Move RemotePlayer code to its own cpp/header

This commit is contained in:
Loic Blot 2016-10-08 19:08:23 +02:00 committed by Ner'zhul
parent 7bbd716426
commit 569b89b36f
15 changed files with 423 additions and 370 deletions

@ -445,6 +445,7 @@ set(common_SRCS
porting.cpp porting.cpp
profiler.cpp profiler.cpp
quicktune.cpp quicktune.cpp
remoteplayer.cpp
rollback.cpp rollback.cpp
rollback_interface.cpp rollback_interface.cpp
serialization.cpp serialization.cpp

@ -22,7 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "clientiface.h" #include "clientiface.h"
#include "util/numeric.h" #include "util/numeric.h"
#include "util/mathconstants.h" #include "util/mathconstants.h"
#include "player.h" #include "remoteplayer.h"
#include "settings.h" #include "settings.h"
#include "mapblock.h" #include "mapblock.h"
#include "network/connection.h" #include "network/connection.h"

@ -26,7 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "serialization.h" // For compressZlib #include "serialization.h" // For compressZlib
#include "tool.h" // For ToolCapabilities #include "tool.h" // For ToolCapabilities
#include "gamedef.h" #include "gamedef.h"
#include "player.h" #include "remoteplayer.h"
#include "server.h" #include "server.h"
#include "scripting_game.h" #include "scripting_game.h"
#include "genericobject.h" #include "genericobject.h"

@ -22,7 +22,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "serverobject.h" #include "serverobject.h"
#include "itemgroup.h" #include "itemgroup.h"
#include "player.h"
#include "object_properties.h" #include "object_properties.h"
/* /*
@ -157,6 +156,8 @@ public:
} }
}; };
class RemotePlayer;
class PlayerSAO : public ServerActiveObject class PlayerSAO : public ServerActiveObject
{ {
public: public:

@ -28,6 +28,7 @@ class Client;
class Environment; class Environment;
class GenericCAO; class GenericCAO;
class ClientActiveObject; class ClientActiveObject;
class IGameDef;
enum LocalPlayerAnimations {NO_ANIM, WALK_ANIM, DIG_ANIM, WD_ANIM}; // no local animation, walking, digging, both enum LocalPlayerAnimations {NO_ANIM, WALK_ANIM, DIG_ANIM, WD_ANIM}; // no local animation, walking, digging, both

@ -19,15 +19,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "player.h" #include "player.h"
#include <fstream>
#include "threading/mutex_auto_lock.h" #include "threading/mutex_auto_lock.h"
#include "util/numeric.h" #include "util/numeric.h"
#include "hud.h" #include "hud.h"
#include "constants.h" #include "constants.h"
#include "gamedef.h" #include "gamedef.h"
#include "settings.h" #include "settings.h"
#include "content_sao.h"
#include "filesys.h"
#include "log.h" #include "log.h"
#include "porting.h" // strlcpy #include "porting.h" // strlcpy
@ -143,206 +140,3 @@ void Player::clearHud()
hud.pop_back(); hud.pop_back();
} }
} }
/*
RemotePlayer
*/
// static config cache for remoteplayer
bool RemotePlayer::m_setting_cache_loaded = false;
float RemotePlayer::m_setting_chat_message_limit_per_10sec = 0.0f;
u16 RemotePlayer::m_setting_chat_message_limit_trigger_kick = 0;
RemotePlayer::RemotePlayer(const char *name, IItemDefManager *idef):
Player(name, idef),
protocol_version(0),
m_sao(NULL),
m_dirty(false),
m_last_chat_message_sent(time(NULL)),
m_chat_message_allowance(5.0f),
m_message_rate_overhead(0),
hud_hotbar_image(""),
hud_hotbar_selected_image("")
{
if (!RemotePlayer::m_setting_cache_loaded) {
RemotePlayer::m_setting_chat_message_limit_per_10sec =
g_settings->getFloat("chat_message_limit_per_10sec");
RemotePlayer::m_setting_chat_message_limit_trigger_kick =
g_settings->getU16("chat_message_limit_trigger_kick");
RemotePlayer::m_setting_cache_loaded = true;
}
movement_acceleration_default = g_settings->getFloat("movement_acceleration_default") * BS;
movement_acceleration_air = g_settings->getFloat("movement_acceleration_air") * BS;
movement_acceleration_fast = g_settings->getFloat("movement_acceleration_fast") * BS;
movement_speed_walk = g_settings->getFloat("movement_speed_walk") * BS;
movement_speed_crouch = g_settings->getFloat("movement_speed_crouch") * BS;
movement_speed_fast = g_settings->getFloat("movement_speed_fast") * BS;
movement_speed_climb = g_settings->getFloat("movement_speed_climb") * BS;
movement_speed_jump = g_settings->getFloat("movement_speed_jump") * BS;
movement_liquid_fluidity = g_settings->getFloat("movement_liquid_fluidity") * BS;
movement_liquid_fluidity_smooth = g_settings->getFloat("movement_liquid_fluidity_smooth") * BS;
movement_liquid_sink = g_settings->getFloat("movement_liquid_sink") * BS;
movement_gravity = g_settings->getFloat("movement_gravity") * BS;
}
void RemotePlayer::save(std::string savedir, IGameDef *gamedef)
{
/*
* We have to open all possible player files in the players directory
* and check their player names because some file systems are not
* case-sensitive and player names are case-sensitive.
*/
// A player to deserialize files into to check their names
RemotePlayer testplayer("", gamedef->idef());
savedir += DIR_DELIM;
std::string path = savedir + m_name;
for (u32 i = 0; i < PLAYER_FILE_ALTERNATE_TRIES; i++) {
if (!fs::PathExists(path)) {
// Open file and serialize
std::ostringstream ss(std::ios_base::binary);
serialize(ss);
if (!fs::safeWriteToFile(path, ss.str())) {
infostream << "Failed to write " << path << std::endl;
}
setModified(false);
return;
}
// Open file and deserialize
std::ifstream is(path.c_str(), std::ios_base::binary);
if (!is.good()) {
infostream << "Failed to open " << path << std::endl;
return;
}
testplayer.deSerialize(is, path);
is.close();
if (strcmp(testplayer.getName(), m_name) == 0) {
// Open file and serialize
std::ostringstream ss(std::ios_base::binary);
serialize(ss);
if (!fs::safeWriteToFile(path, ss.str())) {
infostream << "Failed to write " << path << std::endl;
}
setModified(false);
return;
}
path = savedir + m_name + itos(i);
}
infostream << "Didn't find free file for player " << m_name << std::endl;
return;
}
void RemotePlayer::deSerialize(std::istream &is, const std::string &playername)
{
Settings args;
if (!args.parseConfigLines(is, "PlayerArgsEnd")) {
throw SerializationError("PlayerArgsEnd of player " +
playername + " not found!");
}
m_dirty = true;
//args.getS32("version"); // Version field value not used
std::string name = args.get("name");
strlcpy(m_name, name.c_str(), PLAYERNAME_SIZE);
setPitch(args.getFloat("pitch"));
setYaw(args.getFloat("yaw"));
setPosition(args.getV3F("position"));
try{
hp = args.getS32("hp");
}catch(SettingNotFoundException &e) {
hp = PLAYER_MAX_HP;
}
try{
m_breath = args.getS32("breath");
}catch(SettingNotFoundException &e) {
m_breath = PLAYER_MAX_BREATH;
}
inventory.deSerialize(is);
if(inventory.getList("craftpreview") == NULL) {
// Convert players without craftpreview
inventory.addList("craftpreview", 1);
bool craftresult_is_preview = true;
if(args.exists("craftresult_is_preview"))
craftresult_is_preview = args.getBool("craftresult_is_preview");
if(craftresult_is_preview)
{
// Clear craftresult
inventory.getList("craftresult")->changeItem(0, ItemStack());
}
}
}
void RemotePlayer::serialize(std::ostream &os)
{
// Utilize a Settings object for storing values
Settings args;
args.setS32("version", 1);
args.set("name", m_name);
//args.set("password", m_password);
args.setFloat("pitch", m_pitch);
args.setFloat("yaw", m_yaw);
args.setV3F("position", m_position);
args.setS32("hp", hp);
args.setS32("breath", m_breath);
args.writeLines(os);
os<<"PlayerArgsEnd\n";
inventory.serialize(os);
}
void RemotePlayer::setPosition(const v3f &position)
{
if (position != m_position)
m_dirty = true;
Player::setPosition(position);
if(m_sao)
m_sao->setBasePosition(position);
}
const RemotePlayerChatResult RemotePlayer::canSendChatMessage()
{
// Rate limit messages
u32 now = time(NULL);
float time_passed = now - m_last_chat_message_sent;
m_last_chat_message_sent = now;
// If this feature is disabled
if (m_setting_chat_message_limit_per_10sec <= 0.0) {
return RPLAYER_CHATRESULT_OK;
}
m_chat_message_allowance += time_passed * (m_setting_chat_message_limit_per_10sec / 8.0f);
if (m_chat_message_allowance > m_setting_chat_message_limit_per_10sec) {
m_chat_message_allowance = m_setting_chat_message_limit_per_10sec;
}
if (m_chat_message_allowance < 1.0f) {
infostream << "Player " << m_name
<< " chat limited due to excessive message amount." << std::endl;
// Kick player if flooding is too intensive
m_message_rate_overhead++;
if (m_message_rate_overhead > RemotePlayer::m_setting_chat_message_limit_trigger_kick) {
return RPLAYER_CHATRESULT_KICK;
}
return RPLAYER_CHATRESULT_FLOODING;
}
// Reinit message overhead
if (m_message_rate_overhead > 0) {
m_message_rate_overhead = 0;
}
m_chat_message_allowance -= 1.0f;
return RPLAYER_CHATRESULT_OK;
}

@ -99,9 +99,7 @@ struct PlayerControl
}; };
class Map; class Map;
class IGameDef;
struct CollisionInfo; struct CollisionInfo;
class PlayerSAO;
struct HudElement; struct HudElement;
class Environment; class Environment;
@ -258,152 +256,5 @@ private:
Mutex m_mutex; Mutex m_mutex;
}; };
enum RemotePlayerChatResult {
RPLAYER_CHATRESULT_OK,
RPLAYER_CHATRESULT_FLOODING,
RPLAYER_CHATRESULT_KICK,
};
/*
Player on the server
*/
class RemotePlayer : public Player
{
public:
RemotePlayer(const char *name, IItemDefManager *idef);
virtual ~RemotePlayer() {}
void save(std::string savedir, IGameDef *gamedef);
void deSerialize(std::istream &is, const std::string &playername);
PlayerSAO *getPlayerSAO() { return m_sao; }
void setPlayerSAO(PlayerSAO *sao) { m_sao = sao; }
void setPosition(const v3f &position);
const RemotePlayerChatResult canSendChatMessage();
void setHotbarItemcount(s32 hotbar_itemcount)
{
hud_hotbar_itemcount = hotbar_itemcount;
}
s32 getHotbarItemcount() const { return hud_hotbar_itemcount; }
void overrideDayNightRatio(bool do_override, float ratio)
{
m_day_night_ratio_do_override = do_override;
m_day_night_ratio = ratio;
}
void getDayNightRatio(bool *do_override, float *ratio)
{
*do_override = m_day_night_ratio_do_override;
*ratio = m_day_night_ratio;
}
// Use a function, if isDead can be defined by other conditions
bool isDead() const { return hp == 0; }
void setHotbarImage(const std::string &name)
{
hud_hotbar_image = name;
}
std::string getHotbarImage() const
{
return hud_hotbar_image;
}
void setHotbarSelectedImage(const std::string &name)
{
hud_hotbar_selected_image = name;
}
const std::string &getHotbarSelectedImage() const
{
return hud_hotbar_selected_image;
}
// Deprecated
f32 getRadPitchDep() const { return -1.0 * m_pitch * core::DEGTORAD; }
// Deprecated
f32 getRadYawDep() const { return (m_yaw + 90.) * core::DEGTORAD; }
void setSky(const video::SColor &bgcolor, const std::string &type,
const std::vector<std::string> &params)
{
m_sky_bgcolor = bgcolor;
m_sky_type = type;
m_sky_params = params;
}
void getSky(video::SColor *bgcolor, std::string *type,
std::vector<std::string> *params)
{
*bgcolor = m_sky_bgcolor;
*type = m_sky_type;
*params = m_sky_params;
}
bool checkModified() const { return m_dirty || inventory.checkModified(); }
void setModified(const bool x)
{
m_dirty = x;
if (!x)
inventory.setModified(x);
}
virtual void setBreath(u16 breath)
{
if (breath != m_breath)
m_dirty = true;
Player::setBreath(breath);
}
virtual void setPitch(f32 pitch)
{
if (pitch != m_pitch)
m_dirty = true;
Player::setPitch(pitch);
}
virtual void setYaw(f32 yaw)
{
if (yaw != m_yaw)
m_dirty = true;
Player::setYaw(yaw);
}
u16 protocol_version;
private:
/*
serialize() writes a bunch of text that can contain
any characters except a '\0', and such an ending that
deSerialize stops reading exactly at the right point.
*/
void serialize(std::ostream &os);
PlayerSAO *m_sao;
bool m_dirty;
static bool m_setting_cache_loaded;
static float m_setting_chat_message_limit_per_10sec;
static u16 m_setting_chat_message_limit_trigger_kick;
u32 m_last_chat_message_sent;
float m_chat_message_allowance;
u16 m_message_rate_overhead;
bool m_day_night_ratio_do_override;
float m_day_night_ratio;
std::string hud_hotbar_image;
std::string hud_hotbar_selected_image;
std::string m_sky_type;
video::SColor m_sky_bgcolor;
std::vector<std::string> m_sky_params;
};
#endif #endif

230
src/remoteplayer.cpp Normal file

@ -0,0 +1,230 @@
/*
Minetest
Copyright (C) 2010-2016 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2014-2016 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "remoteplayer.h"
#include "content_sao.h"
#include "filesys.h"
#include "gamedef.h"
#include "porting.h" // strlcpy
#include "settings.h"
/*
RemotePlayer
*/
// static config cache for remoteplayer
bool RemotePlayer::m_setting_cache_loaded = false;
float RemotePlayer::m_setting_chat_message_limit_per_10sec = 0.0f;
u16 RemotePlayer::m_setting_chat_message_limit_trigger_kick = 0;
RemotePlayer::RemotePlayer(const char *name, IItemDefManager *idef):
Player(name, idef),
protocol_version(0),
m_sao(NULL),
m_dirty(false),
m_last_chat_message_sent(time(NULL)),
m_chat_message_allowance(5.0f),
m_message_rate_overhead(0),
hud_hotbar_image(""),
hud_hotbar_selected_image("")
{
if (!RemotePlayer::m_setting_cache_loaded) {
RemotePlayer::m_setting_chat_message_limit_per_10sec =
g_settings->getFloat("chat_message_limit_per_10sec");
RemotePlayer::m_setting_chat_message_limit_trigger_kick =
g_settings->getU16("chat_message_limit_trigger_kick");
RemotePlayer::m_setting_cache_loaded = true;
}
movement_acceleration_default = g_settings->getFloat("movement_acceleration_default") * BS;
movement_acceleration_air = g_settings->getFloat("movement_acceleration_air") * BS;
movement_acceleration_fast = g_settings->getFloat("movement_acceleration_fast") * BS;
movement_speed_walk = g_settings->getFloat("movement_speed_walk") * BS;
movement_speed_crouch = g_settings->getFloat("movement_speed_crouch") * BS;
movement_speed_fast = g_settings->getFloat("movement_speed_fast") * BS;
movement_speed_climb = g_settings->getFloat("movement_speed_climb") * BS;
movement_speed_jump = g_settings->getFloat("movement_speed_jump") * BS;
movement_liquid_fluidity = g_settings->getFloat("movement_liquid_fluidity") * BS;
movement_liquid_fluidity_smooth = g_settings->getFloat("movement_liquid_fluidity_smooth") * BS;
movement_liquid_sink = g_settings->getFloat("movement_liquid_sink") * BS;
movement_gravity = g_settings->getFloat("movement_gravity") * BS;
}
void RemotePlayer::save(std::string savedir, IGameDef *gamedef)
{
/*
* We have to open all possible player files in the players directory
* and check their player names because some file systems are not
* case-sensitive and player names are case-sensitive.
*/
// A player to deserialize files into to check their names
RemotePlayer testplayer("", gamedef->idef());
savedir += DIR_DELIM;
std::string path = savedir + m_name;
for (u32 i = 0; i < PLAYER_FILE_ALTERNATE_TRIES; i++) {
if (!fs::PathExists(path)) {
// Open file and serialize
std::ostringstream ss(std::ios_base::binary);
serialize(ss);
if (!fs::safeWriteToFile(path, ss.str())) {
infostream << "Failed to write " << path << std::endl;
}
setModified(false);
return;
}
// Open file and deserialize
std::ifstream is(path.c_str(), std::ios_base::binary);
if (!is.good()) {
infostream << "Failed to open " << path << std::endl;
return;
}
testplayer.deSerialize(is, path);
is.close();
if (strcmp(testplayer.getName(), m_name) == 0) {
// Open file and serialize
std::ostringstream ss(std::ios_base::binary);
serialize(ss);
if (!fs::safeWriteToFile(path, ss.str())) {
infostream << "Failed to write " << path << std::endl;
}
setModified(false);
return;
}
path = savedir + m_name + itos(i);
}
infostream << "Didn't find free file for player " << m_name << std::endl;
return;
}
void RemotePlayer::deSerialize(std::istream &is, const std::string &playername)
{
Settings args;
if (!args.parseConfigLines(is, "PlayerArgsEnd")) {
throw SerializationError("PlayerArgsEnd of player " +
playername + " not found!");
}
m_dirty = true;
//args.getS32("version"); // Version field value not used
std::string name = args.get("name");
strlcpy(m_name, name.c_str(), PLAYERNAME_SIZE);
setPitch(args.getFloat("pitch"));
setYaw(args.getFloat("yaw"));
setPosition(args.getV3F("position"));
try {
hp = args.getS32("hp");
} catch(SettingNotFoundException &e) {
hp = PLAYER_MAX_HP;
}
try {
m_breath = args.getS32("breath");
} catch(SettingNotFoundException &e) {
m_breath = PLAYER_MAX_BREATH;
}
inventory.deSerialize(is);
if(inventory.getList("craftpreview") == NULL) {
// Convert players without craftpreview
inventory.addList("craftpreview", 1);
bool craftresult_is_preview = true;
if(args.exists("craftresult_is_preview"))
craftresult_is_preview = args.getBool("craftresult_is_preview");
if(craftresult_is_preview)
{
// Clear craftresult
inventory.getList("craftresult")->changeItem(0, ItemStack());
}
}
}
void RemotePlayer::serialize(std::ostream &os)
{
// Utilize a Settings object for storing values
Settings args;
args.setS32("version", 1);
args.set("name", m_name);
//args.set("password", m_password);
args.setFloat("pitch", m_pitch);
args.setFloat("yaw", m_yaw);
args.setV3F("position", m_position);
args.setS32("hp", hp);
args.setS32("breath", m_breath);
args.writeLines(os);
os<<"PlayerArgsEnd\n";
inventory.serialize(os);
}
void RemotePlayer::setPosition(const v3f &position)
{
if (position != m_position)
m_dirty = true;
Player::setPosition(position);
if(m_sao)
m_sao->setBasePosition(position);
}
const RemotePlayerChatResult RemotePlayer::canSendChatMessage()
{
// Rate limit messages
u32 now = time(NULL);
float time_passed = now - m_last_chat_message_sent;
m_last_chat_message_sent = now;
// If this feature is disabled
if (m_setting_chat_message_limit_per_10sec <= 0.0) {
return RPLAYER_CHATRESULT_OK;
}
m_chat_message_allowance += time_passed * (m_setting_chat_message_limit_per_10sec / 8.0f);
if (m_chat_message_allowance > m_setting_chat_message_limit_per_10sec) {
m_chat_message_allowance = m_setting_chat_message_limit_per_10sec;
}
if (m_chat_message_allowance < 1.0f) {
infostream << "Player " << m_name
<< " chat limited due to excessive message amount." << std::endl;
// Kick player if flooding is too intensive
m_message_rate_overhead++;
if (m_message_rate_overhead > RemotePlayer::m_setting_chat_message_limit_trigger_kick) {
return RPLAYER_CHATRESULT_KICK;
}
return RPLAYER_CHATRESULT_FLOODING;
}
// Reinit message overhead
if (m_message_rate_overhead > 0) {
m_message_rate_overhead = 0;
}
m_chat_message_allowance -= 1.0f;
return RPLAYER_CHATRESULT_OK;
}

175
src/remoteplayer.h Normal file

@ -0,0 +1,175 @@
/*
Minetest
Copyright (C) 2010-2016 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2014-2016 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef REMOTEPLAYER_HEADER
#define REMOTEPLAYER_HEADER
#include "player.h"
class PlayerSAO;
enum RemotePlayerChatResult {
RPLAYER_CHATRESULT_OK,
RPLAYER_CHATRESULT_FLOODING,
RPLAYER_CHATRESULT_KICK,
};
/*
Player on the server
*/
class RemotePlayer : public Player
{
public:
RemotePlayer(const char *name, IItemDefManager *idef);
virtual ~RemotePlayer() {}
void save(std::string savedir, IGameDef *gamedef);
void deSerialize(std::istream &is, const std::string &playername);
PlayerSAO *getPlayerSAO() { return m_sao; }
void setPlayerSAO(PlayerSAO *sao) { m_sao = sao; }
void setPosition(const v3f &position);
const RemotePlayerChatResult canSendChatMessage();
void setHotbarItemcount(s32 hotbar_itemcount)
{
hud_hotbar_itemcount = hotbar_itemcount;
}
s32 getHotbarItemcount() const { return hud_hotbar_itemcount; }
void overrideDayNightRatio(bool do_override, float ratio)
{
m_day_night_ratio_do_override = do_override;
m_day_night_ratio = ratio;
}
void getDayNightRatio(bool *do_override, float *ratio)
{
*do_override = m_day_night_ratio_do_override;
*ratio = m_day_night_ratio;
}
// Use a function, if isDead can be defined by other conditions
bool isDead() const { return hp == 0; }
void setHotbarImage(const std::string &name)
{
hud_hotbar_image = name;
}
std::string getHotbarImage() const
{
return hud_hotbar_image;
}
void setHotbarSelectedImage(const std::string &name)
{
hud_hotbar_selected_image = name;
}
const std::string &getHotbarSelectedImage() const
{
return hud_hotbar_selected_image;
}
// Deprecated
f32 getRadPitchDep() const { return -1.0 * m_pitch * core::DEGTORAD; }
// Deprecated
f32 getRadYawDep() const { return (m_yaw + 90.) * core::DEGTORAD; }
void setSky(const video::SColor &bgcolor, const std::string &type,
const std::vector<std::string> &params)
{
m_sky_bgcolor = bgcolor;
m_sky_type = type;
m_sky_params = params;
}
void getSky(video::SColor *bgcolor, std::string *type,
std::vector<std::string> *params)
{
*bgcolor = m_sky_bgcolor;
*type = m_sky_type;
*params = m_sky_params;
}
bool checkModified() const { return m_dirty || inventory.checkModified(); }
void setModified(const bool x)
{
m_dirty = x;
if (!x)
inventory.setModified(x);
}
virtual void setBreath(u16 breath)
{
if (breath != m_breath)
m_dirty = true;
Player::setBreath(breath);
}
virtual void setPitch(f32 pitch)
{
if (pitch != m_pitch)
m_dirty = true;
Player::setPitch(pitch);
}
virtual void setYaw(f32 yaw)
{
if (yaw != m_yaw)
m_dirty = true;
Player::setYaw(yaw);
}
u16 protocol_version;
private:
/*
serialize() writes a bunch of text that can contain
any characters except a '\0', and such an ending that
deSerialize stops reading exactly at the right point.
*/
void serialize(std::ostream &os);
PlayerSAO *m_sao;
bool m_dirty;
static bool m_setting_cache_loaded;
static float m_setting_chat_message_limit_per_10sec;
static u16 m_setting_chat_message_limit_trigger_kick;
u32 m_last_chat_message_sent;
float m_chat_message_allowance;
u16 m_message_rate_overhead;
bool m_day_night_ratio_do_override;
float m_day_night_ratio;
std::string hud_hotbar_image;
std::string hud_hotbar_selected_image;
std::string m_sky_type;
video::SColor m_sky_bgcolor;
std::vector<std::string> m_sky_params;
};
#endif

@ -34,7 +34,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "environment.h" #include "environment.h"
#include "chat_interface.h" #include "chat_interface.h"
#include "clientiface.h" #include "clientiface.h"
#include "player.h" #include "remoteplayer.h"
#include "network/networkpacket.h" #include "network/networkpacket.h"
#include <string> #include <string>
#include <list> #include <list>