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Fix Lua scripting synchronization
For several years now, the lua script lock has been completely broken. This commit fixes the main issue (creation of a temporary rather than scoped object), and fixes a subsequent deadlock issue caused by nested script API calls by adding support for recursive mutexes.
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@ -67,10 +67,11 @@ public:
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ScriptApiBase
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*/
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ScriptApiBase::ScriptApiBase()
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ScriptApiBase::ScriptApiBase() :
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m_luastackmutex(true)
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{
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#ifdef SCRIPTAPI_LOCK_DEBUG
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m_locked = false;
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m_lock_recursion_count = 0;
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#endif
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m_luastack = luaL_newstate();
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@ -157,9 +158,14 @@ void ScriptApiBase::loadScript(const std::string &script_path)
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// - runs the callbacks
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// - replaces the table and arguments with the return value,
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// computed depending on mode
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// This function must only be called with scriptlock held (i.e. inside of a
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// code block with SCRIPTAPI_PRECHECKHEADER declared)
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void ScriptApiBase::runCallbacksRaw(int nargs,
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RunCallbacksMode mode, const char *fxn)
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{
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#ifdef SCRIPTAPI_LOCK_DEBUG
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assert(m_lock_recursion_count > 0);
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#endif
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lua_State *L = getStack();
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FATAL_ERROR_IF(lua_gettop(L) < nargs + 1, "Not enough arguments");
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@ -28,6 +28,7 @@ extern "C" {
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}
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#include "irrlichttypes.h"
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#include "threads.h"
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#include "threading/mutex.h"
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#include "threading/mutex_auto_lock.h"
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#include "common/c_types.h"
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@ -111,7 +112,8 @@ protected:
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std::string m_last_run_mod;
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bool m_secure;
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#ifdef SCRIPTAPI_LOCK_DEBUG
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bool m_locked;
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int m_lock_recursion_count;
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threadid_t m_owning_thread;
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#endif
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private:
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@ -32,28 +32,50 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#ifdef SCRIPTAPI_LOCK_DEBUG
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#include "debug.h" // assert()
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class LockChecker {
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public:
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LockChecker(bool *variable) {
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assert(*variable == false);
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LockChecker(int *recursion_counter, threadid_t *owning_thread)
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{
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m_lock_recursion_counter = recursion_counter;
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m_owning_thread = owning_thread;
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m_original_level = *recursion_counter;
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m_variable = variable;
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*m_variable = true;
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if (*m_lock_recursion_counter > 0)
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assert(thr_is_current_thread(*m_owning_thread));
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else
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*m_owning_thread = thr_get_current_thread_id();
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(*m_lock_recursion_counter)++;
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}
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~LockChecker() {
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*m_variable = false;
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~LockChecker()
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{
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assert(thr_is_current_thread(*m_owning_thread));
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assert(*m_lock_recursion_counter > 0);
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(*m_lock_recursion_counter)--;
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assert(*m_lock_recursion_counter == m_original_level);
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}
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private:
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bool *m_variable;
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int *m_lock_recursion_counter;
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int m_original_level;
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threadid_t *m_owning_thread;
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};
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#define SCRIPTAPI_LOCK_CHECK LockChecker(&(this->m_locked))
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#define SCRIPTAPI_LOCK_CHECK \
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LockChecker scriptlock_checker( \
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&this->m_lock_recursion_count, \
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&this->m_owning_thread)
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#else
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#define SCRIPTAPI_LOCK_CHECK while(0)
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#define SCRIPTAPI_LOCK_CHECK while(0)
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#endif
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#define SCRIPTAPI_PRECHECKHEADER \
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MutexAutoLock(this->m_luastackmutex); \
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MutexAutoLock scriptlock(this->m_luastackmutex); \
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SCRIPTAPI_LOCK_CHECK; \
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realityCheck(); \
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lua_State *L = getStack(); \
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@ -34,15 +34,25 @@ DEALINGS IN THE SOFTWARE.
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#define UNUSED(expr) do { (void)(expr); } while (0)
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Mutex::Mutex()
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Mutex::Mutex(bool recursive)
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{
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#ifdef _WIN32
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// Windows critical sections are recursive by default
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UNUSED(recursive);
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InitializeCriticalSection(&mutex);
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#else
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int ret = pthread_mutex_init(&mutex, NULL);
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pthread_mutexattr_t attr;
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pthread_mutexattr_init(&attr);
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if (recursive)
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pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE);
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int ret = pthread_mutex_init(&mutex, &attr);
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assert(!ret);
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UNUSED(ret);
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pthread_mutexattr_destroy(&attr);
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#endif
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}
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@ -49,7 +49,7 @@ DEALINGS IN THE SOFTWARE.
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class Mutex
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{
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public:
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Mutex();
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Mutex(bool recursive=false);
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~Mutex();
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void lock();
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void unlock();
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