for (int dir = 0; dir != 6; dir++) {
|
||||
int flag = 1 << dir;
|
||||
v3s16 p2 = blockpos_nodes + p + connection_dirs[dir];
|
||||
u8 flag = 1 << dir;
|
||||
v3s16 p2 = blockpos_nodes + p + nodebox_connection_dirs[dir];
|
||||
MapNode n2 = data->m_vmanip.getNodeNoEx(p2);
|
||||
if (nodedef->nodeboxConnects(n, n2, flag))
|
||||
neighbors_set |= flag;
|
||||
|
Loading…
Reference in New Issue
Block a user