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Change some rough/inappropriate language in comments (#9061)
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@ -1801,7 +1801,7 @@ function default.spawn_falling_node(p, nodename)
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spawn_falling_node(p, nodename)
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spawn_falling_node(p, nodename)
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end
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end
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-- Horrible crap to support old code
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-- Horrible stuff to support old code
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-- Don't use this and never do what this does, it's completely wrong!
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-- Don't use this and never do what this does, it's completely wrong!
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-- (More specifically, the client and the C++ code doesn't get the group)
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-- (More specifically, the client and the C++ code doesn't get the group)
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function default.register_falling_node(nodename, texture)
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function default.register_falling_node(nodename, texture)
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@ -22,9 +22,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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/*
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/*
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All kinds of constants.
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All kinds of constants.
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Cross-platform compatibility crap should go in porting.h.
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Cross-platform compatibility stuff should go in porting.h.
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Some things here are legacy crap.
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Some things here are legacy.
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*/
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*/
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/*
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/*
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@ -1109,10 +1109,13 @@ void GUIEditBoxWithScrollBar::breakText()
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m_broken_text_positions.push_back(last_line_start);
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m_broken_text_positions.push_back(last_line_start);
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}
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}
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// TODO: that function does interpret VAlign according to line-index (indexed line is placed on top-center-bottom)
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// TODO: that function does interpret VAlign according to line-index (indexed
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// but HAlign according to line-width (pixels) and not by row.
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// line is placed on top-center-bottom) but HAlign according to line-width
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// Intuitively I suppose HAlign handling is better as VScrollPos should handle the line-scrolling.
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// (pixels) and not by row.
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// But please no one change this without also rewriting (and this time fucking testing!!!) autoscrolling (I noticed this when fixing the old autoscrolling).
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// Intuitively I suppose HAlign handling is better as VScrollPos should handle
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// the line-scrolling.
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// But please no one change this without also rewriting (and this time
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// testing!!!) autoscrolling (I noticed this when fixing the old autoscrolling).
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void GUIEditBoxWithScrollBar::setTextRect(s32 line)
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void GUIEditBoxWithScrollBar::setTextRect(s32 line)
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{
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{
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if (line < 0)
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if (line < 0)
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@ -179,7 +179,7 @@ void Map::setNode(v3s16 p, MapNode & n)
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v3s16 blockpos = getNodeBlockPos(p);
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v3s16 blockpos = getNodeBlockPos(p);
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MapBlock *block = getBlockNoCreate(blockpos);
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MapBlock *block = getBlockNoCreate(blockpos);
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v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
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v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
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// Never allow placing CONTENT_IGNORE, it fucks up stuff
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// Never allow placing CONTENT_IGNORE, it causes problems
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if(n.getContent() == CONTENT_IGNORE){
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if(n.getContent() == CONTENT_IGNORE){
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bool temp_bool;
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bool temp_bool;
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errorstream<<"Map::setNode(): Not allowing to place CONTENT_IGNORE"
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errorstream<<"Map::setNode(): Not allowing to place CONTENT_IGNORE"
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@ -846,7 +846,7 @@ void MapNode::deSerialize_pre22(const u8 *source, u8 version)
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{
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{
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// In these versions, CONTENT_IGNORE and CONTENT_AIR
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// In these versions, CONTENT_IGNORE and CONTENT_AIR
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// are 255 and 254
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// are 255 and 254
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// Version 19 is fucked up with sometimes the old values and sometimes not
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// Version 19 is messed up with sometimes the old values and sometimes not
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if(param0 == 255)
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if(param0 == 255)
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param0 = CONTENT_IGNORE;
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param0 = CONTENT_IGNORE;
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else if(param0 == 254)
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else if(param0 == 254)
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