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Implement tool use sounds
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bbdb1929c6
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@ -8027,6 +8027,12 @@ Used by `minetest.register_node`, `minetest.register_craftitem`, and
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eat = <SimpleSoundSpec>,
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-- When item is eaten with `minetest.do_item_eat`
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punch_use = <SimpleSoundSpec>,
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-- When item is used with the 'punch/mine' key pointing at a node or entity
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punch_use_air = <SimpleSoundSpec>,
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-- When item is used with the 'punch/mine' key pointing at nothing (air)
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},
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on_place = function(itemstack, placer, pointed_thing),
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@ -136,6 +136,35 @@ minetest.register_tool("soundstuff:breaks", {
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},
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})
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minetest.register_tool("soundstuff:punch_use", {
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description = "Punch Use Sound Tool\n"..
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"Digs cracky=3 and more\n"..
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"Makes a sound when used on node or entity",
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inventory_image = "soundstuff_node_dig.png",
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sound = {
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punch_use = { name = "soundstuff_mono", gain = 1.0 },
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},
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tool_capabilities = {
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max_drop_level=0,
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groupcaps={
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cracky={times={[2]=2.00, [3]=1.20}, uses=0, maxlevel=0},
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choppy={times={[2]=2.00, [3]=1.20}, uses=0, maxlevel=0},
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snappy={times={[2]=2.00, [3]=1.20}, uses=0, maxlevel=0},
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crumbly={times={[2]=2.00, [3]=1.20}, uses=0, maxlevel=0},
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},
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},
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})
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minetest.register_tool("soundstuff:punch_use_air", {
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description = "Punch Use (Air) Sound Tool\n"..
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"Makes a sound when used pointing at nothing",
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inventory_image = "soundstuff_node_dig.png",
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sound = {
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punch_use_air = { name = "soundstuff_mono", gain = 1.0 },
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},
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})
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-- Plays sound repeatedly
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minetest.register_node("soundstuff:positional", {
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description = "Positional Sound Node",
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@ -264,6 +264,8 @@ public:
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SimpleSoundSpec m_player_step_sound;
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SimpleSoundSpec m_player_leftpunch_sound;
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// Second sound made on left punch, currently used for item 'use' sound
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SimpleSoundSpec m_player_leftpunch_sound2;
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SimpleSoundSpec m_player_rightpunch_sound;
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SoundMaker(ISoundManager *sound, const NodeDefManager *ndef):
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@ -314,6 +316,7 @@ public:
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{
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SoundMaker *sm = (SoundMaker *)data;
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sm->m_sound->playSound(sm->m_player_leftpunch_sound);
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sm->m_sound->playSound(sm->m_player_leftpunch_sound2);
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}
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static void cameraPunchRight(MtEvent *e, void *data)
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@ -3236,7 +3239,9 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud)
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runData.punching = false;
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soundmaker->m_player_leftpunch_sound.name.clear();
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soundmaker->m_player_leftpunch_sound = SimpleSoundSpec();
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soundmaker->m_player_leftpunch_sound2 = pointed.type != POINTEDTHING_NOTHING ?
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selected_def.sound_use : selected_def.sound_use_air;
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// Prepare for repeating, unless we're not supposed to
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if (isKeyDown(KeyType::PLACE) && !g_settings->getBool("safe_dig_and_place"))
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@ -78,6 +78,8 @@ ItemDefinition& ItemDefinition::operator=(const ItemDefinition &def)
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place_param2 = def.place_param2;
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sound_place = def.sound_place;
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sound_place_failed = def.sound_place_failed;
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sound_use = def.sound_use;
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sound_use_air = def.sound_use_air;
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range = def.range;
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palette_image = def.palette_image;
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color = def.color;
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@ -117,6 +119,8 @@ void ItemDefinition::reset()
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groups.clear();
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sound_place = SimpleSoundSpec();
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sound_place_failed = SimpleSoundSpec();
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sound_use = SimpleSoundSpec();
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sound_use_air = SimpleSoundSpec();
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range = -1;
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node_placement_prediction.clear();
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place_param2 = 0;
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@ -166,6 +170,9 @@ void ItemDefinition::serialize(std::ostream &os, u16 protocol_version) const
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os << serializeString16(short_description);
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os << place_param2;
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sound_use.serialize(os, protocol_version);
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sound_use_air.serialize(os, protocol_version);
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}
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void ItemDefinition::deSerialize(std::istream &is, u16 protocol_version)
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@ -214,12 +221,15 @@ void ItemDefinition::deSerialize(std::istream &is, u16 protocol_version)
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inventory_overlay = deSerializeString16(is);
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wield_overlay = deSerializeString16(is);
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// If you add anything here, insert it primarily inside the try-catch
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// If you add anything here, insert it inside the try-catch
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// block to not need to increase the version.
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try {
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short_description = deSerializeString16(is);
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place_param2 = readU8(is); // 0 if missing
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sound_use.deSerialize(is, protocol_version);
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sound_use_air.deSerialize(is, protocol_version);
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} catch(SerializationError &e) {};
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}
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@ -80,6 +80,7 @@ struct ItemDefinition
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ItemGroupList groups;
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SimpleSoundSpec sound_place;
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SimpleSoundSpec sound_place_failed;
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SimpleSoundSpec sound_use, sound_use_air;
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f32 range;
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// Client shall immediately place this node when player places the item.
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@ -112,6 +112,19 @@ void read_item_definition(lua_State* L, int index,
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}
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lua_pop(L, 1);
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// No, this is not a mistake. Item sounds are in "sound", node sounds in "sounds".
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lua_getfield(L, index, "sound");
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if (!lua_isnil(L, -1)) {
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luaL_checktype(L, -1, LUA_TTABLE);
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lua_getfield(L, -1, "punch_use");
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read_soundspec(L, -1, def.sound_use);
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lua_pop(L, 1);
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lua_getfield(L, -1, "punch_use_air");
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read_soundspec(L, -1, def.sound_use_air);
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lua_pop(L, 1);
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}
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lua_pop(L, 1);
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def.range = getfloatfield_default(L, index, "range", def.range);
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// Client shall immediately place this node when player places the item.
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