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Get rid of obsolete workaround for collision detection bugs (#15540)
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@ -1663,11 +1663,6 @@ void GenericCAO::processMessage(const std::string &data)
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bool is_end_position = readU8(is);
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float update_interval = readF32(is);
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// Place us a bit higher if we're physical, to not sink into
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// the ground due to sucky collision detection...
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if(m_prop.physical)
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m_position += v3f(0,0.002,0);
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if(getParent() != NULL) // Just in case
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return;
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