Mgcarpathian: Remove insignificant 'base' noise variation (#7209)

Was only +-1 node over a scale of thousands of nodes.
Replace with 'base_level' parameter value.
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Paramat 2018-04-05 21:52:10 +01:00 committed by GitHub
parent c6975febba
commit 5701f9e389
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3 changed files with 14 additions and 18 deletions

@ -1509,6 +1509,9 @@ mgv7_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5,
# Flags starting with 'no' are used to explicitly disable them. # Flags starting with 'no' are used to explicitly disable them.
mgcarpathian_spflags (Mapgen Carpathian specific flags) flags caverns caverns,nocaverns mgcarpathian_spflags (Mapgen Carpathian specific flags) flags caverns caverns,nocaverns
# Defines the base ground level.
mgcarpathian_base_level (Base ground level) float 12.0
# Controls width of tunnels, a smaller value creates wider tunnels. # Controls width of tunnels, a smaller value creates wider tunnels.
mgcarpathian_cave_width (Cave width) float 0.09 mgcarpathian_cave_width (Cave width) float 0.09
@ -1535,9 +1538,6 @@ mgcarpathian_dungeon_ymax (Dungeon maximum Y) int 31000
[**Noises] [**Noises]
# 2D noise that defines the base ground level.
mgcarpathian_np_base (Base ground noise) noise_params_2d 12, 1, (2557, 2557, 2557), 6538, 4, 0.8, 0.5, eased
# Variation of biome filler depth. # Variation of biome filler depth.
mgcarpathian_np_filler_depth (Filler depth noise) noise_params_2d 0, 1, (128, 128, 128), 261, 3, 0.7, 2.0, eased mgcarpathian_np_filler_depth (Filler depth noise) noise_params_2d 0, 1, (128, 128, 128), 261, 3, 0.7, 2.0, eased

@ -54,6 +54,8 @@ MapgenCarpathian::MapgenCarpathian(
int mapgenid, MapgenCarpathianParams *params, EmergeManager *emerge) int mapgenid, MapgenCarpathianParams *params, EmergeManager *emerge)
: MapgenBasic(mapgenid, params, emerge) : MapgenBasic(mapgenid, params, emerge)
{ {
base_level = params->base_level;
spflags = params->spflags; spflags = params->spflags;
cave_width = params->cave_width; cave_width = params->cave_width;
large_cave_depth = params->large_cave_depth; large_cave_depth = params->large_cave_depth;
@ -67,7 +69,6 @@ MapgenCarpathian::MapgenCarpathian(
grad_wl = 1 - water_level; grad_wl = 1 - water_level;
//// 2D Terrain noise //// 2D Terrain noise
noise_base = new Noise(&params->np_base, seed, csize.X, csize.Z);
noise_filler_depth = new Noise(&params->np_filler_depth, seed, csize.X, csize.Z); noise_filler_depth = new Noise(&params->np_filler_depth, seed, csize.X, csize.Z);
noise_height1 = new Noise(&params->np_height1, seed, csize.X, csize.Z); noise_height1 = new Noise(&params->np_height1, seed, csize.X, csize.Z);
noise_height2 = new Noise(&params->np_height2, seed, csize.X, csize.Z); noise_height2 = new Noise(&params->np_height2, seed, csize.X, csize.Z);
@ -93,7 +94,6 @@ MapgenCarpathian::MapgenCarpathian(
MapgenCarpathian::~MapgenCarpathian() MapgenCarpathian::~MapgenCarpathian()
{ {
delete noise_base;
delete noise_filler_depth; delete noise_filler_depth;
delete noise_height1; delete noise_height1;
delete noise_height2; delete noise_height2;
@ -110,7 +110,6 @@ MapgenCarpathian::~MapgenCarpathian()
MapgenCarpathianParams::MapgenCarpathianParams(): MapgenCarpathianParams::MapgenCarpathianParams():
np_base (12, 1, v3f(2557, 2557, 2557), 6538, 4, 0.8, 0.5),
np_filler_depth (0, 1, v3f(128, 128, 128), 261, 3, 0.7, 2.0), np_filler_depth (0, 1, v3f(128, 128, 128), 261, 3, 0.7, 2.0),
np_height1 (0, 5, v3f(251, 251, 251), 9613, 5, 0.5, 2.0), np_height1 (0, 5, v3f(251, 251, 251), 9613, 5, 0.5, 2.0),
np_height2 (0, 5, v3f(383, 383, 383), 1949, 5, 0.5, 2.0), np_height2 (0, 5, v3f(383, 383, 383), 1949, 5, 0.5, 2.0),
@ -133,6 +132,7 @@ MapgenCarpathianParams::MapgenCarpathianParams():
void MapgenCarpathianParams::readParams(const Settings *settings) void MapgenCarpathianParams::readParams(const Settings *settings)
{ {
settings->getFlagStrNoEx("mgcarpathian_spflags", spflags, flagdesc_mapgen_carpathian); settings->getFlagStrNoEx("mgcarpathian_spflags", spflags, flagdesc_mapgen_carpathian);
settings->getFloatNoEx("mgcarpathian_base_level", base_level);
settings->getFloatNoEx("mgcarpathian_cave_width", cave_width); settings->getFloatNoEx("mgcarpathian_cave_width", cave_width);
settings->getS16NoEx("mgcarpathian_large_cave_depth", large_cave_depth); settings->getS16NoEx("mgcarpathian_large_cave_depth", large_cave_depth);
settings->getS16NoEx("mgcarpathian_lava_depth", lava_depth); settings->getS16NoEx("mgcarpathian_lava_depth", lava_depth);
@ -142,7 +142,6 @@ void MapgenCarpathianParams::readParams(const Settings *settings)
settings->getS16NoEx("mgcarpathian_dungeon_ymin", dungeon_ymin); settings->getS16NoEx("mgcarpathian_dungeon_ymin", dungeon_ymin);
settings->getS16NoEx("mgcarpathian_dungeon_ymax", dungeon_ymax); settings->getS16NoEx("mgcarpathian_dungeon_ymax", dungeon_ymax);
settings->getNoiseParams("mgcarpathian_np_base", np_base);
settings->getNoiseParams("mgcarpathian_np_filler_depth", np_filler_depth); settings->getNoiseParams("mgcarpathian_np_filler_depth", np_filler_depth);
settings->getNoiseParams("mgcarpathian_np_height1", np_height1); settings->getNoiseParams("mgcarpathian_np_height1", np_height1);
settings->getNoiseParams("mgcarpathian_np_height2", np_height2); settings->getNoiseParams("mgcarpathian_np_height2", np_height2);
@ -164,6 +163,7 @@ void MapgenCarpathianParams::readParams(const Settings *settings)
void MapgenCarpathianParams::writeParams(Settings *settings) const void MapgenCarpathianParams::writeParams(Settings *settings) const
{ {
settings->setFlagStr("mgcarpathian_spflags", spflags, flagdesc_mapgen_carpathian, U32_MAX); settings->setFlagStr("mgcarpathian_spflags", spflags, flagdesc_mapgen_carpathian, U32_MAX);
settings->setFloat("mgcarpathian_base_level", base_level);
settings->setFloat("mgcarpathian_cave_width", cave_width); settings->setFloat("mgcarpathian_cave_width", cave_width);
settings->setS16("mgcarpathian_large_cave_depth", large_cave_depth); settings->setS16("mgcarpathian_large_cave_depth", large_cave_depth);
settings->setS16("mgcarpathian_lava_depth", lava_depth); settings->setS16("mgcarpathian_lava_depth", lava_depth);
@ -173,7 +173,6 @@ void MapgenCarpathianParams::writeParams(Settings *settings) const
settings->setS16("mgcarpathian_dungeon_ymin", dungeon_ymin); settings->setS16("mgcarpathian_dungeon_ymin", dungeon_ymin);
settings->setS16("mgcarpathian_dungeon_ymax", dungeon_ymax); settings->setS16("mgcarpathian_dungeon_ymax", dungeon_ymax);
settings->setNoiseParams("mgcarpathian_np_base", np_base);
settings->setNoiseParams("mgcarpathian_np_filler_depth", np_filler_depth); settings->setNoiseParams("mgcarpathian_np_filler_depth", np_filler_depth);
settings->setNoiseParams("mgcarpathian_np_height1", np_height1); settings->setNoiseParams("mgcarpathian_np_height1", np_height1);
settings->setNoiseParams("mgcarpathian_np_height2", np_height2); settings->setNoiseParams("mgcarpathian_np_height2", np_height2);
@ -313,7 +312,6 @@ int MapgenCarpathian::getSpawnLevelAtPoint(v2s16 p)
float MapgenCarpathian::terrainLevelAtPoint(s16 x, s16 z) float MapgenCarpathian::terrainLevelAtPoint(s16 x, s16 z)
{ {
float ground = NoisePerlin2D(&noise_base->np, x, z, seed);
float height1 = NoisePerlin2D(&noise_height1->np, x, z, seed); float height1 = NoisePerlin2D(&noise_height1->np, x, z, seed);
float height2 = NoisePerlin2D(&noise_height2->np, x, z, seed); float height2 = NoisePerlin2D(&noise_height2->np, x, z, seed);
float height3 = NoisePerlin2D(&noise_height3->np, x, z, seed); float height3 = NoisePerlin2D(&noise_height3->np, x, z, seed);
@ -355,7 +353,7 @@ float MapgenCarpathian::terrainLevelAtPoint(s16 x, s16 z)
// Final terrain level // Final terrain level
float mountains = hills + ridged_mountains + step_mountains; float mountains = hills + ridged_mountains + step_mountains;
float surface_level = ground + mountains + grad; float surface_level = base_level + mountains + grad;
if (y > surface_level && height < 0) if (y > surface_level && height < 0)
height = y; height = y;
@ -375,7 +373,6 @@ int MapgenCarpathian::generateTerrain()
MapNode mn_water(c_water_source); MapNode mn_water(c_water_source);
// Calculate noise for terrain generation // Calculate noise for terrain generation
noise_base->perlinMap2D(node_min.X, node_min.Z);
noise_height1->perlinMap2D(node_min.X, node_min.Z); noise_height1->perlinMap2D(node_min.X, node_min.Z);
noise_height2->perlinMap2D(node_min.X, node_min.Z); noise_height2->perlinMap2D(node_min.X, node_min.Z);
noise_height3->perlinMap2D(node_min.X, node_min.Z); noise_height3->perlinMap2D(node_min.X, node_min.Z);
@ -395,9 +392,6 @@ int MapgenCarpathian::generateTerrain()
for (s16 z = node_min.Z; z <= node_max.Z; z++) for (s16 z = node_min.Z; z <= node_max.Z; z++)
for (s16 x = node_min.X; x <= node_max.X; x++, index2d++) { for (s16 x = node_min.X; x <= node_max.X; x++, index2d++) {
// Base terrain
float ground = noise_base->result[index2d];
// Hill/Mountain height (hilliness) // Hill/Mountain height (hilliness)
float height1 = noise_height1->result[index2d]; float height1 = noise_height1->result[index2d];
float height2 = noise_height2->result[index2d]; float height2 = noise_height2->result[index2d];
@ -452,7 +446,7 @@ int MapgenCarpathian::generateTerrain()
// Final terrain level // Final terrain level
float mountains = hills + ridged_mountains + step_mountains; float mountains = hills + ridged_mountains + step_mountains;
float surface_level = ground + mountains + grad; float surface_level = base_level + mountains + grad;
if (y < surface_level) { if (y < surface_level) {
vm->m_data[vi] = mn_stone; // Stone vm->m_data[vi] = mn_stone; // Stone

@ -33,6 +33,8 @@ extern FlagDesc flagdesc_mapgen_carpathian[];
struct MapgenCarpathianParams : public MapgenParams struct MapgenCarpathianParams : public MapgenParams
{ {
float base_level = 12.0f;
u32 spflags = MGCARPATHIAN_CAVERNS; u32 spflags = MGCARPATHIAN_CAVERNS;
float cave_width = 0.09f; float cave_width = 0.09f;
s16 large_cave_depth = -33; s16 large_cave_depth = -33;
@ -43,7 +45,6 @@ struct MapgenCarpathianParams : public MapgenParams
s16 dungeon_ymin = -31000; s16 dungeon_ymin = -31000;
s16 dungeon_ymax = 31000; s16 dungeon_ymax = 31000;
NoiseParams np_base;
NoiseParams np_filler_depth; NoiseParams np_filler_depth;
NoiseParams np_height1; NoiseParams np_height1;
NoiseParams np_height2; NoiseParams np_height2;
@ -83,12 +84,13 @@ public:
int getSpawnLevelAtPoint(v2s16 p); int getSpawnLevelAtPoint(v2s16 p);
private: private:
s16 large_cave_depth; float base_level;
s32 grad_wl; s32 grad_wl;
s16 large_cave_depth;
s16 dungeon_ymin; s16 dungeon_ymin;
s16 dungeon_ymax; s16 dungeon_ymax;
Noise *noise_base;
Noise *noise_height1; Noise *noise_height1;
Noise *noise_height2; Noise *noise_height2;
Noise *noise_height3; Noise *noise_height3;