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Content store: Fix storage leak by storing screenshots in cache (#8137)
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944e9f5acb
commit
572ba83b30
@ -19,7 +19,7 @@ local store = {}
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local package_dialog = {}
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-- Screenshot
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local screenshot_dir = os.tempfolder()
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local screenshot_dir = core.get_cache_path() .. DIR_DELIM .. "cdb"
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assert(core.create_dir(screenshot_dir))
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local screenshot_downloading = {}
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local screenshot_downloaded = {}
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@ -65,6 +65,7 @@ core.get_video_drivers()
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^ first element of returned list is guaranteed to be the NULL driver
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core.get_mapgen_names([include_hidden=false]) -> table of map generator algorithms
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registered in the core (possible in async calls)
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core.get_cache_path() -> path of cache
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Formspec:
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core.update_formspec(formspec)
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@ -683,6 +683,12 @@ int ModApiMainMenu::l_get_texturepath_share(lua_State *L)
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return 1;
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}
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int ModApiMainMenu::l_get_cache_path(lua_State *L)
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{
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lua_pushstring(L, fs::RemoveRelativePathComponents(porting::path_cache).c_str());
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return 1;
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}
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/******************************************************************************/
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int ModApiMainMenu::l_create_dir(lua_State *L) {
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const char *path = luaL_checkstring(L, 1);
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@ -855,6 +861,9 @@ bool ModApiMainMenu::mayModifyPath(const std::string &path)
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if (fs::PathStartsWith(path, fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM "worlds")))
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return true;
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if (fs::PathStartsWith(path, fs::RemoveRelativePathComponents(porting::path_cache)))
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return true;
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return false;
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}
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@ -1043,6 +1052,7 @@ void ModApiMainMenu::Initialize(lua_State *L, int top)
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API_FCT(get_gamepath);
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API_FCT(get_texturepath);
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API_FCT(get_texturepath_share);
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API_FCT(get_cache_path);
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API_FCT(create_dir);
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API_FCT(delete_dir);
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API_FCT(copy_dir);
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@ -1071,6 +1081,7 @@ void ModApiMainMenu::InitializeAsync(lua_State *L, int top)
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API_FCT(get_gamepath);
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API_FCT(get_texturepath);
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API_FCT(get_texturepath_share);
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API_FCT(get_cache_path);
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API_FCT(create_dir);
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API_FCT(delete_dir);
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API_FCT(copy_dir);
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@ -120,6 +120,8 @@ private:
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static int l_get_texturepath_share(lua_State *L);
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static int l_get_cache_path(lua_State *L);
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static int l_create_dir(lua_State *L);
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static int l_delete_dir(lua_State *L);
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