disabled jumping in sneak mode if far away from the edge because it can drop the player

This commit is contained in:
Perttu Ahola 2011-02-14 12:07:49 +02:00
parent b1defb4def
commit 5573142a2b

@ -587,9 +587,11 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d)
/*
If sneaking, the player's collision box can be in air, so
this has to be set explicitly
NOTE: Not allowed, because jumping in the situation can drop
the player
*/
if(m_sneak_node_exists)
touching_ground = true;
/*if(m_sneak_node_exists)
touching_ground = true;*/
/*
Set new position