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Clarify that light is clamped before being applied
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@ -8399,6 +8399,10 @@ child will follow movement and rotation of that bone.
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(default: `{a = 255, r = 0, g = 0, b = 0}` / last set value).
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(default: `{a = 255, r = 0, g = 0, b = 0}` / last set value).
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* It works only if shaders are enabled.
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* It works only if shaders are enabled.
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* Alpha is ignored (it is always set to 255).
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* Alpha is ignored (it is always set to 255).
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* Note: Total light is clamped before being applied.
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This means that when an object is fully lit, ambient light
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will take no effect. Setting ambient light to `"#FFFFFF"`
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will make all objects be fully lit at all times ("fullbright").
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* `saturation` sets the saturation (vividness; default: `1.0`).
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* `saturation` sets the saturation (vividness; default: `1.0`).
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* values > 1 increase the saturation
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* values > 1 increase the saturation
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* values in [0,1] decrease the saturation
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* values in [0,1] decrease the saturation
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