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Fixed ignoring of "diggable" property of nodes.
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@ -370,8 +370,7 @@ end
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function minetest.node_dig(pos, node, digger)
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function minetest.node_dig(pos, node, digger)
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local def = ItemStack({name=node.name}):get_definition()
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local def = ItemStack({name=node.name}):get_definition()
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-- Check if def ~= 0 because we always want to be able to remove unknown nodes
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if not def.diggable or (def.can_dig and not def.can_dig(pos,digger)) then
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if #def ~= 0 and not def.diggable or (def.can_dig and not def.can_dig(pos,digger)) then
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minetest.log("info", digger:get_player_name() .. " tried to dig "
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minetest.log("info", digger:get_player_name() .. " tried to dig "
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.. node.name .. " which is not diggable "
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.. node.name .. " which is not diggable "
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.. minetest.pos_to_string(pos))
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.. minetest.pos_to_string(pos))
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@ -270,6 +270,7 @@ minetest.register_item(":unknown", {
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on_place = minetest.item_place,
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on_place = minetest.item_place,
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on_drop = minetest.item_drop,
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on_drop = minetest.item_drop,
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groups = {not_in_creative_inventory=1},
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groups = {not_in_creative_inventory=1},
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diggable = true,
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})
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})
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minetest.register_node(":air", {
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minetest.register_node(":air", {
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