mirror of
https://github.com/minetest/minetest.git
synced 2024-12-28 08:57:30 +01:00
Cleanup updateCameraDirection and fix random input not working
This commit is contained in:
parent
9b0d77a549
commit
53bc56dc3c
97
src/game.cpp
97
src/game.cpp
@ -1492,6 +1492,8 @@ protected:
|
||||
void toggleFullViewRange(float *statustext_time);
|
||||
|
||||
void updateCameraDirection(CameraOrientation *cam, VolatileRunFlags *flags);
|
||||
void updateCameraOrientation(CameraOrientation *cam,
|
||||
const VolatileRunFlags &flags);
|
||||
void updatePlayerControl(const CameraOrientation &cam);
|
||||
void step(f32 *dtime);
|
||||
void processClientEvents(CameraOrientation *cam, float *damage_flash);
|
||||
@ -1640,6 +1642,8 @@ Game::Game() :
|
||||
m_cache_enable_fog = g_settings->getBool("enable_fog");
|
||||
m_cache_mouse_sensitivity = g_settings->getFloat("mouse_sensitivity");
|
||||
m_repeat_right_click_time = g_settings->getFloat("repeat_rightclick_time");
|
||||
|
||||
m_cache_mouse_sensitivity = rangelim(m_cache_mouse_sensitivity, 0.001, 100.0);
|
||||
}
|
||||
|
||||
|
||||
@ -1727,6 +1731,7 @@ void Game::run()
|
||||
flags.show_hud = true;
|
||||
flags.show_debug = g_settings->getBool("show_debug");
|
||||
flags.invert_mouse = g_settings->getBool("invert_mouse");
|
||||
flags.first_loop_after_window_activation = true;
|
||||
|
||||
/* Clear the profiler */
|
||||
Profiler::GraphValues dummyvalues;
|
||||
@ -2849,11 +2854,24 @@ void Game::toggleFullViewRange(float *statustext_time)
|
||||
void Game::updateCameraDirection(CameraOrientation *cam,
|
||||
VolatileRunFlags *flags)
|
||||
{
|
||||
// float turn_amount = 0; // Deprecated?
|
||||
if ((device->isWindowActive() && noMenuActive()) || random_input) {
|
||||
|
||||
if (!(device->isWindowActive() && noMenuActive()) || random_input) {
|
||||
#ifndef __ANDROID__
|
||||
if (!random_input) {
|
||||
// Mac OSX gets upset if this is set every frame
|
||||
if (device->getCursorControl()->isVisible())
|
||||
device->getCursorControl()->setVisible(false);
|
||||
}
|
||||
#endif
|
||||
|
||||
// FIXME: Clean this up
|
||||
if (flags->first_loop_after_window_activation)
|
||||
flags->first_loop_after_window_activation = false;
|
||||
else
|
||||
updateCameraOrientation(cam, *flags);
|
||||
|
||||
input->setMousePos((driver->getScreenSize().Width / 2),
|
||||
(driver->getScreenSize().Height / 2));
|
||||
} else {
|
||||
|
||||
#ifndef ANDROID
|
||||
// Mac OSX gets upset if this is set every frame
|
||||
@ -2861,63 +2879,38 @@ void Game::updateCameraDirection(CameraOrientation *cam,
|
||||
device->getCursorControl()->setVisible(true);
|
||||
#endif
|
||||
|
||||
//infostream<<"window inactive"<<std::endl;
|
||||
flags->first_loop_after_window_activation = true;
|
||||
return;
|
||||
}
|
||||
if (!flags->first_loop_after_window_activation)
|
||||
flags->first_loop_after_window_activation = true;
|
||||
|
||||
#ifndef __ANDROID__
|
||||
if (!random_input) {
|
||||
// Mac OSX gets upset if this is set every frame
|
||||
if (device->getCursorControl()->isVisible())
|
||||
device->getCursorControl()->setVisible(false);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
if (flags->first_loop_after_window_activation) {
|
||||
//infostream<<"window active, first loop"<<std::endl;
|
||||
flags->first_loop_after_window_activation = false;
|
||||
|
||||
void Game::updateCameraOrientation(CameraOrientation *cam,
|
||||
const VolatileRunFlags &flags)
|
||||
{
|
||||
#ifdef HAVE_TOUCHSCREENGUI
|
||||
if (g_touchscreengui) {
|
||||
cam->camera_yaw = g_touchscreengui->getYaw();
|
||||
cam->camera_pitch = g_touchscreengui->getPitch();
|
||||
} else {
|
||||
#endif
|
||||
s32 dx = input->getMousePos().X - (driver->getScreenSize().Width / 2);
|
||||
s32 dy = input->getMousePos().Y - (driver->getScreenSize().Height / 2);
|
||||
|
||||
if (flags.invert_mouse
|
||||
|| camera->getCameraMode() == CAMERA_MODE_THIRD_FRONT) {
|
||||
dy = -dy;
|
||||
}
|
||||
|
||||
cam->camera_yaw -= dx * m_cache_mouse_sensitivity;
|
||||
cam->camera_pitch += dy * m_cache_mouse_sensitivity;
|
||||
|
||||
#ifdef HAVE_TOUCHSCREENGUI
|
||||
|
||||
if (g_touchscreengui) {
|
||||
cam->camera_yaw = g_touchscreengui->getYaw();
|
||||
cam->camera_pitch = g_touchscreengui->getPitch();
|
||||
} else {
|
||||
#endif
|
||||
s32 dx = input->getMousePos().X - (driver->getScreenSize().Width / 2);
|
||||
s32 dy = input->getMousePos().Y - (driver->getScreenSize().Height / 2);
|
||||
|
||||
if (flags->invert_mouse
|
||||
|| (camera->getCameraMode() == CAMERA_MODE_THIRD_FRONT)) {
|
||||
dy = -dy;
|
||||
}
|
||||
|
||||
//infostream<<"window active, pos difference "<<dx<<","<<dy<<std::endl;
|
||||
|
||||
float d = m_cache_mouse_sensitivity;
|
||||
d = rangelim(d, 0.01, 100.0);
|
||||
cam->camera_yaw -= dx * d;
|
||||
cam->camera_pitch += dy * d;
|
||||
// turn_amount = v2f(dx, dy).getLength() * d; // deprecated?
|
||||
|
||||
#ifdef HAVE_TOUCHSCREENGUI
|
||||
}
|
||||
#endif
|
||||
|
||||
if (cam->camera_pitch < -89.5)
|
||||
cam->camera_pitch = -89.5;
|
||||
else if (cam->camera_pitch > 89.5)
|
||||
cam->camera_pitch = 89.5;
|
||||
}
|
||||
#endif
|
||||
|
||||
input->setMousePos(driver->getScreenSize().Width / 2,
|
||||
driver->getScreenSize().Height / 2);
|
||||
|
||||
// Deprecated? Not used anywhere else
|
||||
// recent_turn_speed = recent_turn_speed * 0.9 + turn_amount * 0.1;
|
||||
// std::cerr<<"recent_turn_speed = "<<recent_turn_speed<<std::endl;
|
||||
cam->camera_pitch = rangelim(cam->camera_pitch, -89.5, 89.5);
|
||||
}
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user