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Add joystick layout for DragonRise GameCube controller (#11467)
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@ -146,7 +146,7 @@ enable_joysticks (Enable joysticks) bool false
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joystick_id (Joystick ID) int 0
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# The type of joystick
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joystick_type (Joystick type) enum auto auto,generic,xbox
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joystick_type (Joystick type) enum auto auto,generic,xbox,dragonrise_gamecube
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# The time in seconds it takes between repeated events
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# when holding down a joystick button combination.
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@ -154,6 +154,54 @@ JoystickLayout create_xbox_layout()
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return jlo;
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}
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JoystickLayout create_dragonrise_gamecube_layout()
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{
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JoystickLayout jlo;
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jlo.axes_deadzone = 7000;
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const JoystickAxisLayout axes[JA_COUNT] = {
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// Control Stick
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{0, 1}, // JA_SIDEWARD_MOVE
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{1, 1}, // JA_FORWARD_MOVE
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// C-Stick
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{3, 1}, // JA_FRUSTUM_HORIZONTAL
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{4, 1}, // JA_FRUSTUM_VERTICAL
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};
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memcpy(jlo.axes, axes, sizeof(jlo.axes));
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// The center button
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JLO_B_PB(KeyType::ESC, 1 << 9, 1 << 9); // Start/Pause Button
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// Front right buttons
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JLO_B_PB(KeyType::JUMP, 1 << 2, 1 << 2); // A Button
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JLO_B_PB(KeyType::SNEAK, 1 << 3, 1 << 3); // B Button
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JLO_B_PB(KeyType::DROP, 1 << 0, 1 << 0); // Y Button
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JLO_B_PB(KeyType::AUX1, 1 << 1, 1 << 1); // X Button
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// Triggers
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JLO_B_PB(KeyType::DIG, 1 << 4, 1 << 4); // L Trigger
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JLO_B_PB(KeyType::PLACE, 1 << 5, 1 << 5); // R Trigger
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JLO_B_PB(KeyType::INVENTORY, 1 << 6, 1 << 6); // Z Button
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// D-Pad
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JLO_A_PB(KeyType::HOTBAR_PREV, 5, 1, jlo.axes_deadzone); // left
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JLO_A_PB(KeyType::HOTBAR_NEXT, 5, -1, jlo.axes_deadzone); // right
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// Axis are hard to actuate independantly, best to leave up and down unused.
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//JLO_A_PB(0, 6, 1, jlo.axes_deadzone); // up
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//JLO_A_PB(0, 6, -1, jlo.axes_deadzone); // down
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// Movements tied to Control Stick, important for vessels
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JLO_A_PB(KeyType::LEFT, 0, 1, jlo.axes_deadzone);
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JLO_A_PB(KeyType::RIGHT, 0, -1, jlo.axes_deadzone);
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JLO_A_PB(KeyType::FORWARD, 1, 1, jlo.axes_deadzone);
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JLO_A_PB(KeyType::BACKWARD, 1, -1, jlo.axes_deadzone);
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return jlo;
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}
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JoystickController::JoystickController() :
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doubling_dtime(g_settings->getFloat("repeat_joystick_button_time"))
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{
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@ -188,6 +236,8 @@ void JoystickController::setLayoutFromControllerName(const std::string &name)
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{
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if (lowercase(name).find("xbox") != std::string::npos) {
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m_layout = create_xbox_layout();
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} else if (lowercase(name).find("dragonrise_gamecube") != std::string::npos) {
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m_layout = create_dragonrise_gamecube_layout();
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} else {
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m_layout = create_default_layout();
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}
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