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Fix broken unit test
Also makes devtest unit test results a bit more prominent
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parent
5009259473
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567f85752d
@ -160,7 +160,7 @@ function unittests.run_all()
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-- Print stats
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assert(#unittests.list == counters.total)
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print(string.rep("+", 80))
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print(string.format("Unit Test Results: %s",
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print(string.format("Devtest Unit Test Results: %s",
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counters.total == counters.passed and "PASSED" or "FAILED"))
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print(string.format(" %d / %d failed tests.",
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counters.total - counters.passed, counters.total))
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@ -185,22 +185,42 @@ dofile(modpath .. "/content_ids.lua")
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dofile(modpath .. "/metadata.lua")
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dofile(modpath .. "/raycast.lua")
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dofile(modpath .. "/inventory.lua")
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dofile(modpath .. "/load_time.lua")
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--------------
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local function send_results(name, ok)
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core.chat_send_player(name,
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minetest.colorize(ok and "green" or "red",
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(ok and "All devtest unit tests passed." or
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"There were devtest unit test failures.") ..
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" Check the console for detailed output."))
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end
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if core.settings:get_bool("devtest_unittests_autostart", false) then
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local test_results = nil
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core.after(0, function()
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unittests.on_finished = function(ok)
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for _, player in ipairs(minetest.get_connected_players()) do
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send_results(player:get_player_name(), ok)
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end
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test_results = ok
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end
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coroutine.wrap(unittests.run_all)()
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end)
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minetest.register_on_joinplayer(function(player)
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if test_results == nil then
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return -- tests haven't completed yet
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end
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send_results(player:get_player_name(), test_results)
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end)
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else
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core.register_chatcommand("unittests", {
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privs = {basic_privs=true},
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description = "Runs devtest unittests (may modify player or map state)",
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func = function(name, param)
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unittests.on_finished = function(ok)
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core.chat_send_player(name,
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(ok and "All tests passed." or "There were test failures.") ..
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" Check the console for detailed output.")
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send_results(name, ok)
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end
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coroutine.wrap(unittests.run_all)()
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return true, ""
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13
games/devtest/mods/unittests/load_time.lua
Normal file
13
games/devtest/mods/unittests/load_time.lua
Normal file
@ -0,0 +1,13 @@
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-- Test item (un)registration and overriding
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do
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local itemname = "unittests:test_override_item"
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minetest.register_craftitem(":" .. itemname, {description = "foo"})
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assert(assert(minetest.registered_items[itemname]).description == "foo")
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minetest.override_item(itemname, {description = "bar"})
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assert(assert(minetest.registered_items[itemname]).description == "bar")
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minetest.override_item(itemname, {}, {"description"})
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-- description has the empty string as a default
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assert(assert(minetest.registered_items[itemname]).description == "")
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minetest.unregister_item("unittests:test_override_item")
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assert(minetest.registered_items["unittests:test_override_item"] == nil)
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end
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@ -254,15 +254,3 @@ local function test_gennotify_api()
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assert(#custom == 0, "custom ids not empty")
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end
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unittests.register("test_gennotify_api", test_gennotify_api)
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unittests.register("test_item_registration", function()
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local itemname = "unittests:test_override_item"
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minetest.register_item(itemname, {description = "foo"})
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assert(assert(minetest.registered_items[itemname]).description == "foo")
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minetest.override_item(itemname, {description = "bar"})
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assert(assert(minetest.registered_items[itemname]).description == "bar")
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minetest.override_item(itemname, {}, {"description"})
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assert(assert(minetest.registered_items[itemname]).description == nil)
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minetest.unregister_item("unittests:test_override_item")
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assert(minetest.registered_items["unittests:test_override_item"] == nil)
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end)
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