Get rid of obsolete workaround for collision detection bugs (#15540)

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Lars Müller 2024-12-14 17:04:12 +01:00 committed by GitHub
parent fef28aced9
commit 52a6673dab
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@ -1663,11 +1663,6 @@ void GenericCAO::processMessage(const std::string &data)
bool is_end_position = readU8(is); bool is_end_position = readU8(is);
float update_interval = readF32(is); float update_interval = readF32(is);
// Place us a bit higher if we're physical, to not sink into
// the ground due to sucky collision detection...
if(m_prop.physical)
m_position += v3f(0,0.002,0);
if(getParent() != NULL) // Just in case if(getParent() != NULL) // Just in case
return; return;