Lua_api.txt: Various improvements (#7402)

Node definition:
Clearly document custom selection box/collision box (collision box
documentation was missing).
Remove incorrect light attenuation statement and duplicated light
source statement.

Nodes:
Document which drawtypes require 'paramtype = "light"' to avoid
appearing black.
Remove incorrect light attenuation statement.

HUD: Remove 'HUD API is experimental' text.
Noise params: Spread of every octave must exceed 1.
Particles and spawners: Document glow values.
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@ -907,9 +907,19 @@ node definition:
paramtype = "light"
^ The value stores light with and without sun in its upper and lower 4 bits
respectively. Allows light to propagate from or through the node with
light value falling by 1 per node. This is essential for a light source
node to spread its light.
respectively.
Required by a light source node to enable spreading its light.
Required by the following drawtypes as they determine their visual
brightness from their internal light value:
torchlike,
signlike,
firelike,
fencelike,
raillike,
nodebox,
mesh,
plantlike,
plantlike_rooted.
`param2` is reserved for the engine when any of these are used:
@ -1217,6 +1227,7 @@ size of the finest detail you require. For example:
if `spread` is 512 nodes, `lacunarity` is 2.0 and finest detail required is 16
nodes, octaves will be 6 because the 'wavelengths' of the octaves will be
512, 256, 128, 64, 32, 16 nodes.
Warning: If the 'wavelength' of any octave falls below 1 an error will occur.
### `persistence`
Each additional octave has an amplitude that is the amplitude of the previous
@ -1506,9 +1517,6 @@ factor!
Below are the specific uses for fields in each type; fields not listed for that
type are ignored.
**Note**: Future revisions to the HUD API may be incompatible; the HUD API is
still in the experimental stages.
### `image`
Displays an image on the HUD.
@ -5322,11 +5330,7 @@ Definition tables
^ Only when `paramtype2` supports palettes. ]]
post_effect_color = "green#0F",
^ Screen tint if player is inside node, see "ColorSpec".
paramtype = "none", --[[
^ See "Nodes".
^ paramtype = "light" allows light to propagate from or through the
^ node with light value falling by 1 per node. This line is essential
^ for a light source node to spread its light. ]]
paramtype = "none", -- See "Nodes".
paramtype2 = "none", -- See "Nodes"
place_param2 = nil, -- Force value for param2 when player places node
is_ground_content = true,
@ -5374,10 +5378,26 @@ Definition tables
^ Tells connected nodebox nodes to connect only to these sides of this
^ node. ]]
mesh = "model",
selection_box = {type="regular"}, --[[
^ See "Node boxes".
selection_box = {
type = "fixed",
fixed = {
{-2 / 16, -0.5, -2 / 16, 2 / 16, 3 / 16, 2 / 16},
},
},
^ Custom selection box definition. Multiple boxes can be defined.
^ If drawtype "nodebox" is used and selection_box is nil, then node_box
^ is used. ]]
^ definition is used for the selection box.
collision_box = {
type = "fixed",
fixed = {
{-2 / 16, -0.5, -2 / 16, 2 / 16, 3 / 16, 2 / 16},
},
},
^ Custom collision box definition. Multiple boxes can be defined.
^ If drawtype "nodebox" is used and collision_box is nil, then node_box
^ definition is used for the collision box.
^ For both of the above a box is defined as:
^ {xmin, ymin, zmin, xmax, ymax, zmax} in nodes from node center.
legacy_facedir_simple = false,
^ Support maps made in and before January 2012.
legacy_wallmounted = false,
@ -5946,11 +5966,12 @@ Note that in params, use of symbols is as follows:
texture = "image.png",
-- ^ Uses texture (string)
playername = "singleplayer",
-- ^ optional, if specified spawns particle only on the player's client
-- ^ Optional, if specified spawns particle only on the player's client
animation = {Tile Animation definition},
-- ^ optional, specifies how to animate the particle texture
-- ^ Optional, specifies how to animate the particle texture
glow = 0
-- ^ optional, specify particle self-luminescence in darkness
-- ^ Optional, specify particle self-luminescence in darkness.
-- ^ Values 0-14.
}
@ -5991,9 +6012,10 @@ Note that in params, use of symbols is as follows:
-- ^ Playername is optional, if specified spawns particle only on the
-- ^ player's client.
animation = {Tile Animation definition},
-- ^ optional, specifies how to animate the particle texture
-- ^ Optional, specifies how to animate the particle texture
glow = 0
-- ^ optional, specify particle self-luminescence in darkness
-- ^ Optional, specify particle self-luminescence in darkness.
-- ^ Values 0-14.
}
### `HTTPRequest` definition (`HTTPApiTable.fetch_async`, `HTTPApiTable.fetch_async`)