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Add padding[] element to formspecs (#11821)
This commit is contained in:
parent
4a16ab3585
commit
544b9d5c72
@ -2326,9 +2326,20 @@ Elements
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* `position` and `anchor` elements need suitable values to avoid a formspec
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* `position` and `anchor` elements need suitable values to avoid a formspec
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extending off the game window due to particular game window sizes.
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extending off the game window due to particular game window sizes.
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### `no_prepend[]`
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### `padding[<X>,<Y>]`
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* Must be used after the `size`, `position`, and `anchor` elements (if present).
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* Must be used after the `size`, `position`, and `anchor` elements (if present).
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* Defines how much space is padded around the formspec if the formspec tries to
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increase past the size of the screen and coordinates have to be shrunk.
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* For X and Y, 0.0 represents no padding (the formspec can touch the edge of the
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screen), and 0.5 represents half the screen (which forces the coordinate size
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to 0). If negative, the formspec can extend off the edge of the screen.
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* Defaults to [0.05, 0.05].
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### `no_prepend[]`
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* Must be used after the `size`, `position`, `anchor`, and `padding` elements
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(if present).
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* Disables player:set_formspec_prepend() from applying to this formspec.
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* Disables player:set_formspec_prepend() from applying to this formspec.
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### `real_coordinates[<bool>]`
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### `real_coordinates[<bool>]`
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@ -270,6 +270,16 @@ local scroll_fs =
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--style_type[label;border=;bgcolor=]
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--style_type[label;border=;bgcolor=]
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--label[0.75,2;Reset]
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--label[0.75,2;Reset]
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local window = {
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sizex = 12,
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sizey = 13,
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positionx = 0.5,
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positiony = 0.5,
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anchorx = 0.5,
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anchory = 0.5,
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paddingx = 0.05,
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paddingy = 0.05
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}
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local pages = {
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local pages = {
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-- Real Coordinates
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-- Real Coordinates
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@ -344,6 +354,25 @@ local pages = {
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-- Inv
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-- Inv
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"size[12,13]real_coordinates[true]" .. inv_style_fs,
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"size[12,13]real_coordinates[true]" .. inv_style_fs,
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-- Window
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function()
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return "formspec_version[3]" ..
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string.format("size[%s,%s]position[%s,%s]anchor[%s,%s]padding[%s,%s]",
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window.sizex, window.sizey, window.positionx, window.positiony,
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window.anchorx, window.anchory, window.paddingx, window.paddingy) ..
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string.format("field[0.5,0.5;2.5,0.5;sizex;X Size;%s]field[3.5,0.5;2.5,0.5;sizey;Y Size;%s]" ..
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"field[0.5,1.5;2.5,0.5;positionx;X Position;%s]field[3.5,1.5;2.5,0.5;positiony;Y Position;%s]" ..
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"field[0.5,2.5;2.5,0.5;anchorx;X Anchor;%s]field[3.5,2.5;2.5,0.5;anchory;Y Anchor;%s]" ..
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"field[0.5,3.5;2.5,0.5;paddingx;X Padding;%s]field[3.5,3.5;2.5,0.5;paddingy;Y Padding;%s]" ..
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"button[2,4.5;2.5,0.5;submit_window;Submit]",
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window.sizex, window.sizey, window.positionx, window.positiony,
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window.anchorx, window.anchory, window.paddingx, window.paddingy) ..
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"field_close_on_enter[sizex;false]field_close_on_enter[sizey;false]" ..
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"field_close_on_enter[positionx;false]field_close_on_enter[positiony;false]" ..
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"field_close_on_enter[anchorx;false]field_close_on_enter[anchory;false]" ..
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"field_close_on_enter[paddingx;false]field_close_on_enter[paddingy;false]"
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end,
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-- Animation
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-- Animation
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[[
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[[
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formspec_version[3]
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formspec_version[3]
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@ -403,10 +432,14 @@ mouse control = true]
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]],
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]],
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}
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}
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local function show_test_formspec(pname, page_id)
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local page_id = 2
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page_id = page_id or 2
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local function show_test_formspec(pname)
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local page = pages[page_id]
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if type(page) == "function" then
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page = page()
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end
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local fs = pages[page_id] .. "tabheader[0,0;8,0.65;maintabs;Real Coord,Styles,Noclip,Hypertext,Tabs,Invs,Anim,Model,ScrollC,Sound;" .. page_id .. ";false;false]"
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local fs = page .. "tabheader[0,0;8,0.65;maintabs;Real Coord,Styles,Noclip,Hypertext,Tabs,Invs,Window,Anim,Model,ScrollC,Sound;" .. page_id .. ";false;false]"
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minetest.show_formspec(pname, "testformspec:formspec", fs)
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minetest.show_formspec(pname, "testformspec:formspec", fs)
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end
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end
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@ -416,9 +449,9 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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return false
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return false
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end
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end
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if fields.maintabs then
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if fields.maintabs then
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show_test_formspec(player:get_player_name(), tonumber(fields.maintabs))
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page_id = tonumber(fields.maintabs)
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show_test_formspec(player:get_player_name())
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return true
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return true
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end
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end
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@ -434,6 +467,26 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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minetest.chat_send_player(player:get_player_name(), "Hypertext action received: " .. tostring(fields.hypertext))
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minetest.chat_send_player(player:get_player_name(), "Hypertext action received: " .. tostring(fields.hypertext))
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return true
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return true
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end
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end
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for name, value in pairs(fields) do
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if window[name] then
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print(name, window[name])
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local num_val = tonumber(value) or 0
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if name == "sizex" and num_val < 4 then
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num_val = 6.5
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elseif name == "sizey" and num_val < 5 then
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num_val = 5.5
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end
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window[name] = num_val
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print(name, window[name])
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end
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end
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if fields.submit_window then
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show_test_formspec(player:get_player_name())
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end
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end)
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end)
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minetest.register_chatcommand("test_formspec", {
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minetest.register_chatcommand("test_formspec", {
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@ -2470,11 +2470,16 @@ bool GUIFormSpecMenu::parsePositionDirect(parserData *data, const std::string &e
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void GUIFormSpecMenu::parsePosition(parserData *data, const std::string &element)
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void GUIFormSpecMenu::parsePosition(parserData *data, const std::string &element)
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{
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{
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std::vector<std::string> parts = split(element, ',');
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std::vector<std::string> parts = split(element, ';');
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if (parts.size() == 2) {
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if (parts.size() == 1 ||
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data->offset.X = stof(parts[0]);
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(parts.size() > 1 && m_formspec_version > FORMSPEC_API_VERSION)) {
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data->offset.Y = stof(parts[1]);
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std::vector<std::string> v_geom = split(parts[0], ',');
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MY_CHECKGEOM("position", 0);
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data->offset.X = stof(v_geom[0]);
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data->offset.Y = stof(v_geom[1]);
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return;
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return;
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}
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}
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@ -2504,11 +2509,16 @@ bool GUIFormSpecMenu::parseAnchorDirect(parserData *data, const std::string &ele
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void GUIFormSpecMenu::parseAnchor(parserData *data, const std::string &element)
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void GUIFormSpecMenu::parseAnchor(parserData *data, const std::string &element)
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{
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{
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std::vector<std::string> parts = split(element, ',');
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std::vector<std::string> parts = split(element, ';');
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if (parts.size() == 2) {
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if (parts.size() == 1 ||
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data->anchor.X = stof(parts[0]);
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(parts.size() > 1 && m_formspec_version > FORMSPEC_API_VERSION)) {
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data->anchor.Y = stof(parts[1]);
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std::vector<std::string> v_geom = split(parts[0], ',');
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MY_CHECKGEOM("anchor", 0);
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data->anchor.X = stof(v_geom[0]);
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data->anchor.Y = stof(v_geom[1]);
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return;
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return;
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}
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}
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@ -2516,6 +2526,46 @@ void GUIFormSpecMenu::parseAnchor(parserData *data, const std::string &element)
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<< "'" << std::endl;
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<< "'" << std::endl;
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}
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}
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bool GUIFormSpecMenu::parsePaddingDirect(parserData *data, const std::string &element)
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{
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if (element.empty())
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return false;
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std::vector<std::string> parts = split(element, '[');
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if (parts.size() != 2)
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return false;
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std::string type = trim(parts[0]);
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std::string description = trim(parts[1]);
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if (type != "padding")
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return false;
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parsePadding(data, description);
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return true;
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}
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void GUIFormSpecMenu::parsePadding(parserData *data, const std::string &element)
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{
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std::vector<std::string> parts = split(element, ';');
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if (parts.size() == 1 ||
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(parts.size() > 1 && m_formspec_version > FORMSPEC_API_VERSION)) {
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std::vector<std::string> v_geom = split(parts[0], ',');
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MY_CHECKGEOM("padding", 0);
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data->padding.X = stof(v_geom[0]);
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data->padding.Y = stof(v_geom[1]);
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return;
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}
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errorstream << "Invalid padding element (" << parts.size() << "): '" << element
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<< "'" << std::endl;
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}
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bool GUIFormSpecMenu::parseStyle(parserData *data, const std::string &element, bool style_type)
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bool GUIFormSpecMenu::parseStyle(parserData *data, const std::string &element, bool style_type)
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{
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{
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std::vector<std::string> parts = split(element, ';');
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std::vector<std::string> parts = split(element, ';');
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@ -3022,6 +3072,7 @@ void GUIFormSpecMenu::regenerateGui(v2u32 screensize)
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mydata.screensize = screensize;
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mydata.screensize = screensize;
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mydata.offset = v2f32(0.5f, 0.5f);
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mydata.offset = v2f32(0.5f, 0.5f);
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mydata.anchor = v2f32(0.5f, 0.5f);
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mydata.anchor = v2f32(0.5f, 0.5f);
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mydata.padding = v2f32(0.05f, 0.05f);
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mydata.simple_field_count = 0;
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mydata.simple_field_count = 0;
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// Base position of contents of form
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// Base position of contents of form
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@ -3124,7 +3175,14 @@ void GUIFormSpecMenu::regenerateGui(v2u32 screensize)
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}
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}
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}
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}
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/* "no_prepend" element is always after "position" (or "size" element) if it used */
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/* "padding" element is always after "anchor" and previous if it is used */
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for (; i < elements.size(); i++) {
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if (!parsePaddingDirect(&mydata, elements[i])) {
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break;
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}
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}
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/* "no_prepend" element is always after "padding" and previous if it used */
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bool enable_prepends = true;
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bool enable_prepends = true;
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for (; i < elements.size(); i++) {
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for (; i < elements.size(); i++) {
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if (elements[i].empty())
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if (elements[i].empty())
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@ -3189,11 +3247,9 @@ void GUIFormSpecMenu::regenerateGui(v2u32 screensize)
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double fitx_imgsize;
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double fitx_imgsize;
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double fity_imgsize;
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double fity_imgsize;
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// Pad the screensize with 5% of the screensize on all sides to ensure
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// that even the largest formspecs don't touch the screen borders.
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v2f padded_screensize(
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v2f padded_screensize(
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mydata.screensize.X * 0.9f,
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mydata.screensize.X * (1.0f - mydata.padding.X * 2.0f),
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mydata.screensize.Y * 0.9f
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mydata.screensize.Y * (1.0f - mydata.padding.Y * 2.0f)
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);
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);
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if (mydata.real_coordinates) {
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if (mydata.real_coordinates) {
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@ -3209,13 +3265,15 @@ void GUIFormSpecMenu::regenerateGui(v2u32 screensize)
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((15.0 / 13.0) * (0.85 + mydata.invsize.Y));
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((15.0 / 13.0) * (0.85 + mydata.invsize.Y));
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}
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}
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s32 min_screen_dim = std::min(mydata.screensize.X, mydata.screensize.Y);
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#ifdef HAVE_TOUCHSCREENGUI
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#ifdef HAVE_TOUCHSCREENGUI
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// In Android, the preferred imgsize should be larger to accommodate the
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// In Android, the preferred imgsize should be larger to accommodate the
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// smaller screensize.
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// smaller screensize.
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double prefer_imgsize = padded_screensize.Y / 10 * gui_scaling;
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double prefer_imgsize = min_screen_dim / 10 * gui_scaling;
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#else
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#else
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// Desktop computers have more space, so try to fit 15 coordinates.
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// Desktop computers have more space, so try to fit 15 coordinates.
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double prefer_imgsize = padded_screensize.Y / 15 * gui_scaling;
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double prefer_imgsize = min_screen_dim / 15 * gui_scaling;
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#endif
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#endif
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// Try to use the preferred imgsize, but if that's bigger than the maximum
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// Try to use the preferred imgsize, but if that's bigger than the maximum
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// size, use the maximum size.
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// size, use the maximum size.
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@ -368,6 +368,7 @@ private:
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v2s32 size;
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v2s32 size;
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v2f32 offset;
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v2f32 offset;
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v2f32 anchor;
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v2f32 anchor;
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v2f32 padding;
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core::rect<s32> rect;
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core::rect<s32> rect;
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v2s32 basepos;
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v2s32 basepos;
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v2u32 screensize;
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v2u32 screensize;
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@ -449,6 +450,8 @@ private:
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void parsePosition(parserData *data, const std::string &element);
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void parsePosition(parserData *data, const std::string &element);
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bool parseAnchorDirect(parserData *data, const std::string &element);
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bool parseAnchorDirect(parserData *data, const std::string &element);
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void parseAnchor(parserData *data, const std::string &element);
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void parseAnchor(parserData *data, const std::string &element);
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bool parsePaddingDirect(parserData *data, const std::string &element);
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void parsePadding(parserData *data, const std::string &element);
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bool parseStyle(parserData *data, const std::string &element, bool style_type);
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bool parseStyle(parserData *data, const std::string &element, bool style_type);
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void parseSetFocus(const std::string &element);
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void parseSetFocus(const std::string &element);
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void parseModel(parserData *data, const std::string &element);
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void parseModel(parserData *data, const std::string &element);
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