SAPI: Mark all Lua API functions requiring envlock

This commit is contained in:
kwolekr 2015-10-25 00:45:18 -04:00
parent 3936a5e3f7
commit 54f1267c2c
13 changed files with 141 additions and 37 deletions

@ -36,10 +36,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "emerge.h"
#include "pathfinder.h"
#define GET_ENV_PTR ServerEnvironment* env = \
dynamic_cast<ServerEnvironment*>(getEnv(L)); \
if (env == NULL) return 0
///////////////////////////////////////////////////////////////////////////////
@ -658,7 +654,7 @@ int ModApiEnvMod::l_find_nodes_in_area_under_air(lua_State *L)
// returns world-specific PerlinNoise
int ModApiEnvMod::l_get_perlin(lua_State *L)
{
GET_ENV_PTR;
GET_ENV_PTR_NO_MAP_LOCK;
NoiseParams params;
@ -684,7 +680,7 @@ int ModApiEnvMod::l_get_perlin(lua_State *L)
// returns world-specific PerlinNoiseMap
int ModApiEnvMod::l_get_perlin_map(lua_State *L)
{
GET_ENV_PTR;
GET_ENV_PTR_NO_MAP_LOCK;
NoiseParams np;
if (!read_noiseparams(L, 1, &np))
@ -945,6 +941,7 @@ int ModApiEnvMod::l_forceload_free_block(lua_State *L)
// get_us_time()
int ModApiEnvMod::l_get_us_time(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
lua_pushnumber(L, porting::getTimeUs());
return 1;
}

@ -33,6 +33,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define API_FCT(name) registerFunction(L, #name, l_##name,top)
#define ASYNC_API_FCT(name) engine.registerFunction(#name, l_##name)
#define MAP_LOCK_REQUIRED
#define NO_MAP_LOCK_REQUIRED
/*
@ -45,4 +46,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#endif
*/
#define GET_ENV_PTR_NO_MAP_LOCK \
ServerEnvironment *env = (ServerEnvironment *)getEnv(L); \
if (env == NULL) \
return 0
#define GET_ENV_PTR \
MAP_LOCK_REQUIRED; \
GET_ENV_PTR_NO_MAP_LOCK
#endif /* L_INTERNAL_H_ */

@ -491,6 +491,7 @@ int ModApiInventory::l_get_inventory(lua_State *L)
std::string type = checkstringfield(L, 1, "type");
if(type == "node"){
MAP_LOCK_REQUIRED;
lua_getfield(L, 1, "pos");
v3s16 pos = check_v3s16(L, -1);
loc.setNodeMeta(pos);

@ -454,6 +454,8 @@ size_t get_biome_list(lua_State *L, int index,
// returns the biome id used in biomemap
int ModApiMapgen::l_get_biome_id(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
const char *biome_str = lua_tostring(L, 1);
if (!biome_str)
return 0;
@ -478,6 +480,8 @@ int ModApiMapgen::l_get_biome_id(lua_State *L)
// returns the requested object used during map generation
int ModApiMapgen::l_get_mapgen_object(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
const char *mgobjstr = lua_tostring(L, 1);
int mgobjint;
@ -588,6 +592,8 @@ int ModApiMapgen::l_get_mapgen_object(lua_State *L)
int ModApiMapgen::l_get_mapgen_params(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
MapgenParams *params = &getServer(L)->getEmergeManager()->params;
lua_newtable(L);
@ -616,6 +622,8 @@ int ModApiMapgen::l_get_mapgen_params(lua_State *L)
// set mapgen parameters
int ModApiMapgen::l_set_mapgen_params(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
if (!lua_istable(L, 1))
return 0;
@ -664,6 +672,8 @@ int ModApiMapgen::l_set_mapgen_params(lua_State *L)
// set global config values for noise parameters
int ModApiMapgen::l_set_noiseparams(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
const char *name = luaL_checkstring(L, 1);
NoiseParams np;
@ -681,6 +691,8 @@ int ModApiMapgen::l_set_noiseparams(lua_State *L)
// get_noiseparams(name)
int ModApiMapgen::l_get_noiseparams(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
std::string name = luaL_checkstring(L, 1);
NoiseParams np;
@ -695,6 +707,8 @@ int ModApiMapgen::l_get_noiseparams(lua_State *L)
// set_gen_notify(flags, {deco_id_table})
int ModApiMapgen::l_set_gen_notify(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
u32 flags = 0, flagmask = 0;
EmergeManager *emerge = getServer(L)->getEmergeManager();
@ -719,6 +733,8 @@ int ModApiMapgen::l_set_gen_notify(lua_State *L)
// get_gen_notify()
int ModApiMapgen::l_get_gen_notify(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
EmergeManager *emerge = getServer(L)->getEmergeManager();
push_flags_string(L, flagdesc_gennotify, emerge->gen_notify_on,
emerge->gen_notify_on);
@ -738,6 +754,8 @@ int ModApiMapgen::l_get_gen_notify(lua_State *L)
// register_biome({lots of stuff})
int ModApiMapgen::l_register_biome(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
int index = 1;
luaL_checktype(L, index, LUA_TTABLE);
@ -762,6 +780,8 @@ int ModApiMapgen::l_register_biome(lua_State *L)
// register_decoration({lots of stuff})
int ModApiMapgen::l_register_decoration(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
int index = 1;
luaL_checktype(L, index, LUA_TTABLE);
@ -902,6 +922,8 @@ bool read_deco_schematic(lua_State *L, SchematicManager *schemmgr, DecoSchematic
// register_ore({lots of stuff})
int ModApiMapgen::l_register_ore(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
int index = 1;
luaL_checktype(L, index, LUA_TTABLE);
@ -1030,6 +1052,8 @@ int ModApiMapgen::l_register_ore(lua_State *L)
// register_schematic({schematic}, replacements={})
int ModApiMapgen::l_register_schematic(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
SchematicManager *schemmgr = getServer(L)->getEmergeManager()->schemmgr;
StringMap replace_names;
@ -1055,6 +1079,8 @@ int ModApiMapgen::l_register_schematic(lua_State *L)
// clear_registered_biomes()
int ModApiMapgen::l_clear_registered_biomes(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
BiomeManager *bmgr = getServer(L)->getEmergeManager()->biomemgr;
bmgr->clear();
return 0;
@ -1064,6 +1090,8 @@ int ModApiMapgen::l_clear_registered_biomes(lua_State *L)
// clear_registered_decorations()
int ModApiMapgen::l_clear_registered_decorations(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
DecorationManager *dmgr = getServer(L)->getEmergeManager()->decomgr;
dmgr->clear();
return 0;
@ -1073,6 +1101,8 @@ int ModApiMapgen::l_clear_registered_decorations(lua_State *L)
// clear_registered_ores()
int ModApiMapgen::l_clear_registered_ores(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
OreManager *omgr = getServer(L)->getEmergeManager()->oremgr;
omgr->clear();
return 0;
@ -1082,6 +1112,8 @@ int ModApiMapgen::l_clear_registered_ores(lua_State *L)
// clear_registered_schematics()
int ModApiMapgen::l_clear_registered_schematics(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
SchematicManager *smgr = getServer(L)->getEmergeManager()->schemmgr;
smgr->clear();
return 0;
@ -1091,6 +1123,8 @@ int ModApiMapgen::l_clear_registered_schematics(lua_State *L)
// generate_ores(vm, p1, p2, [ore_id])
int ModApiMapgen::l_generate_ores(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
EmergeManager *emerge = getServer(L)->getEmergeManager();
Mapgen mg;
@ -1115,6 +1149,8 @@ int ModApiMapgen::l_generate_ores(lua_State *L)
// generate_decorations(vm, p1, p2, [deco_id])
int ModApiMapgen::l_generate_decorations(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
EmergeManager *emerge = getServer(L)->getEmergeManager();
Mapgen mg;
@ -1139,6 +1175,8 @@ int ModApiMapgen::l_generate_decorations(lua_State *L)
// create_schematic(p1, p2, probability_list, filename, y_slice_prob_list)
int ModApiMapgen::l_create_schematic(lua_State *L)
{
MAP_LOCK_REQUIRED;
INodeDefManager *ndef = getServer(L)->getNodeDefManager();
const char *filename = luaL_checkstring(L, 4);
@ -1202,6 +1240,8 @@ int ModApiMapgen::l_create_schematic(lua_State *L)
// place_schematic(p, schematic, rotation, replacement)
int ModApiMapgen::l_place_schematic(lua_State *L)
{
MAP_LOCK_REQUIRED;
Map *map = &(getEnv(L)->getMap());
SchematicManager *schemmgr = getServer(L)->getEmergeManager()->schemmgr;
@ -1240,6 +1280,8 @@ int ModApiMapgen::l_place_schematic(lua_State *L)
// serialize_schematic(schematic, format, options={...})
int ModApiMapgen::l_serialize_schematic(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
SchematicManager *schemmgr = getServer(L)->getEmergeManager()->schemmgr;
//// Read options

@ -82,6 +82,8 @@ int NodeMetaRef::gc_object(lua_State *L) {
// get_string(self, name)
int NodeMetaRef::l_get_string(lua_State *L)
{
MAP_LOCK_REQUIRED;
NodeMetaRef *ref = checkobject(L, 1);
std::string name = luaL_checkstring(L, 2);
@ -98,6 +100,8 @@ int NodeMetaRef::l_get_string(lua_State *L)
// set_string(self, name, var)
int NodeMetaRef::l_set_string(lua_State *L)
{
MAP_LOCK_REQUIRED;
NodeMetaRef *ref = checkobject(L, 1);
std::string name = luaL_checkstring(L, 2);
size_t len = 0;
@ -115,6 +119,8 @@ int NodeMetaRef::l_set_string(lua_State *L)
// get_int(self, name)
int NodeMetaRef::l_get_int(lua_State *L)
{
MAP_LOCK_REQUIRED;
NodeMetaRef *ref = checkobject(L, 1);
std::string name = lua_tostring(L, 2);
@ -131,6 +137,8 @@ int NodeMetaRef::l_get_int(lua_State *L)
// set_int(self, name, var)
int NodeMetaRef::l_set_int(lua_State *L)
{
MAP_LOCK_REQUIRED;
NodeMetaRef *ref = checkobject(L, 1);
std::string name = lua_tostring(L, 2);
int a = lua_tointeger(L, 3);
@ -147,6 +155,8 @@ int NodeMetaRef::l_set_int(lua_State *L)
// get_float(self, name)
int NodeMetaRef::l_get_float(lua_State *L)
{
MAP_LOCK_REQUIRED;
NodeMetaRef *ref = checkobject(L, 1);
std::string name = lua_tostring(L, 2);
@ -163,6 +173,8 @@ int NodeMetaRef::l_get_float(lua_State *L)
// set_float(self, name, var)
int NodeMetaRef::l_set_float(lua_State *L)
{
MAP_LOCK_REQUIRED;
NodeMetaRef *ref = checkobject(L, 1);
std::string name = lua_tostring(L, 2);
float a = lua_tonumber(L, 3);
@ -179,6 +191,8 @@ int NodeMetaRef::l_set_float(lua_State *L)
// get_inventory(self)
int NodeMetaRef::l_get_inventory(lua_State *L)
{
MAP_LOCK_REQUIRED;
NodeMetaRef *ref = checkobject(L, 1);
getmeta(ref, true); // try to ensure the metadata exists
InvRef::createNodeMeta(L, ref->m_p);
@ -188,6 +202,8 @@ int NodeMetaRef::l_get_inventory(lua_State *L)
// to_table(self)
int NodeMetaRef::l_to_table(lua_State *L)
{
MAP_LOCK_REQUIRED;
NodeMetaRef *ref = checkobject(L, 1);
NodeMetadata *meta = getmeta(ref, true);
@ -230,6 +246,8 @@ int NodeMetaRef::l_to_table(lua_State *L)
// from_table(self, table)
int NodeMetaRef::l_from_table(lua_State *L)
{
MAP_LOCK_REQUIRED;
NodeMetaRef *ref = checkobject(L, 1);
int base = 2;

@ -39,6 +39,7 @@ NodeTimerRef* NodeTimerRef::checkobject(lua_State *L, int narg)
int NodeTimerRef::l_set(lua_State *L)
{
MAP_LOCK_REQUIRED;
NodeTimerRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
@ -50,6 +51,7 @@ int NodeTimerRef::l_set(lua_State *L)
int NodeTimerRef::l_start(lua_State *L)
{
MAP_LOCK_REQUIRED;
NodeTimerRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
@ -60,6 +62,7 @@ int NodeTimerRef::l_start(lua_State *L)
int NodeTimerRef::l_stop(lua_State *L)
{
MAP_LOCK_REQUIRED;
NodeTimerRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
@ -69,6 +72,7 @@ int NodeTimerRef::l_stop(lua_State *L)
int NodeTimerRef::l_is_started(lua_State *L)
{
MAP_LOCK_REQUIRED;
NodeTimerRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
@ -80,6 +84,7 @@ int NodeTimerRef::l_is_started(lua_State *L)
int NodeTimerRef::l_get_timeout(lua_State *L)
{
MAP_LOCK_REQUIRED;
NodeTimerRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
@ -91,6 +96,7 @@ int NodeTimerRef::l_get_timeout(lua_State *L)
int NodeTimerRef::l_get_elapsed(lua_State *L)
{
MAP_LOCK_REQUIRED;
NodeTimerRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;

@ -410,6 +410,7 @@ const luaL_reg LuaPerlinNoiseMap::methods[] = {
int LuaPseudoRandom::l_next(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaPseudoRandom *o = checkobject(L, 1);
int min = 0;
int max = 32767;
@ -437,6 +438,8 @@ int LuaPseudoRandom::l_next(lua_State *L)
int LuaPseudoRandom::create_object(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
int seed = luaL_checknumber(L, 1);
LuaPseudoRandom *o = new LuaPseudoRandom(seed);
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
@ -532,6 +535,8 @@ int LuaPcgRandom::l_rand_normal_dist(lua_State *L)
int LuaPcgRandom::create_object(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
lua_Integer seed = luaL_checknumber(L, 1);
LuaPcgRandom *o = lua_isnumber(L, 2) ?
new LuaPcgRandom(seed, lua_tointeger(L, 2)) :

@ -31,10 +31,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "hud.h"
#include "scripting_game.h"
#define GET_ENV_PTR ServerEnvironment* env = \
dynamic_cast<ServerEnvironment*>(getEnv(L)); \
if (env == NULL) return 0
struct EnumString es_HudElementType[] =
{
{HUD_ELEM_IMAGE, "image"},
@ -132,7 +128,6 @@ int ObjectRef::gc_object(lua_State *L) {
// remove(self)
int ObjectRef::l_remove(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
GET_ENV_PTR;
ObjectRef *ref = checkobject(L, 1);
@ -409,6 +404,7 @@ int ObjectRef::l_get_armor_groups(lua_State *L)
// physics_override_gravity, sneak, sneak_glitch)
int ObjectRef::l_set_physics_override(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
PlayerSAO *co = (PlayerSAO *) getobject(ref);
if (co == NULL) return 0;
@ -441,6 +437,7 @@ int ObjectRef::l_set_physics_override(lua_State *L)
// get_physics_override(self)
int ObjectRef::l_get_physics_override(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
PlayerSAO *co = (PlayerSAO *)getobject(ref);
if (co == NULL)
@ -509,7 +506,7 @@ int ObjectRef::l_get_animation(lua_State *L)
// set_local_animation(self, {stand/idle}, {walk}, {dig}, {walk+dig}, frame_speed)
int ObjectRef::l_set_local_animation(lua_State *L)
{
//NO_MAP_LOCK_REQUIRED;
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref);
if (player == NULL)
@ -534,7 +531,7 @@ int ObjectRef::l_set_local_animation(lua_State *L)
// get_local_animation(self)
int ObjectRef::l_get_local_animation(lua_State *L)
{
//NO_MAP_LOCK_REQUIRED
NO_MAP_LOCK_REQUIRED
ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref);
if (player == NULL)
@ -555,7 +552,7 @@ int ObjectRef::l_get_local_animation(lua_State *L)
// set_eye_offset(self, v3f first pv, v3f third pv)
int ObjectRef::l_set_eye_offset(lua_State *L)
{
//NO_MAP_LOCK_REQUIRED;
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref);
if (player == NULL)
@ -585,7 +582,7 @@ int ObjectRef::l_set_eye_offset(lua_State *L)
// get_eye_offset(self)
int ObjectRef::l_get_eye_offset(lua_State *L)
{
//NO_MAP_LOCK_REQUIRED;
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref);
if (player == NULL)
@ -642,7 +639,6 @@ int ObjectRef::l_get_bone_position(lua_State *L)
// set_attach(self, parent, bone, position, rotation)
int ObjectRef::l_set_attach(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
GET_ENV_PTR;
ObjectRef *ref = checkobject(L, 1);
@ -681,7 +677,6 @@ int ObjectRef::l_set_attach(lua_State *L)
// get_attach(self)
int ObjectRef::l_get_attach(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
GET_ENV_PTR;
ObjectRef *ref = checkobject(L, 1);
@ -709,7 +704,6 @@ int ObjectRef::l_get_attach(lua_State *L)
// set_detach(self)
int ObjectRef::l_set_detach(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
GET_ENV_PTR;
ObjectRef *ref = checkobject(L, 1);
@ -1137,6 +1131,7 @@ int ObjectRef::l_get_player_control_bits(lua_State *L)
// hud_add(self, form)
int ObjectRef::l_hud_add(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref);
if (player == NULL)
@ -1199,6 +1194,7 @@ int ObjectRef::l_hud_add(lua_State *L)
// hud_remove(self, id)
int ObjectRef::l_hud_remove(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref);
if (player == NULL)
@ -1218,6 +1214,7 @@ int ObjectRef::l_hud_remove(lua_State *L)
// hud_change(self, id, stat, data)
int ObjectRef::l_hud_change(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref);
if (player == NULL)
@ -1294,6 +1291,7 @@ int ObjectRef::l_hud_change(lua_State *L)
// hud_get(self, id)
int ObjectRef::l_hud_get(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref);
if (player == NULL)
@ -1344,6 +1342,7 @@ int ObjectRef::l_hud_get(lua_State *L)
// hud_set_flags(self, flags)
int ObjectRef::l_hud_set_flags(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref);
if (player == NULL)
@ -1369,6 +1368,7 @@ int ObjectRef::l_hud_set_flags(lua_State *L)
int ObjectRef::l_hud_get_flags(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref);
if (player == NULL)
@ -1394,6 +1394,7 @@ int ObjectRef::l_hud_get_flags(lua_State *L)
// hud_set_hotbar_itemcount(self, hotbar_itemcount)
int ObjectRef::l_hud_set_hotbar_itemcount(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref);
if (player == NULL)
@ -1411,6 +1412,7 @@ int ObjectRef::l_hud_set_hotbar_itemcount(lua_State *L)
// hud_get_hotbar_itemcount(self)
int ObjectRef::l_hud_get_hotbar_itemcount(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref);
if (player == NULL)
@ -1425,6 +1427,7 @@ int ObjectRef::l_hud_get_hotbar_itemcount(lua_State *L)
// hud_set_hotbar_image(self, name)
int ObjectRef::l_hud_set_hotbar_image(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref);
if (player == NULL)
@ -1439,6 +1442,7 @@ int ObjectRef::l_hud_set_hotbar_image(lua_State *L)
// hud_get_hotbar_image(self)
int ObjectRef::l_hud_get_hotbar_image(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref);
if (player == NULL)
@ -1452,6 +1456,7 @@ int ObjectRef::l_hud_get_hotbar_image(lua_State *L)
// hud_set_hotbar_selected_image(self, name)
int ObjectRef::l_hud_set_hotbar_selected_image(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref);
if (player == NULL)
@ -1466,6 +1471,7 @@ int ObjectRef::l_hud_set_hotbar_selected_image(lua_State *L)
// hud_get_hotbar_selected_image(self)
int ObjectRef::l_hud_get_hotbar_selected_image(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref);
if (player == NULL)
@ -1479,6 +1485,7 @@ int ObjectRef::l_hud_get_hotbar_selected_image(lua_State *L)
// set_sky(self, bgcolor, type, list)
int ObjectRef::l_set_sky(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref);
if (player == NULL)
@ -1517,6 +1524,7 @@ int ObjectRef::l_set_sky(lua_State *L)
// get_sky(self)
int ObjectRef::l_get_sky(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref);
if (player == NULL)
@ -1544,6 +1552,7 @@ int ObjectRef::l_get_sky(lua_State *L)
// override_day_night_ratio(self, brightness=0...1)
int ObjectRef::l_override_day_night_ratio(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref);
if (player == NULL)
@ -1566,6 +1575,7 @@ int ObjectRef::l_override_day_night_ratio(lua_State *L)
// get_day_night_ratio(self)
int ObjectRef::l_get_day_night_ratio(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref);
if (player == NULL)

@ -32,6 +32,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
// texture = e.g."default_wood.png"
int ModApiParticles::l_add_particle(lua_State *L)
{
MAP_LOCK_REQUIRED;
// Get parameters
v3f pos, vel, acc;
pos = vel = acc = v3f(0, 0, 0);
@ -119,6 +121,8 @@ int ModApiParticles::l_add_particle(lua_State *L)
// texture = e.g."default_wood.png"
int ModApiParticles::l_add_particlespawner(lua_State *L)
{
MAP_LOCK_REQUIRED;
// Get parameters
u16 amount = 1;
v3f minpos, maxpos, minvel, maxvel, minacc, maxacc;
@ -208,6 +212,8 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
// player (string) is optional
int ModApiParticles::l_delete_particlespawner(lua_State *L)
{
MAP_LOCK_REQUIRED;
// Get parameters
u32 id = luaL_checknumber(L, 1);
std::string playername = "";

@ -38,6 +38,8 @@ void push_RollbackNode(lua_State *L, RollbackNode &node)
// rollback_get_node_actions(pos, range, seconds, limit) -> {{actor, pos, time, oldnode, newnode}, ...}
int ModApiRollback::l_rollback_get_node_actions(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
v3s16 pos = read_v3s16(L, 1);
int range = luaL_checknumber(L, 2);
time_t seconds = (time_t) luaL_checknumber(L, 3);
@ -79,6 +81,8 @@ int ModApiRollback::l_rollback_get_node_actions(lua_State *L)
// rollback_revert_actions_by(actor, seconds) -> bool, log messages
int ModApiRollback::l_rollback_revert_actions_by(lua_State *L)
{
MAP_LOCK_REQUIRED;
std::string actor = luaL_checkstring(L, 1);
int seconds = luaL_checknumber(L, 2);
Server *server = getServer(L);

@ -30,6 +30,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
// request_shutdown()
int ModApiServer::l_request_shutdown(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
const char *msg = lua_tolstring(L, 1, NULL);
bool reconnect = lua_toboolean(L, 2);
getServer(L)->requestShutdown(msg ? msg : "", reconnect);

@ -260,6 +260,8 @@ int ModApiUtil::l_is_yes(lua_State *L)
int ModApiUtil::l_get_builtin_path(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
std::string path = porting::path_share + DIR_DELIM + "builtin";
lua_pushstring(L, path.c_str());
return 1;
@ -268,6 +270,8 @@ int ModApiUtil::l_get_builtin_path(lua_State *L)
// compress(data, method, level)
int ModApiUtil::l_compress(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
size_t size;
const char *data = luaL_checklstring(L, 1, &size);
@ -287,6 +291,8 @@ int ModApiUtil::l_compress(lua_State *L)
// decompress(data, method)
int ModApiUtil::l_decompress(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
size_t size;
const char *data = luaL_checklstring(L, 1, &size);

@ -28,10 +28,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "server.h"
#include "mapgen.h"
#define GET_ENV_PTR ServerEnvironment* env = \
dynamic_cast<ServerEnvironment*>(getEnv(L)); \
if (env == NULL) return 0
// garbage collector
int LuaVoxelManip::gc_object(lua_State *L)
{
@ -43,6 +39,8 @@ int LuaVoxelManip::gc_object(lua_State *L)
int LuaVoxelManip::l_read_from_map(lua_State *L)
{
MAP_LOCK_REQUIRED;
LuaVoxelManip *o = checkobject(L, 1);
MMVManip *vm = o->vm;
@ -108,6 +106,8 @@ int LuaVoxelManip::l_set_data(lua_State *L)
int LuaVoxelManip::l_write_to_map(lua_State *L)
{
MAP_LOCK_REQUIRED;
LuaVoxelManip *o = checkobject(L, 1);
MMVManip *vm = o->vm;
@ -119,23 +119,25 @@ int LuaVoxelManip::l_write_to_map(lua_State *L)
int LuaVoxelManip::l_get_node_at(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
GET_ENV_PTR;
INodeDefManager *ndef = getServer(L)->getNodeDefManager();
LuaVoxelManip *o = checkobject(L, 1);
v3s16 pos = check_v3s16(L, 2);
pushnode(L, o->vm->getNodeNoExNoEmerge(pos), env->getGameDef()->ndef());
pushnode(L, o->vm->getNodeNoExNoEmerge(pos), ndef);
return 1;
}
int LuaVoxelManip::l_set_node_at(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
GET_ENV_PTR;
INodeDefManager *ndef = getServer(L)->getNodeDefManager();
LuaVoxelManip *o = checkobject(L, 1);
v3s16 pos = check_v3s16(L, 2);
MapNode n = readnode(L, 3, env->getGameDef()->ndef());
MapNode n = readnode(L, 3, ndef);
o->vm->setNodeNoEmerge(pos, n);
@ -313,14 +315,12 @@ int LuaVoxelManip::l_set_param2_data(lua_State *L)
int LuaVoxelManip::l_update_map(lua_State *L)
{
GET_ENV_PTR;
LuaVoxelManip *o = checkobject(L, 1);
if (o->is_mapgen_vm)
return 0;
Environment *env = getEnv(L);
if (!env)
return 0;
Map *map = &(env->getMap());
// TODO: Optimize this by using Mapgen::calcLighting() instead
@ -359,6 +359,8 @@ int LuaVoxelManip::l_was_modified(lua_State *L)
int LuaVoxelManip::l_get_emerged_area(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaVoxelManip *o = checkobject(L, 1);
push_v3s16(L, o->vm->m_area.MinEdge);
@ -400,11 +402,7 @@ LuaVoxelManip::~LuaVoxelManip()
// Creates an LuaVoxelManip and leaves it on top of stack
int LuaVoxelManip::create_object(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
Environment *env = getEnv(L);
if (!env)
return 0;
GET_ENV_PTR;
Map *map = &(env->getMap());
LuaVoxelManip *o = (lua_istable(L, 1) && lua_istable(L, 2)) ?