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https://github.com/minetest/minetest.git
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Improve mobv2
This commit is contained in:
parent
43a28f04fa
commit
5341bf59c2
@ -1523,7 +1523,7 @@ void Client::groundAction(u8 action, v3s16 nodepos_undersurface,
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Send(0, data, true);
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}
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void Client::clickActiveObject(u8 button, u16 id, u16 item)
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void Client::clickActiveObject(u8 button, u16 id, u16 item_i)
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{
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if(connectedAndInitialized() == false){
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dout_client<<DTIME<<"Client::clickActiveObject() "
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@ -1532,6 +1532,38 @@ void Client::clickActiveObject(u8 button, u16 id, u16 item)
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return;
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}
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Player *player = m_env.getLocalPlayer();
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if(player == NULL)
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return;
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ClientActiveObject *obj = m_env.getActiveObject(id);
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if(obj){
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if(button == 0){
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ToolItem *titem = NULL;
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std::string toolname = "";
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InventoryList *mlist = player->inventory.getList("main");
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if(mlist != NULL)
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{
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InventoryItem *item = mlist->getItem(item_i);
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if(item && (std::string)item->getName() == "ToolItem")
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{
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titem = (ToolItem*)item;
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toolname = titem->getToolName();
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}
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}
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v3f playerpos = player->getPosition();
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v3f objpos = obj->getPosition();
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v3f dir = (objpos - playerpos).normalize();
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bool disable_send = obj->directReportPunch(toolname, dir);
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if(disable_send)
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return;
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}
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}
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/*
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length: 7
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[0] u16 command
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@ -1544,7 +1576,7 @@ void Client::clickActiveObject(u8 button, u16 id, u16 item)
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writeU16(&data[0], TOSERVER_CLICK_ACTIVEOBJECT);
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writeU8(&data[2], button);
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writeU16(&data[3], id);
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writeU16(&data[5], item);
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writeU16(&data[5], item_i);
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Send(0, data, true);
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}
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@ -183,7 +183,7 @@ public:
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void groundAction(u8 action, v3s16 nodepos_undersurface,
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v3s16 nodepos_oversurface, u16 item);
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void clickActiveObject(u8 button, u16 id, u16 item);
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void clickActiveObject(u8 button, u16 id, u16 item_i);
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void sendSignNodeText(v3s16 p, std::string text);
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void sendInventoryAction(InventoryAction *a);
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@ -70,6 +70,10 @@ public:
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// Create a certain type of ClientActiveObject
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static ClientActiveObject* create(u8 type);
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// If returns true, punch will not be sent to the server
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virtual bool directReportPunch(const std::string &toolname, v3f dir)
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{ return false; }
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protected:
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// Used for creating objects based on type
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typedef ClientActiveObject* (*Factory)();
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@ -874,7 +874,10 @@ MobV2CAO::MobV2CAO():
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m_last_light(0),
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m_shooting(0),
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m_shooting_unset_timer(0),
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m_sprite_size(BS,BS),
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m_sprite_y(0),
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m_bright_shooting(false),
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m_lock_full_brightness(false),
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m_player_hit_timer(0)
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{
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ClientActiveObject::registerType(getType(), create);
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@ -897,10 +900,10 @@ void MobV2CAO::addToScene(scene::ISceneManager *smgr)
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if(m_node != NULL)
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return;
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std::string texture_name = m_properties->get("texture_name");
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//dstream<<"MobV2CAO::addToScene using texture_name="<<texture_name<<std::endl;
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/*dstream<<"MobV2CAO::addToScene using texture_name="<<
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m_texture_name<<std::endl;*/
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std::string texture_string = "[makealpha2:128,0,0;128,128,0:";
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texture_string += texture_name;
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texture_string += m_texture_name;
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scene::MyBillboardSceneNode *bill = new scene::MyBillboardSceneNode(
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smgr->getRootSceneNode(), smgr, -1, v3f(0,0,0), v2f(1,1));
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@ -986,7 +989,7 @@ void MobV2CAO::updateNodePos()
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if(m_node == NULL)
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return;
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m_node->setPosition(pos_translator.vect_show + m_sprite_pos);
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m_node->setPosition(pos_translator.vect_show + v3f(0,m_sprite_y,0));
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}
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void MobV2CAO::step(float dtime, ClientEnvironment *env)
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@ -1137,15 +1140,16 @@ void MobV2CAO::processMessage(const std::string &data)
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{
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//u16 damage = readU16(is);
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u8 li = decode_light(m_last_light);
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/*u8 li = decode_light(m_last_light);
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if(li >= 100)
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li = 30;
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else
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li = 255;
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video::SColor color(255,li,li,li);
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li = 255;*/
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/*video::SColor color(255,255,0,0);
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m_node->setColor(color);
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m_damage_visual_timer = 0.2;
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m_damage_visual_timer = 0.2;*/
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}
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// Trigger shooting
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else if(cmd == 2)
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@ -1183,38 +1187,19 @@ void MobV2CAO::initialize(const std::string &data)
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std::istringstream tmp_is(tmp_os.str(), std::ios::binary);
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m_properties->parseConfigLines(tmp_is, "MobArgsEnd");
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/*dstream<<"INFO: MobV2CAO::initialize(): got properties:"<<std::endl;
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m_properties->writeLines(dstream);*/
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dstream<<"INFO: MobV2CAO::initialize(): got properties:"<<std::endl;
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m_properties->writeLines(dstream);
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m_properties->setDefault("texture_name", "stone.png");
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m_properties->setDefault("looks", "dummy_default");
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m_properties->setDefault("yaw", "0");
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m_properties->setDefault("pos", "(0,0,0)");
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m_properties->setDefault("sprite_size", "(1,1)");
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m_properties->setDefault("sprite_pos", "(0,0,0)");
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m_properties->setDefault("selection_size", "(0.4,0.4)");
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m_properties->setDefault("selection_y", "-0.4");
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m_properties->setDefault("sprite_type", "humanoid_1");
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m_properties->setDefault("simple_anim_frames", "1");
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m_properties->setDefault("simple_anim_frametime", "0.5");
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m_properties->setDefault("lock_full_brightness", "false");
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m_properties->setDefault("player_hit_damage", "0");
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m_properties->setDefault("player_hit_distance", "1.5");
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m_properties->setDefault("player_hit_interval", "1.5");
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setLooks(m_properties->get("looks"));
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m_yaw = m_properties->getFloat("yaw");
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m_position = m_properties->getV3F("pos");
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m_sprite_size = m_properties->getV2F("sprite_size") * BS;
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m_sprite_pos = m_properties->getV3F("sprite_pos") * BS;
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v2f selection_size = m_properties->getV2F("selection_size") * BS;
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float selection_y = m_properties->getFloat("selection_y") * BS;
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m_selection_box = core::aabbox3d<f32>(
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-selection_size.X, selection_y, -selection_size.X,
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selection_size.X, selection_y+selection_size.Y,
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selection_size.X);
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m_sprite_type = m_properties->get("sprite_type");
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m_simple_anim_frames = m_properties->getS32("simple_anim_frames");
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m_simple_anim_frametime = m_properties->getFloat("simple_anim_frametime");
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m_lock_full_brightness = m_properties->getBool("lock_full_brightness");
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m_player_hit_damage = m_properties->getS32("player_hit_damage");
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m_player_hit_distance = m_properties->getFloat("player_hit_distance");
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m_player_hit_interval = m_properties->getFloat("player_hit_interval");
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@ -1225,4 +1210,55 @@ void MobV2CAO::initialize(const std::string &data)
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updateNodePos();
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}
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bool MobV2CAO::directReportPunch(const std::string &toolname, v3f dir)
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{
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video::SColor color(255,255,0,0);
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m_node->setColor(color);
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m_damage_visual_timer = 0.05;
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m_position += dir * BS;
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pos_translator.sharpen();
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pos_translator.update(m_position);
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updateNodePos();
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return false;
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}
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void MobV2CAO::setLooks(const std::string &looks)
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{
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v2f selection_size = v2f(0.4, 0.4) * BS;
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float selection_y = 0 * BS;
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if(looks == "dungeon_master"){
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m_texture_name = "dungeon_master.png";
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m_sprite_type = "humanoid_1";
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m_sprite_size = v2f(2, 3) * BS;
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m_sprite_y = 0.85 * BS;
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selection_size = v2f(0.4, 2.6) * BS;
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selection_y = -0.4 * BS;
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}
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else if(looks == "fireball"){
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m_texture_name = "fireball.png";
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m_sprite_type = "simple";
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m_sprite_size = v2f(1, 1) * BS;
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m_simple_anim_frames = 3;
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m_simple_anim_frametime = 0.1;
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m_lock_full_brightness = true;
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}
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else{
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m_texture_name = "stone.png";
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m_sprite_type = "simple";
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m_sprite_size = v2f(1, 1) * BS;
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m_simple_anim_frames = 3;
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m_simple_anim_frametime = 0.333;
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selection_size = v2f(0.4, 0.4) * BS;
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selection_y = 0 * BS;
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}
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m_selection_box = core::aabbox3d<f32>(
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-selection_size.X, selection_y, -selection_size.X,
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selection_size.X, selection_y+selection_size.Y,
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selection_size.X);
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}
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@ -33,19 +33,19 @@ class Settings;
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struct SmoothTranslator
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{
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v3f vect_old;
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v3f vect_show;
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v3f vect_aim;
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f32 anim_counter;
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f32 anim_time;
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f32 anim_time_counter;
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v3f vect_show;
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v3f vect_aim;
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SmoothTranslator():
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vect_old(0,0,0),
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vect_show(0,0,0),
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vect_aim(0,0,0),
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anim_counter(0),
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anim_time(0),
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anim_time_counter(0),
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vect_show(0,0,0),
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vect_aim(0,0,0)
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anim_time_counter(0)
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{}
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void init(v3f vect)
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@ -53,6 +53,14 @@ struct SmoothTranslator
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vect_old = vect;
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vect_show = vect;
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vect_aim = vect;
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anim_counter = 0;
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anim_time = 0;
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anim_time_counter = 0;
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}
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void sharpen()
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{
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init(vect_show);
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}
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void update(v3f vect_new)
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@ -329,11 +337,17 @@ public:
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//{return m_position;}
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bool doShowSelectionBox(){return false;}
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// If returns true, punch will not be sent to the server
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bool directReportPunch(const std::string &toolname, v3f dir);
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private:
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void setLooks(const std::string &looks);
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IntervalLimiter m_attack_interval;
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core::aabbox3d<f32> m_selection_box;
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scene::MyBillboardSceneNode *m_node;
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v3f m_position;
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std::string m_texture_name;
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float m_yaw;
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SmoothTranslator pos_translator;
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bool m_walking;
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@ -345,7 +359,7 @@ private:
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bool m_shooting;
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float m_shooting_unset_timer;
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v2f m_sprite_size;
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v3f m_sprite_pos;
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float m_sprite_y;
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bool m_bright_shooting;
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std::string m_sprite_type;
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int m_simple_anim_frames;
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@ -916,7 +916,8 @@ MobV2SAO::MobV2SAO(ServerEnvironment *env, u16 id, v3f pos,
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m_shoot_reload_timer(0),
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m_shooting(false),
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m_shooting_timer(0),
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m_falling(false)
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m_falling(false),
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m_disturb_timer(100000)
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{
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ServerActiveObject::registerType(getType(), create);
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@ -1072,6 +1073,22 @@ void MobV2SAO::step(float dtime, bool send_recommended)
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return;
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}
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Player *disturbing_player =
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m_env->getPlayer(m_disturbing_player.c_str());
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v3f disturbing_player_off = v3f(0,1,0);
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float disturbing_player_distance = 1000000;
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float disturbing_player_dir = 0;
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if(disturbing_player){
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disturbing_player_off =
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disturbing_player->getPosition() - m_base_position;
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disturbing_player_distance = disturbing_player_off.getLength();
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disturbing_player_off.normalize();
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disturbing_player_dir = 180./M_PI*atan2(disturbing_player_off.Z,
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disturbing_player_off.X);
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}
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m_disturb_timer += dtime;
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if(!m_falling)
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{
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m_shooting_timer -= dtime;
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@ -1088,15 +1105,10 @@ void MobV2SAO::step(float dtime, bool send_recommended)
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dstream<<__FUNCTION_NAME<<": Shooting fireball from "<<PP(pos)
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<<" at speed "<<PP(speed)<<std::endl;
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Settings properties;
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properties.set("looks", "fireball");
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properties.setV3F("speed", speed);
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properties.setFloat("die_age", 5.0);
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properties.set("move_type", "constant_speed");
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properties.set("texture_name", "fireball.png");
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properties.setV3F("sprite_pos", v3f(0.0, 0.0, 0.0));
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properties.setV2F("sprite_size", v2f(1.0, 1.0));
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properties.set("sprite_type", "simple");
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properties.set("simple_anim_frames", "3");
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properties.set("simple_anim_frametime", "0.1");
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properties.setFloat("hp", 1000);
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properties.set("lock_full_brightness", "true");
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properties.set("player_hit_damage", "9");
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@ -1114,8 +1126,18 @@ void MobV2SAO::step(float dtime, bool send_recommended)
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m_shoot_reload_timer += dtime;
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if(m_shoot_reload_timer >= 5.0 && !m_next_pos_exists)
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float reload_time = 15.0;
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if(m_disturb_timer <= 15.0)
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reload_time = 3.0;
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if(m_shoot_reload_timer >= reload_time && !m_next_pos_exists)
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{
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if(m_disturb_timer < 30.0 && disturbing_player &&
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disturbing_player_distance < 16*BS &&
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fabs(disturbing_player_off.Y) < 5*BS){
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m_yaw = disturbing_player_dir;
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sendPosition();
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}
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m_shoot_reload_timer = 0.0;
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m_shooting = true;
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m_shooting_timer = 1.5;
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@ -1261,23 +1283,35 @@ void MobV2SAO::step(float dtime, bool send_recommended)
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if(m_base_position.getDistanceFrom(m_last_sent_position) > 0.05*BS)
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{
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m_last_sent_position = m_base_position;
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std::ostringstream os(std::ios::binary);
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// command (0 = update position)
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writeU8(os, 0);
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// pos
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writeV3F1000(os, m_base_position);
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// yaw
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writeF1000(os, m_yaw);
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// create message and add to list
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ActiveObjectMessage aom(getId(), false, os.str());
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m_messages_out.push_back(aom);
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sendPosition();
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}
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}
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u16 MobV2SAO::punch(const std::string &toolname, v3f dir)
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u16 MobV2SAO::punch(const std::string &toolname, v3f dir,
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const std::string &playername)
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{
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assert(m_env);
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Map *map = &m_env->getMap();
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m_disturb_timer = 0;
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m_disturbing_player = playername;
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m_yaw = wrapDegrees_180(180./M_PI*atan2(dir.Z, dir.X) + 180.);
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v3f new_base_position = m_base_position + dir * BS;
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{
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v3s16 pos_i = floatToInt(new_base_position, BS);
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v3s16 size_blocks = v3s16(m_size.X+0.5,m_size.Y+0.5,m_size.X+0.5);
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v3s16 pos_size_off(0,0,0);
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if(m_size.X >= 2.5){
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pos_size_off.X = -1;
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pos_size_off.Y = -1;
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}
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bool free = checkFreePosition(map, pos_i + pos_size_off, size_blocks);
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if(free)
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m_base_position = new_base_position;
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}
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sendPosition();
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u16 amount = 2;
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dstream<<"id="<<m_id<<": punch with \""<<toolname<<"\""<<std::endl;
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/* See tool names in inventory.h */
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@ -1297,6 +1331,22 @@ u16 MobV2SAO::punch(const std::string &toolname, v3f dir)
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return 65536/100;
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}
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void MobV2SAO::sendPosition()
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{
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m_last_sent_position = m_base_position;
|
||||
|
||||
std::ostringstream os(std::ios::binary);
|
||||
// command (0 = update position)
|
||||
writeU8(os, 0);
|
||||
// pos
|
||||
writeV3F1000(os, m_base_position);
|
||||
// yaw
|
||||
writeF1000(os, m_yaw);
|
||||
// create message and add to list
|
||||
ActiveObjectMessage aom(getId(), false, os.str());
|
||||
m_messages_out.push_back(aom);
|
||||
}
|
||||
|
||||
void MobV2SAO::setPropertyDefaults()
|
||||
{
|
||||
m_properties->setDefault("move_type", "ground_nodes");
|
||||
|
@ -155,8 +155,10 @@ public:
|
||||
std::string getClientInitializationData();
|
||||
void step(float dtime, bool send_recommended);
|
||||
InventoryItem* createPickedUpItem(){return NULL;}
|
||||
u16 punch(const std::string &toolname, v3f dir);
|
||||
u16 punch(const std::string &toolname, v3f dir,
|
||||
const std::string &playername);
|
||||
private:
|
||||
void sendPosition();
|
||||
void setPropertyDefaults();
|
||||
void readProperties();
|
||||
void updateProperties();
|
||||
@ -182,6 +184,8 @@ private:
|
||||
float m_die_age;
|
||||
v2f m_size;
|
||||
bool m_falling;
|
||||
float m_disturb_timer;
|
||||
std::string m_disturbing_player;
|
||||
|
||||
Settings *m_properties;
|
||||
};
|
||||
|
@ -645,17 +645,12 @@ void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime)
|
||||
|
||||
static void getMob_dungeon_master(Settings &properties)
|
||||
{
|
||||
properties.set("texture_name", "dungeon_master.png");
|
||||
properties.setV3F("sprite_pos", v3f(0.0, 0.85, 0.0));
|
||||
properties.setV2F("sprite_size", v2f(2.0, 3.0));
|
||||
properties.setFloat("selection_y", -0.4);
|
||||
properties.setV2F("selection_size", v2f(0.4, 2.6));
|
||||
properties.set("looks", "dungeon_master");
|
||||
properties.setFloat("yaw", 1.57);
|
||||
properties.setFloat("hp", 20);
|
||||
properties.setBool("bright_shooting", true);
|
||||
properties.set("shoot_type", "fireball");
|
||||
properties.set("shoot_y", "0.7");
|
||||
properties.set("sprite_type", "humanoid_1");
|
||||
properties.set("player_hit_damage", "1");
|
||||
properties.set("player_hit_distance", "1.0");
|
||||
properties.set("player_hit_interval", "0.5");
|
||||
|
19
src/game.cpp
19
src/game.cpp
@ -1532,16 +1532,23 @@ void the_game(
|
||||
//if(input->getLeftClicked())
|
||||
if(input->getLeftState())
|
||||
{
|
||||
bool do_punch = false;
|
||||
bool do_punch_damage = false;
|
||||
if(object_hit_delay_timer <= 0.0){
|
||||
do_punch = true;
|
||||
do_punch_damage = true;
|
||||
object_hit_delay_timer = object_hit_delay;
|
||||
}
|
||||
if(input->getLeftClicked()){
|
||||
do_punch = true;
|
||||
}
|
||||
if(do_punch){
|
||||
dstream<<DTIME<<"Left-clicked object"<<std::endl;
|
||||
left_punch = true;
|
||||
}
|
||||
if(do_punch_damage){
|
||||
client.clickActiveObject(0,
|
||||
selected_active_object->getId(), g_selected_item);
|
||||
object_hit_delay_timer = object_hit_delay;
|
||||
left_punch = true;
|
||||
} else {
|
||||
dstream<<DTIME<<"Left-clicked object faster than allowed"
|
||||
<<std::endl;
|
||||
left_punch_muted = true;
|
||||
}
|
||||
}
|
||||
else if(input->getRightClicked())
|
||||
|
@ -2340,7 +2340,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
|
||||
v3f objpos = obj->getBasePosition();
|
||||
v3f dir = (objpos - playerpos).normalize();
|
||||
|
||||
u16 wear = obj->punch(toolname, dir);
|
||||
u16 wear = obj->punch(toolname, dir, player->getName());
|
||||
|
||||
if(titem)
|
||||
{
|
||||
|
@ -104,7 +104,8 @@ public:
|
||||
If the object doesn't return an item, this will be called.
|
||||
Return value is tool wear.
|
||||
*/
|
||||
virtual u16 punch(const std::string &toolname, v3f dir)
|
||||
virtual u16 punch(const std::string &toolname, v3f dir,
|
||||
const std::string &playername)
|
||||
{return 0;}
|
||||
|
||||
/*
|
||||
|
Loading…
Reference in New Issue
Block a user