hud.cpp: fix wrong indent in drawItem

This commit is contained in:
Loïc Blot 2017-06-19 15:20:30 +02:00
parent 4dcc5985df
commit 53acc32bee

@ -191,7 +191,7 @@ void Hud::drawItem(const ItemStack &item, const core::rect<s32>& rect,
driver->draw2DRectangle(bgcolor2, rect, NULL); driver->draw2DRectangle(bgcolor2, rect, NULL);
drawItemStack(driver, g_fontengine->getFont(), item, rect, NULL, drawItemStack(driver, g_fontengine->getFont(), item, rect, NULL,
client, selected ? IT_ROT_SELECTED : IT_ROT_NONE); client, selected ? IT_ROT_SELECTED : IT_ROT_NONE);
} }
//NOTE: selectitem = 0 -> no selected; selectitem 1-based //NOTE: selectitem = 0 -> no selected; selectitem 1-based
void Hud::drawItems(v2s32 upperleftpos, v2s32 screen_offset, s32 itemcount, void Hud::drawItems(v2s32 upperleftpos, v2s32 screen_offset, s32 itemcount,