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Remove some unused variable from Lua class wrappers
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41e79d902d
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@ -30,7 +30,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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LuaPerlinNoise
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*/
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LuaPerlinNoise::LuaPerlinNoise(NoiseParams *params) :
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LuaPerlinNoise::LuaPerlinNoise(const NoiseParams *params) :
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np(*params)
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{
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}
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@ -141,12 +141,10 @@ luaL_Reg LuaPerlinNoise::methods[] = {
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LuaPerlinNoiseMap
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*/
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LuaPerlinNoiseMap::LuaPerlinNoiseMap(NoiseParams *params, s32 seed, v3s16 size)
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LuaPerlinNoiseMap::LuaPerlinNoiseMap(const NoiseParams *np, s32 seed, v3s16 size)
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{
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m_is3d = size.Z > 1;
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np = *params;
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try {
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noise = new Noise(&np, seed, size.X, size.Y, size.Z);
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noise = new Noise(np, seed, size.X, size.Y, size.Z);
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} catch (InvalidNoiseParamsException &e) {
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throw LuaError(e.what());
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}
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@ -217,7 +215,7 @@ int LuaPerlinNoiseMap::l_get_3d_map(lua_State *L)
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LuaPerlinNoiseMap *o = checkobject(L, 1);
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v3f p = check_v3f(L, 2);
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if (!o->m_is3d)
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if (!o->is3D())
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return 0;
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Noise *n = o->noise;
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@ -248,7 +246,7 @@ int LuaPerlinNoiseMap::l_get_3d_map_flat(lua_State *L)
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v3f p = check_v3f(L, 2);
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bool use_buffer = lua_istable(L, 3);
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if (!o->m_is3d)
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if (!o->is3D())
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return 0;
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Noise *n = o->noise;
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@ -289,7 +287,7 @@ int LuaPerlinNoiseMap::l_calc_3d_map(lua_State *L)
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LuaPerlinNoiseMap *o = checkobject(L, 1);
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v3f p = check_v3f(L, 2);
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if (!o->m_is3d)
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if (!o->is3D())
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return 0;
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Noise *n = o->noise;
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@ -30,6 +30,7 @@ class LuaPerlinNoise : public ModApiBase
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{
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private:
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NoiseParams np;
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static const char className[];
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static luaL_Reg methods[];
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@ -42,7 +43,7 @@ private:
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static int l_get_3d(lua_State *L);
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public:
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LuaPerlinNoise(NoiseParams *params);
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LuaPerlinNoise(const NoiseParams *params);
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~LuaPerlinNoise() = default;
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// LuaPerlinNoise(seed, octaves, persistence, scale)
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@ -59,9 +60,8 @@ public:
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*/
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class LuaPerlinNoiseMap : public ModApiBase
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{
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NoiseParams np;
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Noise *noise;
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bool m_is3d;
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static const char className[];
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static luaL_Reg methods[];
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@ -80,10 +80,11 @@ class LuaPerlinNoiseMap : public ModApiBase
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static int l_get_map_slice(lua_State *L);
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public:
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LuaPerlinNoiseMap(NoiseParams *np, s32 seed, v3s16 size);
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LuaPerlinNoiseMap(const NoiseParams *np, s32 seed, v3s16 size);
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~LuaPerlinNoiseMap();
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inline bool is3D() const { return noise->sz > 1; }
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// LuaPerlinNoiseMap(np, size)
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// Creates an LuaPerlinNoiseMap and leaves it on top of stack
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static int create_object(lua_State *L);
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@ -17,7 +17,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include <map>
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#include "lua_api/l_vmanip.h"
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#include "lua_api/l_internal.h"
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#include "common/c_content.h"
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@ -112,23 +112,23 @@ int LuaVoxelManip::l_write_to_map(lua_State *L)
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LuaVoxelManip *o = checkobject(L, 1);
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bool update_light = !lua_isboolean(L, 2) || readParam<bool>(L, 2);
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GET_ENV_PTR;
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ServerMap *map = &(env->getServerMap());
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std::map<v3s16, MapBlock*> modified_blocks;
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if (o->is_mapgen_vm || !update_light) {
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o->vm->blitBackAll(&(o->modified_blocks));
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o->vm->blitBackAll(&modified_blocks);
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} else {
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voxalgo::blit_back_with_light(map, o->vm,
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&(o->modified_blocks));
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voxalgo::blit_back_with_light(map, o->vm, &modified_blocks);
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}
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MapEditEvent event;
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event.type = MEET_OTHER;
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for (const auto &modified_block : o->modified_blocks)
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event.modified_blocks.insert(modified_block.first);
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for (const auto &it : modified_blocks)
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event.modified_blocks.insert(it.first);
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map->dispatchEvent(event);
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o->modified_blocks.clear();
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return 0;
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}
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@ -19,7 +19,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#pragma once
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#include <map>
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#include "irr_v3d.h"
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#include "lua_api/l_base.h"
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@ -33,7 +32,6 @@ class MMVManip;
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class LuaVoxelManip : public ModApiBase
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{
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private:
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std::map<v3s16, MapBlock *> modified_blocks;
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bool is_mapgen_vm = false;
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static const char className[];
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