mirror of
https://github.com/minetest/minetest.git
synced 2024-11-27 01:53:45 +01:00
Fix game minetest.conf default settings
This was a regression introduced by f6e4c5d9cf459e8278a76a2beaee59732e841458 .
This commit is contained in:
parent
467fc0ddc9
commit
538036d004
@ -644,15 +644,12 @@ int ModApiMainMenu::l_create_world(lua_State *L)
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(gameidx < (int) games.size())) {
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(gameidx < (int) games.size())) {
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// Create world if it doesn't exist
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// Create world if it doesn't exist
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if(!initializeWorld(path, games[gameidx].id)){
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if (!loadGameConfAndInitWorld(path, games[gameidx])) {
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lua_pushstring(L, "Failed to initialize world");
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lua_pushstring(L, "Failed to initialize world");
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} else {
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lua_pushnil(L);
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}
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}
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else {
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} else {
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lua_pushnil(L);
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}
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}
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else {
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lua_pushstring(L, "Invalid game index");
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lua_pushstring(L, "Invalid game index");
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}
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}
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return 1;
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return 1;
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@ -223,7 +223,7 @@ Server::Server(
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infostream<<"- game: "<<m_gamespec.path<<std::endl;
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infostream<<"- game: "<<m_gamespec.path<<std::endl;
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// Create world if it doesn't exist
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// Create world if it doesn't exist
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if(!initializeWorld(m_path_world, m_gamespec.id))
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if(!loadGameConfAndInitWorld(m_path_world, m_gamespec))
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throw ServerError("Failed to initialize world");
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throw ServerError("Failed to initialize world");
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// Create server thread
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// Create server thread
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@ -887,6 +887,11 @@ void Settings::clear()
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clearNoLock();
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clearNoLock();
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}
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}
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void Settings::clearDefaults()
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{
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JMutexAutoLock lock(m_mutex);
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clearDefaultsNoLock();
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}
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void Settings::updateValue(const Settings &other, const std::string &name)
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void Settings::updateValue(const Settings &other, const std::string &name)
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{
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{
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@ -958,11 +963,18 @@ void Settings::clearNoLock()
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delete it->second.group;
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delete it->second.group;
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m_settings.clear();
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m_settings.clear();
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clearDefaultsNoLock();
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}
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void Settings::clearDefaultsNoLock()
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{
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std::map<std::string, SettingsEntry>::const_iterator it;
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for (it = m_defaults.begin(); it != m_defaults.end(); ++it)
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for (it = m_defaults.begin(); it != m_defaults.end(); ++it)
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delete it->second.group;
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delete it->second.group;
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m_defaults.clear();
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m_defaults.clear();
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}
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}
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void Settings::registerChangedCallback(std::string name,
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void Settings::registerChangedCallback(std::string name,
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setting_changed_callback cbf, void *userdata)
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setting_changed_callback cbf, void *userdata)
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{
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{
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@ -202,6 +202,7 @@ public:
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// remove a setting
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// remove a setting
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bool remove(const std::string &name);
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bool remove(const std::string &name);
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void clear();
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void clear();
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void clearDefaults();
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void updateValue(const Settings &other, const std::string &name);
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void updateValue(const Settings &other, const std::string &name);
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void update(const Settings &other);
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void update(const Settings &other);
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void registerChangedCallback(std::string name, setting_changed_callback cbf, void *userdata = NULL);
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void registerChangedCallback(std::string name, setting_changed_callback cbf, void *userdata = NULL);
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@ -211,6 +212,7 @@ private:
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void updateNoLock(const Settings &other);
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void updateNoLock(const Settings &other);
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void clearNoLock();
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void clearNoLock();
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void clearDefaultsNoLock();
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void doCallbacks(std::string name);
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void doCallbacks(std::string name);
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@ -267,25 +267,31 @@ std::vector<WorldSpec> getAvailableWorlds()
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return worlds;
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return worlds;
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}
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}
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bool initializeWorld(const std::string &path, const std::string &gameid)
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bool loadGameConfAndInitWorld(const std::string &path, const SubgameSpec &gamespec)
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{
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{
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// Override defaults with those provided by the game.
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// We clear and reload the defaults because the defaults
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// might have been overridden by other subgame config
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// files that were loaded before.
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g_settings->clearDefaults();
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set_default_settings(g_settings);
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Settings game_defaults;
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getGameMinetestConfig(gamespec.path, game_defaults);
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override_default_settings(g_settings, &game_defaults);
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infostream << "Initializing world at " << path << std::endl;
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infostream << "Initializing world at " << path << std::endl;
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fs::CreateAllDirs(path);
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fs::CreateAllDirs(path);
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// Initialize default settings and override defaults with those
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// provided by the game
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Settings game_defaults;
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getGameMinetestConfig(path, game_defaults);
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override_default_settings(g_settings, &game_defaults);
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// Create world.mt if does not already exist
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// Create world.mt if does not already exist
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std::string worldmt_path = path + DIR_DELIM "world.mt";
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std::string worldmt_path = path + DIR_DELIM "world.mt";
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if (!fs::PathExists(worldmt_path)) {
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if (!fs::PathExists(worldmt_path)) {
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std::ostringstream ss(std::ios_base::binary);
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std::ostringstream ss(std::ios_base::binary);
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ss << "gameid = " << gameid << "\nbackend = sqlite3\n"
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ss << "gameid = " << gamespec.id
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<< "creative_mode = " << g_settings->get("creative_mode")
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<< "\nbackend = sqlite3"
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<< "\nenable_damage = " << g_settings->get("enable_damage") << "\n";
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<< "\ncreative_mode = " << g_settings->get("creative_mode")
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<< "\nenable_damage = " << g_settings->get("enable_damage")
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<< "\n";
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if (!fs::safeWriteToFile(worldmt_path, ss.str()))
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if (!fs::safeWriteToFile(worldmt_path, ss.str()))
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return false;
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return false;
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@ -98,8 +98,9 @@ struct WorldSpec
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std::vector<WorldSpec> getAvailableWorlds();
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std::vector<WorldSpec> getAvailableWorlds();
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// Create world directory and world.mt if they don't exist
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// loads the subgame's config and creates world directory
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bool initializeWorld(const std::string &path, const std::string &gameid);
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// and world.mt if they don't exist
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bool loadGameConfAndInitWorld(const std::string &path, const SubgameSpec &gamespec);
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#endif
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#endif
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