Fix undefined behaviour in arm movement when dividing by zero

This commit is contained in:
Loic Blot 2017-06-26 23:19:47 +02:00
parent b3a36f7378
commit 53a6b5439e
No known key found for this signature in database
GPG Key ID: EFAA458E8C153987

@ -197,7 +197,14 @@ void Camera::step(f32 dtime)
void Camera::addArmInertia(f32 player_yaw, f32 frametime)
{
if (m_timer.X == 0.0f)
m_cam_vel.X = std::fabs((m_last_cam_pos.X - player_yaw)) * 0.01f;
else
m_cam_vel.X = std::fabs((m_last_cam_pos.X - player_yaw) / m_timer.X) * 0.01f;
if (m_timer.Y == 0.0f)
m_cam_vel.Y = std::fabs(m_last_cam_pos.Y - m_camera_direction.Y);
else
m_cam_vel.Y = std::fabs((m_last_cam_pos.Y - m_camera_direction.Y) / m_timer.Y);
if (m_cam_vel.X > 1.0f || m_cam_vel.Y > 1.0f) {
@ -206,8 +213,7 @@ void Camera::addArmInertia(f32 player_yaw, f32 frametime)
*/
if (m_cam_vel.X > 1.0f) {
m_timer.X = 0.0f;
m_timer.X += frametime;
m_timer.X = frametime;
if (m_cam_vel.X > m_cam_vel_old.X)
m_cam_vel_old.X = m_cam_vel.X;
@ -226,8 +232,7 @@ void Camera::addArmInertia(f32 player_yaw, f32 frametime)
}
if (m_cam_vel.Y > 1.0f) {
m_timer.Y = 0.0f;
m_timer.Y += frametime;
m_timer.Y = frametime;
if (m_cam_vel.Y > m_cam_vel_old.Y)
m_cam_vel_old.Y = m_cam_vel.Y;