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disabled jumping in sneak mode if far away from the edge because it can drop the player
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@ -587,9 +587,11 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d)
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/*
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If sneaking, the player's collision box can be in air, so
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this has to be set explicitly
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NOTE: Not allowed, because jumping in the situation can drop
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the player
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*/
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if(m_sneak_node_exists)
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touching_ground = true;
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/*if(m_sneak_node_exists)
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touching_ground = true;*/
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/*
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Set new position
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