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https://github.com/minetest/minetest.git
synced 2024-11-23 08:03:45 +01:00
Minor script api fixes/cleanups
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parent
5b6bc8a12b
commit
524d446757
@ -50,14 +50,14 @@ MapSettingsManager::~MapSettingsManager()
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bool MapSettingsManager::getMapSetting(
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const std::string &name, std::string *value_out)
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const std::string &name, std::string *value_out) const
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{
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return m_map_settings->getNoEx(name, *value_out);
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}
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bool MapSettingsManager::getMapSettingNoiseParams(
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const std::string &name, NoiseParams *value_out)
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const std::string &name, NoiseParams *value_out) const
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{
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// TODO: Rename to "getNoiseParams"
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return m_map_settings->getNoiseParams(name, *value_out);
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@ -50,10 +50,10 @@ public:
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// Finalized map generation parameters
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MapgenParams *mapgen_params = nullptr;
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bool getMapSetting(const std::string &name, std::string *value_out);
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bool getMapSetting(const std::string &name, std::string *value_out) const;
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bool getMapSettingNoiseParams(
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const std::string &name, NoiseParams *value_out);
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bool getMapSettingNoiseParams(const std::string &name,
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NoiseParams *value_out) const;
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// Note: Map config becomes read-only after makeMapgenParams() gets called
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// (i.e. mapgen_params is non-NULL). Attempts to set map config after
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@ -298,6 +298,7 @@ AsyncWorkerThread::AsyncWorkerThread(AsyncEngine* jobDispatcher,
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// can't throw from here so we're stuck with this
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isErrored = true;
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}
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lua_pop(L, 1);
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}
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/******************************************************************************/
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@ -413,7 +413,7 @@ void ScriptApiBase::setOriginFromTableRaw(int index, const char *fxn)
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void ScriptApiBase::addObjectReference(ServerActiveObject *cobj)
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{
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SCRIPTAPI_PRECHECKHEADER
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//infostream<<"scriptapi_add_object_reference: id="<<cobj->getId()<<std::endl;
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assert(getType() == ScriptingType::Server);
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// Create object on stack
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ObjectRef::create(L, cobj); // Puts ObjectRef (as userdata) on stack
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@ -434,7 +434,7 @@ void ScriptApiBase::addObjectReference(ServerActiveObject *cobj)
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void ScriptApiBase::removeObjectReference(ServerActiveObject *cobj)
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{
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SCRIPTAPI_PRECHECKHEADER
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//infostream<<"scriptapi_rm_object_reference: id="<<cobj->getId()<<std::endl;
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assert(getType() == ScriptingType::Server);
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// Get core.object_refs table
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lua_getglobal(L, "core");
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@ -459,6 +459,7 @@ void ScriptApiBase::removeObjectReference(ServerActiveObject *cobj)
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void ScriptApiBase::objectrefGetOrCreate(lua_State *L,
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ServerActiveObject *cobj)
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{
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assert(getType() == ScriptingType::Server);
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if (cobj == NULL || cobj->getId() == 0) {
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ObjectRef::create(L, cobj);
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} else {
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@ -472,6 +473,7 @@ void ScriptApiBase::objectrefGetOrCreate(lua_State *L,
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void ScriptApiBase::pushPlayerHPChangeReason(lua_State *L, const PlayerHPChangeReason &reason)
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{
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assert(getType() == ScriptingType::Server);
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if (reason.hasLuaReference())
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lua_rawgeti(L, LUA_REGISTRYINDEX, reason.lua_reference);
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else
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@ -503,8 +505,13 @@ void ScriptApiBase::pushPlayerHPChangeReason(lua_State *L, const PlayerHPChangeR
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Server* ScriptApiBase::getServer()
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{
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// Since the gamedef is the server it's still possible to retrieve it in
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// e.g. the async environment, but this isn't meant to happen.
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// TODO: still needs work
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//assert(getType() == ScriptingType::Server);
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return dynamic_cast<Server *>(m_gamedef);
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}
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#ifndef SERVER
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Client* ScriptApiBase::getClient()
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{
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@ -58,7 +58,7 @@ extern "C" {
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setOriginFromTableRaw(index, __FUNCTION__)
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enum class ScriptingType: u8 {
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Async,
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Async, // either mainmenu (client) or ingame (server)
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Client,
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MainMenu,
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Server
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@ -100,9 +100,10 @@ public:
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void addObjectReference(ServerActiveObject *cobj);
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void removeObjectReference(ServerActiveObject *cobj);
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ScriptingType getType() { return m_type; }
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IGameDef *getGameDef() { return m_gamedef; }
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Server* getServer();
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ScriptingType getType() { return m_type; }
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#ifndef SERVER
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Client* getClient();
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#endif
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@ -59,8 +59,7 @@ bool ScriptApiEntity::luaentity_Add(u16 id, const char *name)
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// This should be userdata with metatable ObjectRef
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push_objectRef(L, id);
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luaL_checktype(L, -1, LUA_TUSERDATA);
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if (!luaL_checkudata(L, -1, "ObjectRef"))
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luaL_typerror(L, -1, "ObjectRef");
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luaL_checkudata(L, -1, "ObjectRef");
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lua_setfield(L, -2, "object");
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// core.luaentities[id] = object
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@ -1061,17 +1061,7 @@ int ModApiEnvMod::l_get_perlin_map(lua_State *L)
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// returns voxel manipulator
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int ModApiEnvMod::l_get_voxel_manip(lua_State *L)
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{
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GET_ENV_PTR;
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Map *map = &(env->getMap());
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LuaVoxelManip *o = (lua_istable(L, 1) && lua_istable(L, 2)) ?
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new LuaVoxelManip(map, read_v3s16(L, 1), read_v3s16(L, 2)) :
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new LuaVoxelManip(map);
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*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
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luaL_getmetatable(L, "VoxelManip");
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lua_setmetatable(L, -2);
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return 1;
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return LuaVoxelManip::create_object(L);
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}
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// clear_objects([options])
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@ -621,10 +621,7 @@ int ModApiMapgen::l_get_mapgen_object(lua_State *L)
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MMVManip *vm = mg->vm;
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// VoxelManip object
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LuaVoxelManip *o = new LuaVoxelManip(vm, true);
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*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
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luaL_getmetatable(L, "VoxelManip");
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lua_setmetatable(L, -2);
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LuaVoxelManip::create(L, vm, true);
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// emerged min pos
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push_v3s16(L, vm->m_area.MinEdge);
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@ -111,12 +111,14 @@ int LuaVoxelManip::l_set_data(lua_State *L)
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int LuaVoxelManip::l_write_to_map(lua_State *L)
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{
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MAP_LOCK_REQUIRED;
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GET_ENV_PTR;
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LuaVoxelManip *o = checkObject<LuaVoxelManip>(L, 1);
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bool update_light = !lua_isboolean(L, 2) || readParam<bool>(L, 2);
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GET_ENV_PTR;
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if (o->vm->isOrphan())
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return 0;
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ServerMap *map = &(env->getServerMap());
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std::map<v3s16, MapBlock*> modified_blocks;
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@ -420,6 +422,14 @@ int LuaVoxelManip::create_object(lua_State *L)
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return 1;
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}
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void LuaVoxelManip::create(lua_State *L, MMVManip *mmvm, bool is_mapgen_vm)
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{
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LuaVoxelManip *o = new LuaVoxelManip(mmvm, is_mapgen_vm);
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*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
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luaL_getmetatable(L, className);
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lua_setmetatable(L, -2);
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}
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void *LuaVoxelManip::packIn(lua_State *L, int idx)
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{
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LuaVoxelManip *o = checkObject<LuaVoxelManip>(L, idx);
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@ -442,10 +452,7 @@ void LuaVoxelManip::packOut(lua_State *L, void *ptr)
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if (env)
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vm->reparent(&(env->getMap()));
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LuaVoxelManip *o = new LuaVoxelManip(vm, false);
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*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
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luaL_getmetatable(L, className);
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lua_setmetatable(L, -2);
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create(L, vm, false);
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}
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void LuaVoxelManip::Register(lua_State *L)
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@ -71,6 +71,8 @@ public:
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// LuaVoxelManip()
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// Creates a LuaVoxelManip and leaves it on top of stack
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static int create_object(lua_State *L);
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// Not callable from Lua
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static void create(lua_State *L, MMVManip *mmvm, bool is_mapgen_vm);
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static void *packIn(lua_State *L, int idx);
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static void packOut(lua_State *L, void *ptr);
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@ -182,10 +182,7 @@ void ServerScripting::InitializeAsync(lua_State *L, int top)
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LuaSettings::Register(L);
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// globals data
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lua_getglobal(L, "core");
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luaL_checktype(L, -1, LUA_TTABLE);
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auto *data = ModApiBase::getServer(L)->m_async_globals_data.get();
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script_unpack(L, data);
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lua_setfield(L, -2, "transferred_globals");
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lua_pop(L, 1); // pop 'core'
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lua_setfield(L, top, "transferred_globals");
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}
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