Clarify that light is clamped before being applied

This commit is contained in:
Lars Mueller 2024-05-01 16:46:30 +02:00 committed by Andrey2470T
parent 80418e0069
commit 56392c2d08

@ -8399,6 +8399,10 @@ child will follow movement and rotation of that bone.
(default: `{a = 255, r = 0, g = 0, b = 0}` / last set value).
* It works only if shaders are enabled.
* Alpha is ignored (it is always set to 255).
* Note: Total light is clamped before being applied.
This means that when an object is fully lit, ambient light
will take no effect. Setting ambient light to `"#FFFFFF"`
will make all objects be fully lit at all times ("fullbright").
* `saturation` sets the saturation (vividness; default: `1.0`).
* values > 1 increase the saturation
* values in [0,1] decrease the saturation